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  1. Destil

    Sagiro's Story Hour: The FINAL Adventures of Abernathy's Company (FINISHED 7/3/14)

    Hey, now. You're forgetting someone very important: Grey Wolf's silence spell was critical.
  2. Destil

    The 1-square charge

    Lunge: Standard Action. Move one square and make a melee basic attack after movement. Your turn ends after a lunge. Just a charge without any bonuses.
  3. Destil

    D&D 4E Need help with building encounters(4e)

    Can you post an example or two of the sorts of encounters you've been throwing at them? Also, where are your monsters coming from, which books. Not as big a deal at level 3 as paragon or epic, but many early monsters don't do enough damage (MM1&MM2)/are poorly designed in other ways(MM1). How...
  4. Destil

    D&D 3.x Converting a duskblade from 3.5 to 4e?

    Int/Cha hexblade could pick up the Sorcerer utility at-will that lets you fly Dex mod squares with multiclass feats. That should do it.
  5. Destil

    Infinite quiver

    He also runs out of arrows at Helm's Deep and has to resort to using his knives. Yeah, tracking ammo is pretty lame. Tracking light and food after level 3 is also lame unless you want to make overland survival part of the game (and ideally not for the entire game).
  6. Destil

    Suggestions for Rare magic items?

    Likewise I've been building rares. None of the PCs got any in heroic, but as they just hit paragon one of them got one so far as part of that advancement. Symbol of the Undying Court An exquisitely crafted holy symbol of platinum, gold and bone in the shape of a skull mask. Rare Holy Symbol -...
  7. Destil

    What's your favorite form of racial support?

    Making something a feat or a power should depend on the nature of what you're doing! Power level is part of it, but feats and powers occupy different design space in the game and should be treated as such: Feats should be simple and low-overhead. Minimize how conditional it is, not for balance...
  8. Destil

    D&D 4E Three Moves to Fix/Change 4E

    Note: this is 4.5 territory. I wouldn't make all of these changes if I could, because they make the game to different in to many annoying ways. That said: +X items go to +9. Fixes nearly all of the math. There are no plussed items at 1st 11th or 21st level. Move some other items around to be...
  9. Destil

    Class Compendium Feats and Weaponmaster is out!

    Yeah, my preferred solution for a while has been consolidating implements into wider groups, because so many of the one handed ones are redundant. Combine ki focus, holy symbol & tome. One slot for any of the three, applies to weapon attacks. Add tomes to Artificer and bard implement options...
  10. Destil

    Heroes of Shadow

    For what it's worth, darkvision at will isn't a heroic tier possibility in my own game (drow get low light and can take a paragon feat). That was one of the things 4E fixed IMHO. And the shade's healing surge penalty is good enough that I will allow it for them.
  11. Destil

    Class Compendium Feats and Weaponmaster is out!

    Axe really isn't bad mathematically, just not sexy. Heavy blade should add an extra +1 to OAs as well or something, yeah. Any holy symbol class that wants this should be able to take Uncanny Dodge instead at paragon and not rely on hitting with powers that generally provoke anyway. The main...
  12. Destil

    Class Compendium Feats and Weaponmaster is out!

    You're kidding, right? Staff expertise, that's crazy powerful. Holy Symbol? Not so much.
  13. Destil

    Feats & Fighters

    Subtle (but 'feat tax-ish') fix for strength clerics: They can now trade out their only Wis based feature (Healer's Lore) for a warpriest domain. Now they just need an alternative to Turn Undead aside from Healer's Mercy out of the box and they may be good to go. Also, am I crazy, or is a...
  14. Destil

    Dragon: The Fighter (Weapon Master) and Feats

    So they changed/fixed Come and Get It and made a bunch of really minor tweaks, mostly for clarity? I can live with that.
  15. Destil

    What would be an appropriate level for this power?

    For a class that makes constant use of their immediate action to function (fighter et cetera): level 2. For a class that dosn't: level 6.
  16. Destil

    Would It Break The Game If...: All Daily Attack Powers Were Reliable?

    It wouldn't break, but things would be easier and less of a challenge to players. There's a reason powers granting hit bonuses are in the game.
  17. Destil

    I have Heroes of Shadows

    Note: This is basically what the "builds" for each class are. All your level one choices.
  18. Destil

    Rule of Three 3/11/11

    It's no a 'as intended' issue. There are plenty of powers and feats and such that refer to your 'shroud target' that would no longer work. It would be a fairly significant change/fix.
  19. Destil

    Greatbow Ranger and Sneak Attack

    Yeah, Elves aren't people.
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