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  1. ahayford

    The Shackled City - Golarion Prelude

    The group takes the left fork in the tunnel, hoping that they have chosen the path the skulks took in their flight. Eventually, light into the tunnel at the end of a bend. As you round the bend, the tunnel breaks back into the artisan construction you recognize from earlier. A now familiar...
  2. ahayford

    [PF] Way of the Wicked - Golarian

    The ogre looks at Rath. Grumblejack will wait...Can't remember the last time Grumblejack had meat. Grumblejack takes a seat in the corner, dragging one of the corpses with him. The howling winds do not hide the sickly crunch of bones and tearing flesh.
  3. ahayford

    [PF] Way of the Wicked - Golarian

    Grumblejack’s grunts bowel shaking grunt shows his amusement. You little ‘uns squack like chickens. Bawk bawk bawk. All talk without saying anything. But, you are shaman. Grumblejack appears conflicted, an unusual expression for such a beastial face. His face twists to one of defiance. He...
  4. ahayford

    Pathfinder 1E Pathfinder vs. Greyhawk campaign settings

    I like Golarian (PF) because its a very broad kitchen sink setting that provides a common groundwork for my players coming to the table. Basic lore material is available for free online so if they are interested in reading about something, they can without having to buy a book.
  5. ahayford

    [PF] Way of the Wicked - Golarian OOC

    While we're on the topic of my mistakes.....How is everyone doing? Any complaints or suggestions about what I could do better? I know we've only been running for a couple weeks, but figured I've posted enough for you guys to get a general feel of my style. If there is one thing I've learned, is...
  6. ahayford

    [PF] Way of the Wicked - Golarian OOC

    My mistake, I thought their throats were slit for some reason when I was writing that up. Only one of the surcoats would be stained. I wrote that update late at night, and I guess I missed that context. I thought Firvinianna was just kind of giving Grumblejack an "I told you so" and Aljarlyraq...
  7. ahayford

    Romance of the River Kingdoms II

    Glip will purchase 10 flasks of alchemists fire (20gp each), and 1 cure moderate wound potion (300gp). Don't want to be in a slime fight w/o fire!
  8. ahayford

    The Shackled City - Golarion Prelude

    The decision is made. The group decides to pursue the escaped skulks down the eastern tunnel. You proceed cautiously, ever aware for the ambush you know is coming. You hope that the narrow confines will make it as difficult for the skulks as it is for you...but you are still nervous about...
  9. ahayford

    [PF] Way of the Wicked - Golarian

    Grumblejack shatters the table with his fist, selecting a large piece to use as a club. He tests its weight, and seeming satisfied, turns to the group. You will use your magic to burn the tin men, and Grumblejack will crush them.
  10. ahayford

    [PF] Way of the Wicked - Golarian

    Game tiles and blood cover the stone floor of the once cozy guardroom. Whatever game the guards had been engaged in is now scattered to the four corners of the room. The guards’ bodies lie motionless where they fell. Despite the grim scene, the savory smell of warm bread and meat fills the room...
  11. ahayford

    A Keep On The Borderlands: Arrival

    Are there any structures nearby that look like they could provide cover for archers? I'm looking for a place to set up a foothold and provide cover for the remaining troops pouring through the breach. I'm not sure any of our archers have come through as of yet, but I'd like to try and hold the...
  12. ahayford

    Bringing PCs together when starting a new campaign

    I read this trick somewhere else...maybe a thread just like this. I usually start off by having the players read each others origins. Then, each person has to write something that links their character in some way to one element in another character's backstory. You can iterate this as much as...
  13. ahayford

    The Shackled City - Golarion Prelude

    Exits: Hallway out of Garden Room Door in garden room T Junction left T Junction Right East hallway Please vote
  14. ahayford

    [PF] Way of the Wicked - Golarian

    The guardsmens’ eyes grow heavy, until they each collapse, yawning to the floor. Grumblejack stops in his tracks and lowers his raised fist. The display of magical power seems to have startled him. He makes some kind of warding sign over his chest. Suddenly, he eyes the group of prisoners with...
  15. ahayford

    [PF] Way of the Wicked - Golarian

    Enough talk. Time to scrap. Stay out of Grumblejacks way. Grumblejack lurches to the locked door leading to the guard room. With a grunt and a heavy shoulder slam, the ogre knocks the door from its hinges and sends to clattering to the stone floor. Two guardsmen seated at the table tumble out...
  16. ahayford

    [PF] Way of the Wicked - Golarian

    Despite Quigly's best effort, the wind seems to render the guards' conversation into nothing but incoherent mumbling. Hopefully, the wind works both ways, helping to shield the newly freed prisoners' conversation from the ears of the guardsmen. The ogre looks around for a moment for the source...
  17. ahayford

    [PF] Way of the Wicked - Golarian

    Quigly attempts to catch a few snippets of conversation over the howling wind.
  18. ahayford

    The Shackled City - Golarion Prelude

    The silence persists. Whatever plans the skulks and their dark one allies have for you, they don't involve a frontal assault. Svexyn moves to the southern tunnel. Its manufacture seems identical to the tunnel to the east that the fleeing skulks escaped down. The circular tunnel bears the same...
  19. ahayford

    [PF] Way of the Wicked - Golarian

    I do not usually keep track of physical components other then for story telling purposes. You may assume that your mysterious benefactor is well aware of your needs and has provided whatever material components you require for your known spells.
  20. ahayford

    [PF] Way of the Wicked - Golarian

    As Herik works the lock, Firvinianna selects a few patches and tears them from the silken viel. Each patch Firvinianna pulls from the veil writhes and twists as before, followed by the tell tale pop. A large 50 foot coil of rope, a potion vial, and two sacks appear at her feet. Peering inside...
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