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    D&D General Shadow vs belt of giant strength

    I'd personally have ruled that the belt sets one's base strength to 24 BEFORE any reduction from the shadow. Meaning that after 8 points of drain, a belt-wearer would have an effective strength of 16. Results in a more "realistic" feel in my mind, while still preserving the horror of the...
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    D&D General When and where did the idea of Ranger as "wilderness rogue" start?

    Was part of the base class; as long as the ranger was wearing studded leather or lighter.
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    D&D General When and where did the idea of Ranger as "wilderness rogue" start?

    I expect that kobolds are still a bit salty at no longer being considered giants. Maybe the goblins too.
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    D&D 5E (2014) Bravely running away

    It being EVER so much more honorable to die pointlessly with your friends than to run away and have a chance at actually saving them after all...
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    D&D 5E (2014) 11th Lvl Wizard and Cleric OK to Take On Two Banshees?

    Not to mention being a key component of military strategic and tactical doctrine since time immemorial. C.f. "Divide and conquer"
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    D&D 5E (2014) 11th Lvl Wizard and Cleric OK to Take On Two Banshees?

    I disagree in the strongest possible sense; on many levels. First off, encounter design and placement is NOT "mere contrivance", at least not in any game I run or create. Encounters are designed to be: Evocative (of the theme and plot elements I'm trying to communicate to the players)...
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    D&D 5E (2014) 11th Lvl Wizard and Cleric OK to Take On Two Banshees?

    Firmly in the category of "probably easy but possibly swingy". As for the chance of the PCs dying? If they CHOSE to split up, then show no mercy. The game suffers badly from a loss of dramatic potential if there are no stakes. Without consequences, choices won't feel meaningful and victories...
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    D&D 5E (2024) DMs what do you think of the new PHB?

    Overall an improvement. There ARE some things I'm skeptical of or waiting to see in action - such as weapon mastery abilities (I'm a bit worried about there being too many sources of advantage / disadvantage, or that some of the weapon traits aren't worth the added complication); or the...
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    D&D 5E (2014) Balance Issues With This Magic Item?

    That was one of my concerns. Technically most familiars have additional or better abilities...but maybe it still steps too much on that features' toes; at least in early levels.
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    D&D 5E (2014) Balance Issues With This Magic Item?

    Maybe they could just be friendly and well-disposed to the user rather than magically compelled? That sounds like an hilarious item.
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    D&D 5E (2014) Bravely running away

    Everyone has different tastes and tolerances. Which is why I think it's a good idea to set boundaries and expectations before play (such as through a session 0). Should be noted though that if you are running an actual sandbox-style game where the PCs get to choose what they attempt and where...
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    D&D 5E (2014) Bravely running away

    Best way to handle it, IMO, is first to bring up during a session 0 that 1) you CAN flee, and that 2) there is no guarantee that every monster the PCs face will be reasonably possible to defeat. And then, to drive the point home, actually introduce and clearly TELEGRAPH through descriptive...
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    D&D 5E (2014) Balance Issues With This Magic Item?

    Was thinking about introducing the following magic item in one of my games: Item is hat or bag. Someone attuned to the item can reach into the container as an action and produce a tiny creature. The creature can understand and speak in any language known to the user; and obeys their commands...
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    D&D General cooler dragon themes?

    Rather than inventing new and exotic dragon types, you might alternately consider brainstorming things a creature could do or craft with a renewable breath weapon and immunity to a particular element. For example: Red dragons: Are superb craft-dragons, capable of melting stone, metal, or glass...
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    D&D General Vote Up A 5e-alike, Part 1: Tone -- Gritty/Low Magic

    Many of these seem more like setting-specific elements than balancing mechanics to me. Overall I don't think 5e is really set up to do grim and gritty or low magic well; except maybe at low level. If I HAD to do it, I'd say Limit magic to 3rd level or lower. Unfortunately to keep the classes...
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    D&D 5E (2014) Power Word Kill (variant)

    While Death Ward should probably be fairly common by the time one is facing Power Word Kill, I'm maybe a LITTLE more inclined to do something like the following: Power Word: Kill 9th level Necromancy Casting Time: 1 action Range: 60 feet Target: 1 creature Components: V Duration: 1 round The...
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    D&D General The Crab Bucket Fallacy

    I'm not a fan of eating buckets, personally. Too...metallic or plasticky. Maybe the wooden ones wouldn't be too bad, but those are uncommon these days.
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    D&D General How do you know an adventure is "good" just from reading it?

    To be sure I DO vary things up. A finale might be a summoned horror, construct, or trained beast rather than the erstwhile BBEG, for example. (Cult leader unexpectedly sacrifices himself to call forth eldritch horror is a classic). Or even a horde of tough minions attacking in front a of a...
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