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  1. J-H

    D&D 5E (2014) Why Do Higher Levels Get Less Play?

    The following non-caster classes/subclasses in 5e continue to scale excellently: The Fighter, who at 20th level is a chainsaw capable of attacking minimum of 8 times two rounds in a row twice per short rest. Assuming even a basic magic weapon (+1d6), the fighter can do damage equal to a failed...
  2. J-H

    D&D 5E (2024) Question: I have players using dnd beyond char creators, will it be 2024?

    My experience has been that everyone who has tried to create a 2014 character has had the 5.24 rules creep in somewhere in the process despite their best efforts. It's really frustrating, mostly because it's due to bad design choices rather than any true necessity. If they're using Beyond and...
  3. J-H

    [Gamers Wanted] Looking to build a group in the Mt. Vernon, Mt. Pleasant, Winnsboro TX area.

    I just found this via a Google search! I live near Winnsboro and am running a game at home. I wouldn't mind another player.
  4. J-H

    D&D 5E (2014) Why Do Higher Levels Get Less Play?

    Superman and WW are not great examples for this, because they start basically fully powered. As I mentioned upthread, I'm running a Baldur's Gate II campaign. At level 1, they were hungry, exhausted, and trapped in a dungeon. At level 7, they were well-fed and well-equipped, and decided that...
  5. J-H

    D&D General Honey, I shrunk the party!

    I have a complete module I wrote for the DM's Guild a couple of years ago. I playtested it. The "final boss" was the familiar of the wizard who owned the house. The problem was that you can only fit in so many "tiny sized" encounters plausibly that aren't beasts, and even somewhat magical...
  6. J-H

    D&D General Pitch a High Level (5.14/5.24) campaign concept

    I'm sure a lot of them are one shots or continuations of other things. I know one of the T4 listings I glanced at was something to do with DOTMM. I didn't filter by edition.
  7. J-H

    D&D General Pitch a High Level (5.14/5.24) campaign concept

    Comparatively then :) Using the DM's Guild sorting methods and no further filtering I come up with: Tier 1 5787 adventures Tier 2 4707 Tier 3 1380 Tier 4 460 Tier 4 is 3.7% of the material on DMG
  8. J-H

    D&D General Pitch a High Level (5.14/5.24) campaign concept

    We have some discussions going about why people don't play high level campaigns, and how there's not a lot written for that levels. Maybe someone will write something that will take off, prompted by this thread? IRL I'm already running Baldur's Gate II from 1 to 20ish (2 years in), and...
  9. J-H

    D&D 5E (2014) Why Do Higher Levels Get Less Play?

    Your players actually look at their spell lists and use divinations? I'm jealous.
  10. J-H

    D&D 5E (2014) Why Do Higher Levels Get Less Play?

    You don't have to. My previous 13-20 campaign (Against the Idol of the Sun, campaign log on GITP) stayed on the material plane. They fought a bunch of humanoid enemies (Aarakocra) with class levels, killed the avatar of their god, etc. The toughest battles were set pieces at each of the...
  11. J-H

    D&D 5E (2014) Why Do Higher Levels Get Less Play?

    1. More magic items, including relaxed attunement limits. Vorpal swords, Hammers of Thunderbolts, Swords of Kas, etc. 2. Better Epic Boons. I don't know what 2024 added, but the 2014 boons were really uneven.
  12. J-H

    D&D 5E (2014) Why Do Higher Levels Get Less Play?

    I voted for 2 options: 1. High level PCs are harder to plan for. When your players can Wish-cast Antipathy on the final boss to make his army run, that can ruin a carefully plotted railroad. They can cover up an assassination with Disintegrate, and tank multiple Fireballs to the face without...
  13. J-H

    D&D General What does "This adventure is for mid-level adventurers" mean to you?

    Yes :) I no longer track spell slots for NPCs - it's just busywork when they won't last more than 3-8 rounds anyway. What's more important is making it easy to pick from appropriate options. Here's a sample of an Arachnomancer statblock's spellcasting section. I wrote this last night. He...
  14. J-H

    D&D General What does "This adventure is for mid-level adventurers" mean to you?

    Higher power level and more options. My Baldur's Gate II campaign is up to 11th level (after 55 sessions and close to 2 years) and they are starting to have the power level to successfully pull off fun crazy stunts and really start to see payoff with "we are substantially more powerful than we...
  15. J-H

    D&D General What does "This adventure is for mid-level adventurers" mean to you?

    Without reading the other responses, mid-level means around levels 9-13. They're about "midway through" the 1-20 range, and likely have a decent set of magic items, some AOE capabilities, the ability to raise the dead, and are overall pretty resilient, versatile, and dangerous. Aside from a...
  16. J-H

    D&D 5E (2024) Magic Missile is saved! Hooray!

    The Evoker's 10th level feature just got a lot less fun.
  17. J-H

    D&D 5E (2014) Dungeoncraft Interview with Mike Mearls

    I'm doing that right now. The party is about to hit level 13, so the difference isn't huge...yet. My last campaign was 3-20 (2 campaigns strung together) and I had gotten annoyed by the fact that they could blow off a couple of Fireballs as no big deal (the time they got 16 simultaneous...
  18. J-H

    D&D 5E (2014) For those playing 2014 5e, how are you reacting to the 2024 update?

    Sticking with 5e, no interest in 5.24. I think 2/3 of my IRL players would end up confused and making more mistakes with all the fiddly bits they added. As I've said elsewhere, I'm also specifically de-recommending Beyond because there's no way to turn off the 5.24 versions of the rules, and...
  19. J-H

    D&D General If I had the D&D/WotC Worldbuider job, I would... (+ thread)

    This is a great idea! The adventurers don't even have to be "trapped." They can be trying to compete for a Wish or a one-of-a-kind McGuffin, or trade rights or an army for their king. You can have some modules in here that are full gonzo "the time we traveled into the void and fought aliens"...
  20. J-H

    D&D General If I had the D&D/WotC Worldbuider job, I would... (+ thread)

    I'm tempted to say "a world with psionics instead of conventional magic," but that's Dark Sun. Also, if you're replacing half the classes in the PHB with something else, you're treading really close to just making another d20-system game.
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