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  1. Fenris-77

    Beat Em Up flavor in a TTRPG

    So this, for me, is a love hate thing. As a huge fan of martial arts (almost 25 years coaching), and a huge fan of great fight choreography, I have a soft spot for somewhat expansive combat systems that index 'cool fighting stuff' for whatever value you want to place on that. However, what I've...
  2. Fenris-77

    Why do RPGs have rules?

    So to pile on to @Manbearcat 's very cogent response, when I'm running PbtA I don't add tags or abilities willy nilly at all. The only time I might add something specific is if in the fiction something occurs that mitigates for adjudication on my part that should be codified as a mechanical item...
  3. Fenris-77

    Why do RPGs have rules?

    Without reading the rest of the downstream replies I have a thought here. On a different forum I interact with rather a lot of old school simulationist type RPG folks. I think that the stakes here are very much about the word simulationist, and thus from there simulation generally. The folks in...
  4. Fenris-77

    Space Cockney/Creole/Patois

    Doing the genealogical work to create fresh rhyming slang is super fun.
  5. Fenris-77

    Space Cockney/Creole/Patois

    There are a whole whack of cockney slang PDFs available online. I'd do that. Plus some YouTube vids for pronunciation and flare.
  6. Fenris-77

    Why do RPGs have rules?

    I don't think it's a competition. However, if you replaced 'better' with 'more experienced' things might look a little different.
  7. Fenris-77

    Why do RPGs have rules?

    Well perhaps let's not use generalities to paint everyone, shall we? I wasn't playing that card. I think it's probably useful to not reduce this whole discussion to an us and them thing regardless of what some posters may seem to warrant.
  8. Fenris-77

    How To Teach New DMs (Dungeon crawling, etc.)

    I usually get players to 'map' using a flowchart rather than specifically sized rooms. I spent many hours happily doing the opposite in my youth but I find that the time spent at table isn't given back in utility. To each his own though.
  9. Fenris-77

    Why do RPGs have rules?

    The quote in question is on the previous page, it's not buried in the dead sea scrolls or anything.
  10. Fenris-77

    General DCC RPG thread

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    1685409295937.png

  12. Fenris-77

    Why do RPGs have rules?

    So don't take offense here, but part of the problem may be that you're interpretation of story games seems, to me, quite narrow and not really illustrative of how they actually work in play. That probably isn't helping matters. That's not really a critique of you, as I'll assume that your...
  13. Fenris-77

    Why do RPGs have rules?

    Well sure, but then you go on to say that he can't imagine what you're saying, which is tough to take as anything other than enormously arrogant. Perhaps that's not how you meant it though. I'm open to interpretation here....
  14. Fenris-77

    Why do RPGs have rules?

    Is that because your appreciation of RPG nuance is so far beyond anyone else in this thread? Just curious if that's the angle you're working.
  15. Fenris-77

    Your Kickstarter campaign is doomed

    I'm going to release my first game without any KS involvement. We'll see how it goes.
  16. Fenris-77

    Why do RPGs have rules?

    I haven't found this to be true in play. The book is indeed specific about when to make a move, but what exact move and what it looks like is very open. The notion of 'make a move here' is really just a rewriting of what most GMs do anyway, but codified differently. The move itsewlf isn't being...
  17. Fenris-77

    Fun vs balance [poll]

    That's a useful set of distinctions. When I, or most people, talk about OSR games not being concerned with balance we are specifically talking about encounter balance (although some of those games also have class balance issues, but that's another topic). That OSR zeitgeist proffers thoughtful...
  18. Fenris-77

    Fun vs balance [poll]

    Indeed, much as you were. I thought referencing the OSR was more then enough to give people a handle on what I was getting at. No need to be disingenuous about how they might all just be badly designed games. Unless you happen to believe that all OSR games are inherently badly designed, which...
  19. Fenris-77

    Fun vs balance [poll]

    Or you could presuppose that all those games are badly designed as a rhetorical move to try and more firmly connect balance and good design as contiguous. Do you actually not know any OSR games or anything about whether or not they might be well designed or are you just trying to score points...
  20. Fenris-77

    Fun vs balance [poll]

    Um, no? If this were true then every design would strive for balance, and many don't. See most of the OSR...
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