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  1. Pielorinho

    OOTS 386 is up.

    Huh. I just remembered that I dreamt about OOTS last night. There was a huge fight, and it ended with Haley and Nale lying on the ground bleeding to death in the last panel. Nale looked satisfied. Daniel
  2. Pielorinho

    OOTS 386 is up.

    Thog is magically delicious.
  3. Pielorinho

    New FAQ 23/11/06 [Merged]

    Moderator's Notes: Remember, folks, to show courtesy, respect, and civility toward other folks, even when (especially when!) you disagree with them. If you're tempted to post sarcastically or snidely, or to impute less-than-charitable motives to other folks, close ENWorld out and go read a...
  4. Pielorinho

    Tell us a joke...

    How many elephants can fit in a VW bug? Four: two in the front and two in the back. How can you tell there's an elephant in your fridge? There are footprints in the butter. How can you tell there are two elephants in your fridge? You can hear them whispering. How can you tell there are three...
  5. Pielorinho

    [December] What are you reading?

    I just finished The Adventures of Johnny Vermilion, a very fun read, and am most of the way through Gentleman's Blood, a light (i.e., non-scholarly) history of the art of dueling. Daniel
  6. Pielorinho

    Surviving after getting disjoined

    Oh, man, that's gotta be it. That ring of spell storing should have a maximized enervation: it'll get rid of all his ninth-level slots. (Yeah, an empowered enervation would be nice, but it won't be guaranteed to work). Have a cleric slap you with a death ward, just in case he has spell...
  7. Pielorinho

    Surviving after getting disjoined

    Hmm...what about a major ring of spell storing loaded with an antimagic field? If you can figure out a way to keep this guy from moving out of the field, that might be pretty effective. Even if you can't, you can shoot him from within the AMF. He'll have to waste several disjunctions getting...
  8. Pielorinho

    More house rules for heal checks

    As CRGreathouse said, hit points refer in part to actual damage and in part to ability to deflect damage--at least, that's how I tend to think of it. What I was describing would make the healer's skill the determining factor in the percentage of HP that the patient recovers. It would take a...
  9. Pielorinho

    More house rules for heal checks

    These two systems might combine well with each other. Namely: -The medic only converts lethal damage into nonlethal damage; and -The amount of damage converted is based on the target's main hit die type and con modifier. Daniel
  10. Pielorinho

    More house rules for heal checks

    I had an idea for a different flavor, which may or may not work, but i thought I'd throw it out. It sits a little off with me that, under this system, the lower your class HP and the lower your CON, the easier it is for a healer to patch you up to full HP. That's also true under normal rules...
  11. Pielorinho

    More house rules for heal checks

    It just includes the first feat; with two feats, they'd heal 20 points at that level. Okay, cool. This will shift the balance in favor of wizards, I think (since they'll take less time to recover to full HP, plus given the weakness of their meatshields they'll probably be willing to blow their...
  12. Pielorinho

    Unarmed Spring Attack?

    I like the cut of your jib! :D That's a distinction I hadn't considered before, but it makes sense. "Grabbing an object" isn't listed, but I can see the idea that flinging out a hand and clutching something would be a free action, as long as whatever you're trying to grab isn't trying to...
  13. Pielorinho

    More house rules for heal checks

    Very cool! A few quick notes: 1) 1d4+1 is essentially the same as 1d6, only harder to roll and calculate. Would you consider going to d6 instead? 2) Under these rules, a seventh-level character with a feat and max ranks in heal could cure 10 HP/day on each of her colleagues. A 7th-level...
  14. Pielorinho

    Unarmed Spring Attack?

    The problem is this: -Picking something up is a move action. -Grappling is an attack action. -Spring attack allows movement before and after an attack action, but not a move action. So if we treat grabbing your friend (or paralyzed foe) as a grapple, the person can grab hold and move before and...
  15. Pielorinho

    Unarmed Spring Attack?

    Hmm...I note that moving while in a grapple takes a standard action, which might negate what I said above. However, given that the friend is paralyzed in our example, I think it would be perfectly reasonable to use the grappling rules to resolve gaining hold of the friend, and then to switch...
  16. Pielorinho

    Unarmed Spring Attack?

    What about this? 1) Movement before the attack: move into your friend's square. 2) Attack: Grapple. Since you're in the friend's square already, you don't need to move 5' further into the square to maintain the grapple. 3) Movement after the attack: drag your friend away. Note that you'll...
  17. Pielorinho

    Unarmed Spring Attack?

    Makes sense--I think I was still obsessed with the first example. My approach to the rules is way different, of course, which leads to: 1) Springing forward, snatching up a paralyzed friend, and springing back to get them out of danger is awesome, and I'd really like to find a way to make it...
  18. Pielorinho

    Unarmed Spring Attack?

    I presumed that the use of "foe" in the above was not accurate, unless there's some serious intraparty conflict going on in the scenario :). Daniel
  19. Pielorinho

    Unarmed Spring Attack?

    Would anything prevent you from moving into your friend's square before grappling? Daniel
  20. Pielorinho

    Unarmed Spring Attack?

    I don't find the word "also" to be confusing; I read it as an author's attempt to clarify, a mostly superfluous adverb, not as a word especially laden with meaning. As for the action described, I would allow it, because it is awesome. It's a great image, it can be justified within the rules...
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