Search results

  1. D

    D&D 5E (2014) 5E Sunless Citadel - CG

    The deep gnome in the cage responds to Kuhl's questions, "No Zath'ras being in here by self. Kobolds being tied up on ground. Davonshaw being chained to wall. Not being with either of us. Although Zath'ras would be appreciating it greatly if gotten out of here. It being very uncomfortable."...
  2. D

    D&D 5E (2014) [5E] YP: Sunless Citadel

    I am good with this and yes (in my mind at least) the character was locked into taking Wizard 1 at 2nd level. Now however the idea was that this character never learns Thieves Cant due to him not being a "Thief" but more of a Scout and just using the Rogue class to cover that. Now if you do...
  3. D

    D&D 5E (2014) Teleport /fly /misty step the bane of cool dungeon design is RAW in 5E

    Well not really, because technically even in a magic rich world the number of sorcerers and such are a fairly small percentage of the population even if you go with the Forgotten Realms before the fall of magic when just about everyone could use magic to some degree and they had huge floating...
  4. Zathras2.jpg

    Zathras2.jpg

  5. D

    D&D 5E (2014) [5E] YP: Sunless Citadel

    Okay I have added most of the background to this point -- need GM input in order to finish it -- also EarlyBird let me know what you think
  6. D

    D&D 5E (2014) [5E] YP: Sunless Citadel

    Zath'ras Rogue 1 Male Svirfneblin Rogue 1 Lawful NeutralArmor Class : 14 (Leather) Hit Points : 9 (1d8) Speed : 25 ft Attributes/Modifiers STR CON DEX INT WIS CHA 9 12 16 16 12 10 -1 +1 +3 +3 +1 +0 Saving Throws STR CON DEX INT WIS CHA -1 +1 +5 +5 +1...
  7. D

    D&D 5E (2014) Teleport /fly /misty step the bane of cool dungeon design is RAW in 5E

    But ARE playing a supers game for that is what DnD has been from get go, basically a game of superheroes set in a fantasy past setting. You read all the things that Gygax and the rest put together the games they played, they were not playing some medieval world with a touch of magic their worlds...
  8. D

    D&D 5E (2014) can you do a mega-dungeon in 5th Edition?

    Okay 5e advances a bit faster than old school did.. not a big issue with me I never like starting players at less than 3rd level as I look at 3rd level being 1st level of competency and prior to that you are basically still in training and 5e even supports this even more -- however, 5e also...
  9. D

    D&D 5E (2014) Teleport /fly /misty step the bane of cool dungeon design is RAW in 5E

    Hussar and Alexempler -- Ever since 2nd Ed I have been using a magic systems that allowed all spell casters to be dynamic with their spells and I have not had a single issue with creating challenges for them. So this in and of its self does not make a show stopper, it just a measure of what...
  10. D

    D&D 5E (2014) [One-Shots] To Catch a Thief (Level 1) OOC - Recruiting

    Oh dang missed seeing that this was closed -- Charwoman Gene if you get the chance you might want to change the title and remove the "recruiting" part and replace with maybe "closed"
  11. D

    D&D 5E (2014) [5E] YP: Sunless Citadel

    Charwoman Gene okay I have everything completed except the backstory -- I have included the things I asked about so if you decide no then I will adjust it otherwise its basically good to go should have the Back Story completely either before I go to bed or by sometime tomorrow.
  12. D

    D&D 5E (2014) Teleport /fly /misty step the bane of cool dungeon design is RAW in 5E

    Okay first with multiple spell lists with the same spell having different levels for different casters -- that means as a GM you have to keep track of that either when creating a magic scroll that gets found or when creating bad guys as they may all have different spell lists. Two more...
  13. D

    D&D 5E (2014) Teleport /fly /misty step the bane of cool dungeon design is RAW in 5E

    Really I have never seen them do anything but mildly tweak this casting system -- and the tweaks they used were often horrible mainly because they were extreme partials of what they (imo) should have done. However your point of they did it for marketability reasons is basically what I said "we...
  14. D

    D&D 5E (2014) [5E] YP: Sunless Citadel

    Okay so do you want us to finish up the characters here in this thread and wait for approval before copying them to the Rogues Gallery or should we just put the finished version there straight up? Also how do you play the Arcane Focus (Staff) is that just an expensive Quarter Staff or is a...
  15. D

    D&D 5E (2014) can you do a mega-dungeon in 5th Edition?

    Okay I was hoping for a book and page reference with that question suppose I should have been more specific -- so do you know what book and where in the book that can be found?
  16. D

    D&D 5E (2014) [One-Shots] To Catch a Thief (Level 1) OOC - Recruiting

    Wow sounds like the Circle are too self-absorbed and short-sighted ... probably why they needed help with this problem they are having and will need help with the next one and then the next one after that and then the next one after that ..... ad infinitum .... because self-absorbed and...
  17. D

    D&D 5E (2014) Teleport /fly /misty step the bane of cool dungeon design is RAW in 5E

    Ah okay so it is that age ole issue of "That is not how it was done and no matter how much sense it might make in game terms to fix it properly we are just going to copy/paste it as is as that speeds things up for publication purposes" go it
  18. D

    D&D 5E (2014) can you do a mega-dungeon in 5th Edition?

    Is Exhaustion with Levels something that is a Standard part of 5th Ed?? And what do you mean by "Gravely Injured"
  19. D

    D&D 5E (2014) Teleport /fly /misty step the bane of cool dungeon design is RAW in 5E

    Okay... then why are these 0 level spells rather than just say 1st level spells? If you can do as you say you should be able to pick any spell of your choice (of 1st level) that you have learned in such a manner but that is not how it works you pick a spell form a spell list that does not exist...
  20. D

    D&D 5E (2014) PHB Feats taken - RESULTS

    Personally I think it should be half what the Class gets actually at most, and should I choose to implement it for my game as an option that is what I would do. Expertise in 1 Skill or Tool and I am sure it would get picked up by a lot of folks
Top