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  1. Destil

    New Class and Race?

    This sounds like a safe bet, since it's also a stat boost pair that's both useful (most arcane classes) and unfilled outside of the MM only Githyanki.
  2. Destil

    Font of Life applies to death saves...

    I guess it's relevant when you get a 20?
  3. Destil

    Scimitar Dance + Frost Weapons

    Frost dagger.
  4. Destil

    Scimitar Dance + Frost Weapons

    I think he means using an implement to switch your attacks to cold...
  5. Destil

    January Rules updates 2010

    Yeah, likewise, I'm pretty okay with nerfing this one potentially, though I have a small list of houserules already.
  6. Destil

    Finalized Hybrid Rules - What's new?

    Because you choose any warlock at-will as one of your two hybrid options.
  7. Destil

    Kalashtar: am I missing something?

    No, telepathy is the key power. It's not encounter and it's not a purely combat power, but that's really what the Kalashatar get for a racial power. Bastion is more in line with the half-orc bonus to charge speed or the eladrin bonus to save vs. charm. It's a small bonus that shouldn't really be...
  8. Destil

    Finalized Hybrid Rules - What's new?

    I didn't catch much... I think they added fractional HP totaling then rounding this time? I still think the Paladin mark is overly weak and the swordmage mark is overly strong. They didn't change the most 'broken' build I managed (rogue/ranger who used immediate powers as much as possible to...
  9. Destil

    Class Idol Round II: 17 go in, 10 come out (Corrected!!)

    Can't believe the paladin is this low after what 4E did for the class. Hell, I'm playing one. (That said I didn't vote for 'em, either).
  10. Destil

    How do you RP marking?

    Aggro: Target attacks the highest aggro opponent. Peroid. May have some programmed abilities that ignore it. Marking: Target has incentive to attack the marker, but is not under any compulsion to do to. I'm pretty sure every Diku-MMO with an aggro mechanic wishes it could mechanically support...
  11. Destil

    Reduced to 0 HP and then?

    Unless otherwise stated free actions can be taken at any point, not just during your own turn. As far as OP: I think the wording I would treat this as would be 'No action.' meaning it happens and there's nothing that can be done to stop it.
  12. Destil

    Swordmage / Paladin hybrid cheese?

    Eh, the paladin hybrid mark sucks pretty bad, while the swordmage hybrid mark is one of the stronger ones. I don't think looking at class features you'll be seeing a character much more powerful than a multiclass build. Hell, he'll need a feat just to get AC up to par.
  13. Destil

    Kalashtar: am I missing something?

    Kalashatar are a fantastic, but defensive race. I think it wouldn't hurt if they had +1 reflex, but it's not needed either. The save bonuses are huge, daze is a pain in the ass and dominate can totally ruin your day. Shaking those off for free is a big boost. They basically get an at-will...
  14. Destil

    Martial Power II: New Warlord Builds

    Yeah, my houseruled Int based rogue got this and the encounter ability to add Int to a skill roll or saving throw.
  15. Destil

    Weapons as Implements. Working as intended?

    This is per the way the rules have been ruled to work; it's not as intended, as this was a clear change from the intent when the PHB was first printed over time for things to become more permissive. (The implement rules are, in general, a bit of a mess).
  16. Destil

    Immediate reactions / interrupts

    Interrupts happen before the trigger resolves. Reactions happen after the trigger resolves.
  17. Destil

    Two fighter questions: mark, footwork lure.

    Small creatures also don't need a feat to enter a square of a large or larger creature; huge or larger for medium.
  18. Destil

    Assassin Shrouds on Minions

    I'd like to think I'm a good DM (or at least not a bad one), and I take some issue with that: I use minions all the time. I also almost always make my own, and I make them annoying. Free basic attack when dropped, stacking auras, a solo can eat them with an interrupt to negate an attack...
  19. Destil

    trap interrupting at will.

    In general this comes up most often with movement. The real thing is to resolve the attack that interrupted the movement then let the creature that was acting continue under any new restraints. So, for instance, if you trigger an attack that slows you (your speed is 2) after moving one square...
  20. Destil

    How do you RP marking?

    I'll throw out some examples, but like all flavor text I try and keep this in line with what the player wants. Fighter: The fighter's attack throws the opponent's game off, distracting them unless they focus on the fighter while putting the fighter in the following position to follow up if...
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