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  1. Lordgrae

    The Gray Spire (Game)

    Ars hears the commotion and moves south towards the door. Quit acting so foolishly. Even with a boat you'll have no idea where to go. There is no way we'll let you take the girl with you, and with out the girl, the archers will make short work of you. You should cooperate, so no one else...
  2. Lordgrae

    The Gray Spire (Game)

    Ars simply wanders around the room collecting the few sling stones he can find again. When there is more commotion, he sighs, unties his sling and follows Bazut.
  3. Lordgrae

    Shackled City Adventure Path

    Boz sighs to himself, knowing that he can't run and the upcoming fight will be difficult. He flaps his wings to gain elevation while downing yet another potion off his belt. Boz continues to fly in a circle (Can't hover) and moves 10ft forward and 20ft up. Cure Mod Potion (2d8+3=14) 55/78
  4. Lordgrae

    Shackled City Adventure Path

    OOC: I looked up the pic of the Barthingies cause I had no idea what they were. They have no wings though, can I assume Boz knows they are using magical flight? How fast are they moving compared to Boz's own fly speed?
  5. Lordgrae

    The Gray Spire (Game)

    If not your crew, then an excessive number of stowaways. No sir, I have no proof. Other then that the presence of this attack. Pardon my suspicion of anyone I do not know until this is worked out. Ars crosses his arms.
  6. Lordgrae

    The Gray Spire (Game)

    Your false crew had ill intentions. Ars attaches his sling to his belt and ties off his sling stone pouch.
  7. Lordgrae

    Changing the Chameleon PrC to a base class -suggestions?

    I'd like to play this for an upcoming campaign. I'm changing it around slightly to be more of a Jack of All Trades more so then a "secret society of skilled doppleganger based mimicry". I'm currently thinking d6 HD, 3/4 BA, and using the Bard spell progression table. It's hard to compare to...
  8. Lordgrae

    The Gray Spire (Game)

    I will be shortly. Ars says, as he dusts off his robes.
  9. Lordgrae

    The Gray Spire (Game)

    Ars takes a 5ft step back away from the wolf, and sends another sling stone his way. Sling Attack (1d20-2=15, 1d4+1=5)
  10. Lordgrae

    The Gray Spire (Game)

    Ars unloads another sling stone, this time at the wolf in the corner. Sling... (1d20+2=8, 1d4+1=2)
  11. Lordgrae

    Shackled City Adventure Path

    Boz will circle for an hour, and watch for any figures going and coming into the cave. I assume that high I can't see any specifics. But I could see dots moving.
  12. Lordgrae

    The Gray Spire (Game)

    Ars flings yet another sling bullet. This time at the dual wielding foe that has been acosting the other ship members. S.B.o.D! (1d20-2=10, 1d4+1=5) (Sling Bullet of Death!)
  13. Lordgrae

    The Gray Spire (Game)

    Ars whirls his sling around in the air and launchs a bullet at the remaining enemy. Fire! (1d20-2=16, 1d4+1=5)
  14. Lordgrae

    The Gray Spire (Game)

    Ars will move 5ft SW and send a second Sling stone at the man flailing at him. Sling (1d20+2=17, 1d4+1=3) (I put the wrong mod in the die roller. Fixed after the fact.)
  15. Lordgrae

    The Gray Spire (Game)

    Ars stumbles back and clumsily flings a sling stone at the man infront of him (North). 5ft Step South Sling! (1d20-2=17, 1d4+1=4)
  16. Lordgrae

    The Gray Spire (Game)

    Ars takes a 5ft step away from the man near him and mumbles as a dark blue ray shoots towards the man near the girl. Ranged Touch Ray of Clumsiness (Dex) (1d20-2=9, 1d6+1=4)
  17. Lordgrae

    The Gray Spire (Game)

    Ars will move South 1, SE 1, then E 2. He then sprays a blast of hot mist north at his two enemies. Jet of Steam 30ft Line (Ref 14 1/2) (2d4=4)
  18. Lordgrae

    Shackled City Adventure Path

    Boz will attempt to fly out of the cave and spiral upwards to about 800ft. There he'll fly in circles and drink 3 of his Cure Moderate potions. Boz's 3 cure mods (6d8+9=36) 5/78 41/78
  19. Lordgrae

    Shackled City Adventure Path

    Boz, injured and obviosly outmatched, continues to fly at full speed out of the area.
  20. Lordgrae

    The Gray Spire (Game)

    Ars moves down the stairs and surveys the area. Seeing more thugs, Ars conjures a thin brownish ray aimed at the man in front of him. Ranged Touch Ray of Enfeeblement (1d20+2=17, 1d6+1=6)
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