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    D&D 4E Ben Riggs' "What the Heck Happened with 4th Edition?" seminar at Gen Con 2023

    Specifically this is what Alzrius said.. near as I can tell this statement is independent from the discussion on special pleading as it does not appear to be discussing either Aldarc or themselves. Regardless of the historical lineage of saving throws and hit points, the fact is that the result...
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    D&D 4E Ben Riggs' "What the Heck Happened with 4th Edition?" seminar at Gen Con 2023

    In this instance, at least, it appears that you were describing an argument fallacious, in that there is no need to 'reconcile a fallacy' if none exist. Perhaps this was a poorly chosen word? In either case, as near as I understand, the argument historically has been that hp represent some...
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    D&D 4E Ben Riggs' "What the Heck Happened with 4th Edition?" seminar at Gen Con 2023

    What is the fallacy they are reconciling (by treating both forms of hp depletion in a consistent manner)?
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    D&D 4E Ben Riggs' "What the Heck Happened with 4th Edition?" seminar at Gen Con 2023

    If I'm not mistaken, the case for special pleading is that per your argument, one form of hit point depletion (damage on a save) is different from another form of hit point depletion (damage on a miss) in a "special" way, a "special way" (something something different paradigm) that you have...
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    D&D 5E (2014) Casters should go back to being interruptable like they used to be.

    Was genuine curiosity as there clearly is some difference in experience. Perhaps it's a difference in focus. What I see in Harry Potter is kids learning and often messing up spells, with varying effects. Similarly with Dr. Strange and Scarlet Witch where significant story arcs are about spells...
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    D&D 5E (2014) Casters should go back to being interruptable like they used to be.

    I mean, clearly we are simply in disagreement. Because to me, executing the somatic components of a spell sounds a bit like trying to properly do the hand jive, chicken dance, and/or macarena. And if you expect me to believe that you are protecting yourself better while hand-jiving all up in...
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    D&D 5E (2014) Casters should go back to being interruptable like they used to be.

    Sure. But it's not like there is a game-based reason for it to be this way. It just kinda is. And the basic premise of the thread is that there are game-based and thematic reasons why it could/should be otherwise.
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    D&D 5E (2014) Casters should go back to being interruptable like they used to be.

    Single damage instance spikes yeah. Certainly compared to a monk. A whole lot of spells do more than D4-D12 + static mods when forcing the concentration check, and in most cases at least some of that damage is guaranteed. So as a caster, you have reasonable certainty of forcing a...
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    D&D 5E (2014) Casters should go back to being interruptable like they used to be.

    So what you are saying when you are going for this "baked in" justification is that you have no thematic justification for it, simply that the mechanics provide for things to be this way so it must make sense. Circling back to your examples.. If you believe them to be equivalent to...
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    D&D 5E (2014) Casters should go back to being interruptable like they used to be.

    Because..?? Like you've never actually provided a reason this should make sense. Why should there be no potential for failure in a person's ability to.. 1.. wave their hands around just right, 2.. while using supernatural vocabulary just right and/or 3.. delivering just the right exotic...
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    D&D 5E (2014) Casters should go back to being interruptable like they used to be.

    Hit a target with a weapon - attack roll with at least a 5% chance for execution failure Break open a door - skill check with at least a 5% chance for execution failure Pick a lock - skill check with at least a 5% chance for execution failure Find a secret door - skill check with at least a...
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    D&D 5E (2014) Casters should go back to being interruptable like they used to be.

    If casting is so easy that it should be unaffected even in these extreme conditions, every creature in the setting should be able to do it. Like..we're meant to believe that these casters are delicately manipulating the fabric of existence, but it's easier to cast a spell in a chaotic...
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    D&D 5E (2014) Casters should go back to being interruptable like they used to be.

    Specifically it was meant as a comparison vs. the way these conditions would impact a martial's effectiveness in attacking on the battlefield... And most of those individual conditions would have significant, sometimes severe impacts on a martial's effectiveness at executing attacks on the...
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    D&D 5E (2014) Casters should go back to being interruptable like they used to be.

    1. I stand by exhaustion at different levels being 5 separate debuffs as that is exactly how it happens. It would be exactly the same as if it were on a scale from say "weary" to to "catatonic". And it's not like you can clear the exhausted condition past level 1 with a single spell or effect...
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    D&D 5E (2014) Casters should go back to being interruptable like they used to be.

    Or..your party would need to adjust their tactics. Maybe plan more ambushes, set up battlefield control areas or get summoned creatures on the battlefield, plan for buff spells that help prevent hits that could interrupt spellcasting.. Note: these are the exact kinds of suggestions as you'd...
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    D&D 5E (2014) Casters should go back to being interruptable like they used to be.

    I included the list, I just counted each step of exhaustion separately as each has its own debuff effect, and no step of exhaustion impacts the ability to cast save or buff spells until exhaustion 6..(which causes the 'dead' status effect) So.. Exhaustion 1-5 Frightened Prone Grappled Poisoned...
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    D&D 5E (2014) Casters should go back to being interruptable like they used to be.

    Yeah. From an effects perspective, it's unlikely for an individual ranged attack to have as significant an impact on a battle..and thematically (imo) it's a little easier to justify ranged warriors having enough experience in battle to avoid being interrupted. With that said, having ranged...
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    D&D 5E (2014) Casters should go back to being interruptable like they used to be.

    Sure thing. Only knew where to look for it since it'd come up before somewhere.
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    D&D 5E (2014) Casters should go back to being interruptable like they used to be.

    There is this in the introduction "wonders of magic" section.. "For adventurers, though, magic is key to their survival. Without the healing magic of clerics and paladins, adventurers would quickly succumb to their wounds. Without the uplifting magical support of bards and clerics, warriors...
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