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  1. Pielorinho

    Double weapon question

    That makes sense; is there a rules reference for that? Daniel
  2. Pielorinho

    Disarm, why so easy?

    By the rules, nobody needs to have one. That's what I'm saying. It doesn't make sense from a common-sense perspective, and it's not what the rules say. Its effect on a power in a splatbook aren't something that especially worries me. Daniel
  3. Pielorinho

    Disarm, why so easy?

    As I said, a supremely harsh DM might make that requirement, although it's not specifically required by the text. The text says that with the pouch you may make that assumption. It does NOT say that without the pouch you lose that assumption, and I see no reason to forbid other ways of allowing...
  4. Pielorinho

    Double weapon question

    I'm a ranger, fighting with a quarterstaff. I'd like to disarm my opponent. If I wield the quarterstaff 2-handed, I get a +4 on my disarm attempt. I would also like to attack with the other end of the quarterstaff this round. Is it possible? That is, can a character shift between using a...
  5. Pielorinho

    Disarm, why so easy?

    First, Artoomis, I meant to reply to your post, but hit the wrong button. I hope I was able to restore your post to its original form; my apologies for my error! Second, my reply: Well, of course I want to go there--why is "REALLY" capitalized? There's nothing remotely difficult about it...
  6. Pielorinho

    Disarm, why so easy?

    Common sense-wise, though, there's no reason why a person would need to fill every spell component pouch with all their spell components: they could easily distribute them over various locations in their body. If you DM such that someone wanting to purchase a duck cannot do so because ducks...
  7. Pielorinho

    Disarm, why so easy?

    It looks to me as if almost every inch of her skimpy garment has pouches on it--lok carefully, and you can see the button-down flaps. She's got another pair of pouches on her right bracer, and probably another pair still on her left bracer, although we can't see it. She's stinky with pouches...
  8. Pielorinho

    Ideas for a city watch detective

    Ooh, I didn't even think of having the wolfhound use Aid Another--that's a great idea and perfectly in keeping with wolfpack tactics. I get seven tricks for it, I think, including: -Sic 'em! -Heel! -Aid me! -Guard (and bark)! -Track! -one more! And then one that I think I'll teach him, to use...
  9. Pielorinho

    Ideas for a city watch detective

    I'm getting ready to play a city watch detective in a CSI-style game. I think I'm going to be some of the main muscle for a combat-light game, and I'm musing about different character ideas. I'll be 7th level. I definitely want to be a quarterstaff fighter, since that fits the image and is...
  10. Pielorinho

    Disarm, why so easy?

    I also count nine pouches on the illusionist picture, not counting the backpack; his cloak obscures much of his belt, so he may have more than that. Daniel
  11. Pielorinho

    Disarm, why so easy?

    I just wrote up a Ranger7 with a wolf companion. He fights with a quarterstaff and has improved disarm. I'm thinking one of the tricks his dog knows is "keep away": when instructed to "keep away," the dog readies an action, waiting for the command "fetch!", at which point he grabs whatever...
  12. Pielorinho

    A beginning is a critical time...

    Two fun campaign beginnings: -The PCs, caravan guards with a variety of different reasons, are eating lunch when they hear screams; on investigating, bizarre golden-skinned zombielike creatures are attacking the caravan. These creatures and their genesis prove to be the core of the campaign...
  13. Pielorinho

    Mike Mearl's on simplifying skills in D&D

    This is absolutely the point: at ENWorld, politeness is absolutely key to keeping the tone we wish to keep. Adversarial points may be made, but they MUST be made in a polite, civil, and respectful fashion. Also, while I'm not faulting you for it this time, please reread the rules...
  14. Pielorinho

    How many attacks/round does a level 8 ranger get?

    Ah, okay, I see my error--I thought TWF granted an extra attack. I figured there was probably something wrong, but I was having trouble finding it. Thanks! Daniel
  15. Pielorinho

    How many attacks/round does a level 8 ranger get?

    Assuming TWF style, I think it's five: 2 with the main weapon, 1 normal with the off-hand weapon, 1 at -5 with the off-hand weapon, and 1 at -10 with the off-hand weapon. Is this correct? Daniel
  16. Pielorinho

    Mike Mearl's on simplifying skills in D&D

    Only if success hinges on everyone succeeding: Yep! Daniel
  17. Pielorinho

    Mike Mearl's on simplifying skills in D&D

    True--often it'll be a good idea to divide the team up this way. While that's different from normal D&D, I'm not sure that it's worse. In my mind, it makes sense: just as you don't have everyone on the team (including the fighter, the wizard, and the cleric) try to pick a lock, you don't...
  18. Pielorinho

    Mike Mearl's on simplifying skills in D&D

    TWEET! Moderator's Notes: Discussing the mechanics of this proposal is totally acceptable. Referring to someone's posts as crap, or to someone's ideas as "dumming down the game," or otherwise discussing anything in an incivil, impolite, or disrespectful manner is NOT acceptable. Picture us...
  19. Pielorinho

    Mike Mearl's on simplifying skills in D&D

    Spycraft has an interesting mechanic here: I think it's called Team Checks. If the whole group is trying to do exactly the same thing, then the GM decides: can the weakest link in the chain doom the group, or does only one person need to succeed for the whole group to succeed? The GM has...
  20. Pielorinho

    Price check, register four! (Items that grant feats)

    Question: doesn't it just grant SF: Evocation? Daniel
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