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    At My Most Burned-Out in 35 Years

    Its really not too much at all though, just takes some dilligence to update everything. If they don't have their own books (understandable) you might consider printing out the page with the level up chart (26?) so its easier for them to reference.
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    At My Most Burned-Out in 35 Years

    If thats what she actually said then you might be in a toxic marriage friend. Thats a little too vitriolic and unempathetic to not be an indicator of much bigger issues. Hopefully thats just a distortion from getting it second hand. But besides that, yeah take a break, and I'd also recommend...
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    Is it fun to plan a heist?

    Can't exactly delete a comment after it occurs me I don't actually want to interact with somebody. Oh well.
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    Is it fun to plan a heist?

    Well for one, hindsight isn't a skill or something you can practice. And more than that, the actual benefit of hindsight is about learning from your past experiences and applying them to future experiences. So if the flashback is supposed to be leveraging hindsight, then its completely...
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    Is it fun to plan a heist?

    I didn't say social mechanics are a dead end; I said social combat is.
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    Is it fun to plan a heist?

    Not necessarily. Thats why I pointed to the issue of mechanizing what humans are good at doing. You don't need fantastical traits to do something like planning a heist, even in a fantastical context. This is why I've said in other discussions that things like Social Combat are complete dead...
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    Is it fun to plan a heist?

    I think a question thats more to the point is does there need to be specific mechanics for it. This is one of those things where one might be trying to mechanize what humans are already good at doing on their own: leadership, teamwork, learning, and so on. Given enough tools to interact with...
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    Is it fun to plan a heist?

    I think if your heist scenario only involves stealth checks thats kinda lame. Even if its just checks thats kinda lame too. If we're going to the effort to do Oceans 11, theres a lot that has to go down for that level of heist, and smaller scale efforts aren't just being sneaky either. The...
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    Is it fun to plan a heist?

    Yep we're on the same wavelength there. Roll for what the failures will be, and then prepare to try and tackle them in-situ. Actually a really clever procedure. Blends all the really good parts of both sides of the heist.
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    Is it fun to plan a heist?

    I think his idea is that the rolls you make during planning fix the circumstances of the heist. One way I could sort of see it is like you're doing a Skill Challenge, but there's variable outcomes. It'd still be open to things going sideways unexpectedly, but it'd also be more structured.
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    Running adventures in systems that they were not designed for.

    Pretty much every DCC adventure can be ported into any similarly genre'd game. And theres a bajillion of them, which is great.
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    Is it fun to plan a heist?

    Sure you can, because time is a thing. Most of the time, you're not going to be planning a big heist while standing outside the thing you're going to heist. You're going to be somewhere else, in secret, and moving in the shadows to scout and preplace things depending on the plan. The time...
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    Is it fun to plan a heist?

    No, I meant what I said. If your session of planning isn't literally that, your group is doing something wrong. Not only should players be planning in character and making moves in the gameworld to set it up, but the GM should be treating the session as an opportunity. A planning session is the...
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    Is it fun to plan a heist?

    I've found if you don't appreciate or care for sessions where you don't do anything but improv and rudimentary world interactions you're not going to like planning.
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    Building an Improvised Magic System from the Ground Up

    If one does not want to read through how I think, I'd skip to the .pdfs and let me know what you think. v2 is shorter and goes a bit wilder, but v1 covers the original take. I'd read through both, as they both communicate how the system overall works and what it does at the table in terms of...
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    What games, currently, have your interest?

    When we aren't playtesting we're probably doing either DCC, Dragonbane, or COC.
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    D&D 5E (2014) Encounter Balance holds back 5E

    You'll find that is not all you said nor what what was being taken issue with.
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    Dependency on Character Creation Apps?

    Not every TTRPG was made specifically for a small audience. Many were, and PF2E is one of them. After all, while its not unheard of for DND in particular to have a lot of communities yearning for older editions (OSR), that Pathfinder has a community like that is an oddball in RPGs. Other than...
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    Dependency on Character Creation Apps?

    Something else to keep in mind is that PF2E in particular was pretty much designed specifically for its fans. If you're not the type of person for whom it just clicks, there's probably more than a few things to take issue with in terms in how it does things, and some of those are going to make...
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