Search results

  1. Fenris-77

    Why do RPGs have rules?

    I'm going to guess that you are here referring to something like the following quote from Edward's venerable article setting out the Simulationist agenda as follows: There's nothing there that prevents or elides the bear example. Does the appearance of a bear fit in within the internal logic of...
  2. Fenris-77

    Fun vs balance [poll]

    I don't really think that fun and balance are two ends of the same spectrum.
  3. Fenris-77

    Game Mechanics Which Encourage Character Arc Progression

    So I'm going to step outside the very keen offerings above for something a little less precise, but still on target. So I play a lot of OSR, and The Black Hack 2E is my go-to system there. There are a handful of small mechanical bits in TBH that add up to more than their parts, IMO anyway...
  4. Fenris-77

    How to be a Better GM

    Your use of the word 'indoctrinated' is pretty loaded in terms of this conversation, that was the point I think, whether or not you intended that word to be divisive.
  5. Fenris-77

    Dice pool game design woes

    30 odd years of playing Warhammer helps. :p I'm a big fan of exploding die pools. In your case I think I'd add one result per die that explodes and see how if feels.
  6. Fenris-77

    Why do RPGs have rules?

    Weird? I don't think so. Keep in mind in your post you said that you don't believe in rules-light games. If we want to take the Pepsi challenge for weird statements I'm pretty sure you win by a landslide. So, IDK, own your own posts? I'm not sure.
  7. Fenris-77

    Why do RPGs have rules?

    Yeah yeah, lets get granular then. When most people say 'the fiction' they mean the ongoing conversation that forms the diegetic frame. At best, character choice pre-informs this. It's not 'part of the fiction' in that sense, although I won't kick you out of bed for suggesting that in other ways...
  8. Fenris-77

    Why do RPGs have rules?

    Choosing a class has nothing to do with 'the fiction'.
  9. Fenris-77

    Why do RPGs have rules?

    Of the highest sort my friend. (y)
  10. Fenris-77

    Why do RPGs have rules?

    Trust @pemerton to take something complicated and make it sound blisteringly obvious.
  11. Fenris-77

    Why do RPGs have rules?

    Rules-light has nothing to do with adjudication, but rather with the actual volume of mechanical heft possessed by system X. It isn't something that not believing in makes disappear, nor does a rules-light RPG author die every time you clap your hands.
  12. Fenris-77

    Dying Earth DCC GenCon Tournament by Goodman Games

    Man, I wish I didn't live in the arse-end of nowhere. That sounds rad.
  13. Fenris-77

    Thinking About the Purpose of Mechanics from a Neo-Trad Perspective

    This is why many games in the OSR roll-under B/X adjacent design space spend rather a lot of time doing the same thing and deep-sixing the use of a d6 for skills and whatnot.
  14. Fenris-77

    Need Recommendations for Deep, Campaign-Friendly Sci-Fi / Modern TTRPGs

    The system is excellent IMO. Just to dispel any misconceptions it might be BX based, but it does have a fully fleshed out skill system and the other expected mod-cons.
  15. Fenris-77

    A better term

    As the original RPGs I feel it should be incumbent on the other types of RPGs to muck about in this rebranding space.
  16. Fenris-77

    New Werewolf: The Apocalypse Coming This Summer

    Give it another edition or two and WoD will be in Games Workshop territory.
  17. Fenris-77

    Need Recommendations for Deep, Campaign-Friendly Sci-Fi / Modern TTRPGs

    Stars Without Number by Kevin Crawford is great, I'd recommend it without hesitation. It's not exactly D&D, but it's not far from it.
  18. Fenris-77

    Thinking About the Purpose of Mechanics from a Neo-Trad Perspective

    I also suspect, from personal experience and copious forum reading and whatnot that, despite the text above, the dominant mode of play was finding dungeon-sized traps using the skill rather than limiting it to smaller devices. I find this very interesting.
  19. Fenris-77

    New Werewolf: The Apocalypse Coming This Summer

    That would have been a crap family reunion anyway.
  20. Fenris-77

    Game Design: Good average chances of success for all situations?

    My first instinct here would be to start pulling the system and character design apart to look for tiers and core bits. Set next to that would be whatever the genre expectations are for the game in question. So a zero-to-hero OSR game has very different expectations for starting character...
Top