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  1. Pielorinho

    Can you retrain class features? Would doing so be unbalancing?

    I'm not sure that retraining from tactical warlord to inspiring warlord makes any less sense than retraining from knowledge (Nature) to athletics does :). Daniel
  2. Pielorinho

    Deathjump Spiders - Too Tough?

    I ran Nareau's encounter above. Part of what made the encounter manageable was that I played the spiders in a robotic, stupid fashion. Almost every round, this is what they did: 1) Death from above. They attacked whoever was nearest to them; if there was roughly a tie, they attacked someone...
  3. Pielorinho

    Can you retrain class features? Would doing so be unbalancing?

    Yeah, some of them would definitely be harder to explain than others. The wizard's retraining would make the most sense (and be the most likely: a wand-wizard who comes across a fantastic staff might well decide to retrain, and any wizard might decide to retrain to orb at higher levels). The...
  4. Pielorinho

    What room do you game in?

    The dining room. It's where our only big table is, and the group currently has 8 folks (including myself). We could do the living room, but it'd be hard to see the battlegrid. Daniel
  5. Pielorinho

    16 years, 400+ sessions, and the campaign is done!

    Very, very cool. When I ran my first 3E campaign, I stole tons of ideas from your story hour, and I've continued petty larceny over the years. If you've noticed plot hooks, minor NPCs, and dramatic locations gone missing, sorry about that! Daniel
  6. Pielorinho

    Can you retrain class features? Would doing so be unbalancing?

    As I read it, you can retrain one of three things: a power, a feat, or a skill. Nothing else is retrainable. However, it seems likely to me that players would want to retrain class features sometimes. A brutal scoundrel rogue might decide to try out the finesse route, going artful dodger...
  7. Pielorinho

    Converting Old Spells to New Rituals

    These are very cool! My one quibble is with Bestow Curse. It has a few features that make it a game-breaker, IMO: 1) You can cast it on someone beyond range of sight. If the PCs know the name of the Big Bad of an adventure, they can target the Big Bad. Of course, Big Bad can cast it on...
  8. Pielorinho

    Powers as rewards?

    How I'd handle it is this: I'd treat them like invisible non-transferable magic items. The main effect is that these quest-reward powers would then mesh with the rules on page 226 for using item powers: you're limited in your uses of these powers, no matter how many cool magic items (or...
  9. Pielorinho

    Powers that weren't as good as you thought or were better.

    Wow--I was sure that "allies" included yourself. According to the target rules on page 57, it doesn't. I might end up houseruling that. Daniel
  10. Pielorinho

    Is Brute Strike extra-sad?

    I understand what you're saying, and I agree. I wasn't expecting identical powers; I was expecting powers that were roughly equal in power. (Striker daily powers, in other words, can do a lot more damage than defender daily powers, since that's the striker's role). Instead, what I was...
  11. Pielorinho

    Is Brute Strike extra-sad?

    Wow, that's huge. I totally missed that over about half a dozen different reads of the power. Still adjusting to the 4e style! Thanks, folks. Daniel
  12. Pielorinho

    Level Adjustment Kobold Hall

    When I ran the PCs through, I did modify the adventure somewhat, but the terrain became functionally equivalent. The PCs had a heckuva time in the first two rooms. It was really hard for them. Daniel
  13. Pielorinho

    Is Brute Strike extra-sad?

    A couple of sessions ago, the fighter noticed that his daily, Brute Strike, was identical to the paladin's daily, Paladin's Judgment. Both are melee weapon attacks with one creature target, str v ACC, doing 3w+str modifier damage. Identical. Except that the paladin's daily ALSo lets an ally...
  14. Pielorinho

    Level Adjustment Kobold Hall

    I started Kobold Hall with just three players. So I tried something weird: I gave the players a magic item that, as long as they were within ten squares of it, gave them +1 to attacks, damage, and defenses. I figured this was the equivalent of knocking all the monsters down by a level or two...
  15. Pielorinho

    Level 4 wondrous item conversion

    Wampus: :D! I might do that: if it's left on too long, it randomly stops working, then spends a round geysering, then goes back to a trickle. It does need the ability to stay on indefinitely, since they're going to find it at the bottom of a pool that shouldn't otherwise exist. The...
  16. Pielorinho

    Insubstantial's effects

    Wow, Syrsuro, that was a great read. I did one or two of those things when I ran the white dragon battle, but didn't think of doing so many of them. I'll definitely keep that in mind for this battle. Daniel
  17. Pielorinho

    Powers that weren't as good as you thought or were better.

    Our group's ranger just took "Yield Ground". Given his low wisdom (13, I think), I didn't think it was a great choice. But then the party got attacked by a couple of swarms, with their Don't Start Next To Me Or I Will Get All Up In Your Business aura 1. Things were looking bad for him on his...
  18. Pielorinho

    Insubstantial's effects

    Oh, and definitely the points about why they don't do this in the RAW are good ones. Hypersmurf is right that I'm looking at this as an accounting trick, and Syrsuro is right that this'll result in a little more damage over the course of the combat (I'm not too worried about that--if I give 10...
  19. Pielorinho

    Insubstantial's effects

    Thanks for the replies--and I love the idea of putting a skill challenge into combat. Maybe knowledge religion, knowledge arcana, and knowledge dungeoneering could be primaries, followed by a religion, insight, or perception to figure out which of several coffins is the appropriate one? This...
  20. Pielorinho

    Changing the Self-Deleting Spell Book

    If a player asked to do that, my first response would be a glower and saying, "Don't push it, or those are gonna start disappearing from your spellbook." My idea isn't so much to change the rules as to change the flavor-text. If necessary, I'd add a little bit of flavor text pointing out how...
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