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    D&D 5E (2014) PHB Feats taken - RESULTS

    Thieves Tools give you a Proficiency Bonus to doing Thiefy things that you cannot get any where else Stealth (Skill) Proficiency gives you a Proficiency Bonus to doing Stealthy things that you cannot get any where else Those seem pretty dang equivalent to me But you missed the main point...
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    D&D 5E (2014) Looking for Peer Review/Constructive Criticism on Homebrew D&D Class: Medic

    Well sounds like you have done your homework on this are there any particular sticking points that you feel might not be balanced. I do not have the time to review the entire class as a whole as that would require me to basically redo the process that you went through to build it -- granted it...
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    D&D 5E (2014) PHB Feats taken - RESULTS

    Correct and that is why you would most likely never create a Feat such as that and I never suggest that one should. However that does not remove the game balance of what the designers implemented. I mean shoot if we went to that extreme with just about anything within the game design you would...
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    D&D 5E (2014) PHB Feats taken - RESULTS

    I think creating a Feat that does half of what a Rogue gets for free, is rather fair. It would most likely be a Feat a Rogue would never take but I could see other classes doing so. Of course the proponents of "stealing some aspect from another class degrades the class" are not going to like...
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    D&D 5E (2014) PHB Feats taken - RESULTS

    So in short you have no other reason than you can pick up a Tool Proficiency within the game during downtime and you cannot do that with a Skill as your sole reason for why they do not equate to being equivalent. Instead of restating it with so many words why did you not just say. No I do not...
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    D&D 5E (2014) Complete Revision of PHB Feats (wiki thread)

    Well that is something can concur with which I think you will see when you look at what I did with races. Now mind you I did not do all the races in the PHB because I do not tend to use them in my world but the concept application I did could easily be applied to the other races in all the...
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    D&D 5E (2014) PHB Feats taken - RESULTS

    Well if you look closely at the various classes and the various backgrounds and the various Feats I think you will find that they are indeed considered equal. Now from a players perspective you might not get the same view but like a said from the designers point of view. Okay so maybe they...
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    D&D 5E (2014) Looking for Peer Review/Constructive Criticism on Homebrew D&D Class: Medic

    Yeah well having done this numerous times what I generally do is pick a base class to work from then list out all the things they get in a spreadsheet and a few columns over I start the process of exchanging certain items for certain other items. The Medic has Focus its called a Med Kit which...
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    D&D 5E (2014) Point Buy vs Rolling for Stats

    Okay I would ask who cares -- but obviously the answer is the two of you -- but seriously the horse is quite dead so you might want to stop kicking as it is not going to get up now. ;) Why can the two of you not just agree to disagree and leave it at that, you are obviously not going to...
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    D&D 5E (2014) PHB Feats taken - RESULTS

    Yeah I know that but you have to look at it from the game designers perspective and what they did with it. A Tool Proficiency is considered equivalent to a Skill Proficiency technically they then equate that equal to a Language Proficiency but really with everyone knowing Common a language...
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    D&D 5E (2014) PHB Feats taken - RESULTS

    Okay let me break it in half which would look like the following : +1 Attribute == +1 Skill Proficiency == +1 Tool Proficiency == 2 Weapon Proficiencies == 2 Armor Proficiencies So why 2 Weapon and/or 2 Armor well frankly you can generally only use 1 at a time someone is not going to wear both...
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    D&D 5E (2014) Complete Revision of PHB Feats (wiki thread)

    The issue I see with over stating the power of a Feat is that then it becomes the go to option for nearly everyone rather than choice to enhance a concept character who is already "focused" on some aspect. This to say a Stat Increase is a General shotgun affect and while you get a lot of stuff...
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    [5e] Spell & Crossbones

    So Quickleaf are you still in search of a player to fill a role(s)? If yes, what do you (or the other players) feel would help augment the party the most?
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    D&D 5E (2014) [5E] YP: Sunless Citadel

    Hi Charwoman Gene is there any particular class / race / background that you would like to see -- or can you outline what the group of characters looks like?
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    D&D 5E (2014) Complete Revision of PHB Feats (wiki thread)

    Okay so looking at that we sort of get the following in a very generic sort of way -- now it is not exact but it is pretty close to what each Attribute scale increase nets you Always+1 Save +1 Bonus to a Skill +1 Bonus to a Skill +1 Bonus to a Skill +1 Bonus to a Skill Circumstantially+1 Attack...
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    D&D 5E (2014) Complete Revision of PHB Feats (wiki thread)

    Okay I have re-outlined that below with some caveats that you slightly overlooked and that being some of the bonuses are circumstantial which means they do not always apply for every character. While others are semi-circumstantial meaning while they do apply to every character not all characters...
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    D&D 5E (2014) Complete Revision of PHB Feats (wiki thread)

    Currently to me the Magic Initiate (compared to the other original Feats) was worth 1.5 Feats as a single Cantrip appears to be equal to +1 to an Attribute and single 1st level spell is also equal to +1 Attribute even if it does not Scale ... because this is easily circumnavigatable by taking a...
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    D&D 5E (2014) Complete Revision of PHB Feats (wiki thread)

    Okay that was with one Attribute I would be very interested in seeing them all
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    D&D 5E (2014) PHB Feats taken - RESULTS

    I examined the races, classes and backgrounds and came to the conclusion that a Feat is equal to a +2 to an Attribute which in turn is equal to 2 Skill Proficiencies which in turn is equal to 2 Tool Proficiencies which in turn is equal to 4 Weapon Proficiencies which in turn is equal to 4 Armor...
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    D&D 5E (2014) Looking for Peer Review/Constructive Criticism on Homebrew D&D Class: Medic

    Okay that makes for a viable reason -- and sorry forgot about the fact that you auto-completely heal after a Long Rest Again I would state that while aesthetically what you are creating is a character that does not use magic what you are doing mechanically is creating another "magic system"...
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