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  1. Redshirt

    No buzz for the 2011 Campaign Setting?

    I would love it if they would have another campaign setting contest. If they just released it as a PDF it would keep the costs down but still give the fans the thrill of an "Official" setting.
  2. Redshirt

    Reducing Options to Increase Fun

    I don't think that reducing the options in the game reduces the complexity at all. It's very easy to use the standard feat/option/rule, but much more rewarding for me when that option is not available in the game and I am still effective.
  3. Redshirt

    Reducing Options to Increase Fun

    100% agree. As a player there is nothing I hate more than to have the DM tell me I can play anything I want. A few reasonable restrictions always gets my juices flowing and I will have a character that is much funner to play. When I DM its the same. Fewer options makes you think a little...
  4. Redshirt

    DMG2 - Replacing magic items with inherent bonuses?

    I just plan on giving the extra damage based on the inherent bonus and not the weapon (at lvl 9 you get +2d6 dmg on a crit). That way the party wont loose out on the extra damage.
  5. Redshirt

    Do you keep your Players' character sheets?

    Whenever a friend of mine DM's he gives all the players a cheap folder at the start of the campaign to keep their sheets and notes in. It's much easier to keep track of everything if its all in one folder. I liked this idea so much I started doing it myself.
  6. Redshirt

    D&D 4E 4e dinosaurs?

    The Fang Titan Drake makes a cool T-Rex. I used in a couple of weeks ago with 6 Sytheclaw Drakes (Raptors). Im doing a refluffed Isle of Dread and wanted to show the party that they cant kill everything they see (they try tho ;)). Needless to say the FTD made short work of the party (4 lvl 13...
  7. Redshirt

    Dual-GMing

    One of the groups I play in decided to try a Co-op game in 3rd edition. We rotated who was DM every session but we all used the same world. This would spread the work around and make for interesting games as we reacted to the twists the other DM's put in. Unfortunately only 2 of us tried to use...
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