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  1. Destil

    New Class and Race?

    Yeah, the psion, IMHO, really dropped the ball on the cheep augments since a lot of them are pretty linear. Ardent and (now that we've seen some of it) Battlemind sound like more interesting design. Resist 6 could be 2/4/6+Con or 3/6/9+Wis, I would think the second since it sounds like the...
  2. Destil

    Dark Sun info from DDXP

    Sounds a lot like a new form of multiclassing/spellscars/dragonmarks. Shouldn't really be a power issue. Does the new warlock pact use weapons or implements for their at will/encounter/dailies?
  3. Destil

    Skirmishing Warlord

    I guess the second build for warlords in MP 2 must be Wis secondary... could also multiclass well with the seeker (I bet their second build is Wis/Int). I Skirmishing Presence's choice of Wis/Int. How many times have I started to build a ruthless ruffian thinking they can get Str or Cha bonuses...
  4. Destil

    Finalized Hybrid Rules - What's new?

    So here's a character I really like. He's converted from another system where he was a jack of all trades type, and this hybrid build pulls it off very well... I'm pretty happy when I can, in effect, build a Red Mage in D&D. Demias, level 11 Human, Bard|Rogue, Paragon Multiclassing Hybrid Bard...
  5. Destil

    astral seal

    Except the bonuses on Pacifist Healer only apply to surge healing...
  6. Destil

    Mark of Healing

    I'd be tempted to not allow it as written, as if you do it makes Astral Seal the better version of two other at wills, minus damage (the defense hit will make up for that). Then again, Mark of Healing is one of a very small number of feats (5 I think right now) that I've been tempted to muck...
  7. Destil

    How Low is Too Low

    Credible Thread = Requires resources? Or Credible Thread = Dangerous (i.e. possible to kill a PC)? For the first, you get 1/2 of an action point and magic item use per encounter. So a break-even encounter has the PCs using action points and daily magic items equal to half their number. Likewise...
  8. Destil

    Paladin Marking. Need some help

    I think it would be acceptable, most of the PHB marking paladin powers are on the weaker side. I may have a few words for your player, though. She really should to choose 2 or the 3 paladin stats and go from there; there's no class in 4E that really only uses one stat without ignoring options...
  9. Destil

    Paladin Marking. Need some help

    It's been suggested elsewhere, but I think the cleanest thing is to unify all paladin marking mechanics. Make divine sanction just part of paladin marking (any opponent marked by the paladin is subject to his divine sanction), then re-write divine challenge to just apply the marked condition...
  10. Destil

    Paladin of Kord. Not recommended as a PC?

    There's actually a very small subset of powers (mostly from paladin paragon paths) that interact with alignment. But it's nothing compared to earlier editions.
  11. Destil

    astral seal

    Strong on it's own. Can easily look overpowered if you pile on lots of +healing feats/items/powers. I'm very weary of this, but I haven't seen it in play. I've seen the power in normal play and the biggest thing that I dislike it that it forces the NEXT attack to grant the healing. Should be...
  12. Destil

    Infinite damage at level 1

    Shapechange into a 20x20x20 foot adamant cube 200 feet over your foes in 3E.
  13. Destil

    New Class and Race?

    I've been thinking about this one some today, and I think it may be pretty balanced, but I'd really like to know how it works. My thought is that if it requires a hit and does nothing else it should be fine. A) The power requires the battle mind to hit AND the opponent to hit, and the...
  14. Destil

    New Class and Race?

    Strikers and Leaders are both generally split into Ranged/Melee (either classes or builds). Defenders are melee only and controllers are pretty much ranged only. That's the most likely reason for the increased number of both roles (I still really wish the ardent has a ranged weapon build). I...
  15. Destil

    Can a Ranged Weapon be an Implement?

    Note: In this specific case (and many others) I think expertise is the design problem. They've made two goes at it and it's still wrong, hopefully wizards will just kill the feats somehow in the future. EDIT- Further note: What's your Dex? May be worth doing something like throwing hammer/wand...
  16. Destil

    Artificers: Sucky?

    It's actually mentioned in the design notes for the class at one point that the artificer was docked a surge from their per-day count to make up for the class getting, in effect, 2 for free every day. Con is also a possible sub-stat for the class.
  17. Destil

    Bloodied While Dying - Confirmed!

    It's actually a very good ruling, IMHO, because it reads a lot cleaner and is more intuitive. The problem is, of course, sacred ground and their ilk, which could easily just be regeneration.
  18. Destil

    Can a Ranged Weapon be an Implement?

    I'm still very sour on lack of the the feat mentioned in the 4E previews that let you use any weapon as an implement. (And the implement rules in general, of course.)
  19. Destil

    Standard action ends turn?

    Some other fine points of the action system: You can always trade down actions. A standard can become a move or a minor, and a move can become a minor. So you could take 3 minors if you need to, or a move and two minors (my Paladin did this today, when I felt to Lay on Hands was going to be...
  20. Destil

    Please criticize and give advices to my 1st-level Wizard Build

    There's almost no reason not to take Winged Horde if you're allowed to by the DM. It has all of the upsides you could ask for (Psychic, enemies only, no AoO kicker) and no down-sides. It's flat out better than scorching burst in every way. The only argument may be to get a mix of...
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