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  1. D'karr

    D&D 4E The Best Thing from 4E

    The reason I was not heavily encouraged to change things in 4e was not because everything was core. It was because most things actually worked as advertised, without hidden knock-on effects. When I actually needed to change things the system had enough supporting structures to make the changes...
  2. D'karr

    D&D 4E The Best Thing from 4E

    Another best - the Electronic Tools (Offline CB, Offline MB, Compendium, & Masterplan). The first two were impressive, if buggy. With third party work they became very customizable (feats, magic items, classes, themes) - I've added a bunch of things for my campaign. To this day I still use...
  3. D'karr

    D&D 4E The Best Thing from 4E

    Back to the best things of 4e, Quests. Man did my players go all out on these. It was an extremely simple, and interesting way to reward the players for coming up with their own campaign. It made my job much easier when players kept coming with interesting things to pursue. It also made...
  4. D'karr

    D&D 4E The Best Thing from 4E

    I think cursed items can play a fun and significant part in the game if they are drama pieces and dependent on the DM/player trust. In my last campaign I had a player that did receive a cursed item. The item itself was more powerful than most of the same "level" but it would always prefer to...
  5. D'karr

    Opportunity Action Rules Question

    Yes, on each kobold's turn, as they are provoking an opportunity action, you can take an opportunity action. Even if you only roll initiative once for them they are each acting on their own turn.
  6. D'karr

    D&D 4E The Best Thing from 4E

    The game mechanics for the conditions work almost like building blocks. Each progressive condition gets a better payoff for the attacker and a worse penalty for the target. I believe Quickleaf even modified the pg. 42 table to include conditions on it. Using it you could ad-hoc those effects...
  7. D'karr

    D&D 3.x 3e Dragonlance is back!

    I didn't know that. I have the originals so I've never seen the consolidated adventures. The maps on the originals were just top notch. It's a pity if they did away with them in the newer books.
  8. D'karr

    D&D 4E The Best Thing from 4E

    I believe the issue is one of significance and suitability. If a task is not really significant then a skill challenge might be used but it's not like it's necessary. It does not matter if you use a skill challenge or not. After all where is the challenge if there is no significance to the...
  9. D'karr

    D&D 4E The Best Thing from 4E

    Those are details that are not necessary for the conflict resolutions of the game. It could be that in one attack the PCs body weight is optimized for the attack or the enemy is positioned in a way that makes him more susceptible to the attack. In either case it is unimportant as combat is a...
  10. D'karr

    D&D 4E The Best Thing from 4E

    Except that at no time does 4e espouse mechanical effects bereft of their narrative description or vice versa. So as Tony Vargas mentioned this is manufacturing a problem where there really is none. Spiteful Glamor which is the example you mentioned has a name, a flavor text description, and a...
  11. D'karr

    D&D 4E The Best Thing from 4E

    Off the top of my head without looking at anything I can make up descriptions for those, almost in seconds. Your attack knocks the snot out of your foe. His stunned look advertises an opening for further attacks. Your attack puts your foe off-balance, preventing him from easily reacting to...
  12. D'karr

    D&D 4E The Best Thing from 4E

    This might be the case for some powers, as someone mentioned there are thousands, but I disagree this is the case for the majority of powers. The flavor text usually maps rather well with the mechanical effect and the keywords resulting in flavor that is actually backed by mechanics. At times...
  13. D'karr

    D&D General GM's Closet for the CONAN RPG

    I don't play the Conan RPG, but I've always enjoyed the information you have provided Water Bob. I've even started to scour these threads for some of the interesting mechanics you have highlighted.
  14. D'karr

    D&D 3.x 3e Dragonlance is back!

    I have used bits and pieces of every dragonlance module at one time or another. Xak-Tsaroth has a magnificent isometric map that is a beauty to behold. The Tomb of Kharras (sp?) is pretty impressive also. It's been a while since I've looked through these but I have "stolen" so much from...
  15. D'karr

    D&D 4E The Best Thing from 4E

    I started playing with Moldvay Basic, so I never had an issue with the minimalist approach to instructions, spells, etc. In Basic the spells were mostly a name, and at most a couple of sentences with mechanical information and possibly some flavor information. The DM and players pretty much...
  16. D'karr

    How much value do you place on Time

    I voted other because time keeping might be relevant in one session and completely unnecessary in another. Unless the scenario requires accurate time-keeping, and more importantly players know the relevance of time in the scenario it is completely unimportant. Plot time works just fine under...
  17. D'karr

    Sunken City of Pazar battle mat/map (I3 spoliers ... 32 years late!)

    This is really cool. I've been using battlemats and miniatures since time immemorial and always like seeing how others create their terrain, maps, etc. Very well done.
  18. D'karr

    What is your favorite tier of play?

    I don't have a favorite as I really love the progression between tiers. One thing I really like is that the game remains playable at all tiers. However, I really like the change that happens in the game when characters choose their paragon paths. That tier is really interesting/exciting in my...
  19. D'karr

    PCs vs Demonweb Pits (continued)

    Definitely Epic feel! Very exciting, and innovative. I like the idea of a floating tower piercing its way through the demonweb, very evocative. I particularly liked the back and forth of actions. Made the whole thing feel very fluid and tense. I made mention in the best things about 4e...
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