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    D&D 5E (2014) Reliable Talent. What the what?

    At least it's an interesting thread. *cooing voice* Who's a nice, little thread-zombie? Yes, you are!
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    D&D 5E (2014) Treantmonk's Guide to Wizards 5e

    IF it fails the save. Playing an enchanter wizard right now. I want to like the redirect ability - and I HAVE used it a few times - but it has ended up being SOOOO much less reliable than shield in our campaign. Kind of requires one to be in close quarters, affects only a single attack, and...
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    Do You Play in AL?

    My FLGS, like many others, elected to drop AL entirely in favor of a loose-knit pair of "open D&D gaming nights" as a result of the Season 8 morass. There will doubtless be problems with character portability, but nothing insurmountable. I encourage the wittingly and unwittingly ignorant here...
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    Do You Play in AL?

    No, the individuals responsible for the changes ARE in fact imbeciles. I don't think I've ever met a single person with even moderate gaming experience who would think any of the treasure/faction changes are anything short of egregiously stupid. My five year old nephew who probably doesn't...
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    Do You Play in AL?

    ...but no longer as of today. Because the individuals responsible for the season 8 rule changes are imbeciles.
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    Blades in Waterdeep (looking for ideas)

    The greatest problem I've seen with all-rogue parties (which, yes, I've experienced) is mostly the same as when you have any party composed of only a single class: Two much niche overlap. There is a serious risk of players being marginalized, pushed aside, and/or left without something unique...
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    Secret hit points?

    I don't give out numbers, but one can certainly describe monster health levels in qualitative terms: "It's breathing heavily with exertion." "It's got quite a number of nicks and bruises." "It's trembling in pain, heavily favoring one leg." "Doesn't seem like it has even noticed your...
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    Secret hit points?

    As DM, I try to keep track of player hit points ANYWAY. Because a fair few enemies make targeting decisions based on how injured/fatigued they think the characters are. And because, while I NEVER fudge rolls as DM, occasionally I might decide, if the PCs have played well and if it's setting...
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    Secret hit points?

    Works just fine in practice. At least if you're willing to give the players a qualitative description of how they feel whenever they ask (and after each time they take damage). Was one of the options presented back in 1e.
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    "Run away! Run away!" ... what if they don't?

    Oh the poor dears. Roleplaying is such nasty business, what with all those bruised egos, strained fingers, and paper cuts. Of course, individuals retiring from adventuring life after some hideous or humiliating personal tragedy is hardly inappropriate or story-breaking. Makes for some decent NPCs.
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    "Run away! Run away!" ... what if they don't?

    That's because a fair few of us find that cases where everything is conveniently defeatable and there aren't really consequences for poor choices - where all those Liches, giants, mature dragons, archdevils, cthulhuesque monstrosities, and other high-powered nasties exist only in the background...
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    "Run away! Run away!" ... what if they don't?

    Reread the OP. If one is looking for solutions for what happens when the bad guys win...then there are any number of fairly obvious possibilities that do not involve character death: * Enemies strip the PCs of their valuables, then leave them for dead. * Capture one or more PCs and hold them...
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    "Run away! Run away!" ... what if they don't?

    Sometimes you have to follow through on the character deaths to keep the game moving properly. But I would tend to warn my players directly when the campaign starts that not all encounters will be within their respective power level and sometimes it's important to run. Tends to result in fewer...
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    Your Suspension of Disbelief: SHATTERED!

    That mostly just says to me that we need more fantasy-action movies involving halberds. Notwithstanding that fighting/sparring with halberds involving someone (who looks) semi-competent is all kinds of awesome.
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    D&D 5E (2014) Wizards and bonus actions - not just for bonus action casting cost spells?

    Usually directing spells - particularly minion-based spells. Maybe dragon's breath on the flying familiar, bonus action to direct Tiny Servants or Animated Dead, action on other spells.
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    Jon Peterson posts Mordenkainen in 1974

    You're joking, right? Charisma was the original dump stat...
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    The final word on DPR, feats and class balance

    Awwww, man. What am I going to do with all this popcorn now?
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    Getting to 6 encounters in a day

    Perhaps; D&D regularly violates any sensical natural or scientific consistency....but then again real world ecology doesn't include things like undead or magical constructs that don't need to eat; nor does the real world have conflicting gods, wild fey spirits, nor wizards of dubious mentality...
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    Thoughts on a Cantrip fo r Half-Elf Variant Paladin

    GFB and BB are probably your best bets for damage with a 9 Int. However, there are lots of cantrips that give some decent versatility and don't require spell saves or attacks. Some examples: Minor illusion (albeit not very paladin-ly), mage hand, prestidigitation, control flames (PotA, XGtE)...
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    Character concept help: making a druid

    Some random ideas: * A tribal shaman (possible motifs - native-American or African tribal themes possible, for example) seeking to address some problem with larger nations / civilizations on behalf of tribe. Possible goals - spy on larger civilization, try to prevent cultural shifts that...
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