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    D&D 5E (2014) Casters should go back to being interruptable like they used to be.

    Or..instead of bless... meteor storm..or blink..or plane shift..or maze..or dominate monster..or hold person..or fireball..or teleport..or force cage..or ..one of the many other options available which are completely unaffected by the caster having 10 different status effects applied to them...
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    D&D 5E (2014) Casters should go back to being interruptable like they used to be.

    Not sure if this was a reply to me, but the point was that a caster can be Frightened, Poisoned, Prone, Restrained, Grappled and have 5 levels of Exhaustion, in the middle of an active war zone and their ability to cast save or buff spells is 100% unaffected. It is unintuitive, anti-thematic...
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    D&D 5E (2014) Casters should go back to being interruptable like they used to be.

    This is some weird needlessly binary logic. Wanting an additional situational fail-state to exist is not the same as wanting everything to fail. Consider how many conditions exist that reduce the effectiveness of the "Attack" action, an action specifically for combat, basically all of them...
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    D&D 5E (2014) Casters should go back to being interruptable like they used to be.

    Except when you can't. Or fail to. I think the general premise is that spellcasting is powerful enough as is and should be more difficult to do in combat.
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    D&D 5E (2014) Casters should go back to being interruptable like they used to be.

    It seems like you're complaining about the potential for "poor GM-ing". The potential to be interrupted =/= the certainty of being interrupted. Being interrupted 100% of the time would involve a similar amount of "poor GM-ing" as when a GM creates terrain with impassable physical obstacles...
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    D&D 5E (2014) Casters should go back to being interruptable like they used to be.

    In exactly the same way that interruptible spellcasters would be less effective but not uneffective.
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    D&D 5E (2014) Casters should go back to being interruptable like they used to be.

    You think that's bad, try playing in an all martial party where the DM likes to use walls, wide pits, hordes and such.
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    D&D 5E (2014) Casters should go back to being interruptable like they used to be.

    As often happens, I appreciate the PF2e approach. Casting can trigger reactions attacks and, occasionally those reaction attacks can disrupt the spell (usually on a crit), but not every creature has the ability to react to spellcasting. So spellcasters have to be aware of their positioning...
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    D&D 5E (2024) Playtest 8 Monk Discussion

    Gotcha. Thanks! And to be fair, this is maximum tankiness as they'd likely burn out on discipline long before round 10 from stuns, reaction damage, save rerolls and other discipline-use abilities. So to get to round 10 and beyond they'd have to be making some significant sacrifices along the way.
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    D&D 5E (2024) Playtest 8 Monk Discussion

    Inclined to agree that insofar as there is an issue, it's likely a subclass issue. Edit: and further, assuming it's an issue, that it's likely only an issue beyond level 18 when the damage resist comes online. Edit 2: I think the question for other subclasses would be how they perform with the...
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    D&D 5E (2024) Playtest 8 Monk Discussion

    Thanks, that's about what I expected. I think the only wrinkle is that if the fight goes beyond 10 rounds, the monk has to re-up superior defense.
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    D&D 5E (2024) Playtest 8 Monk Discussion

    It occurs to me, I wonder how the UA monk does just going full sustain instead of flurrying. Topping up the temp hp each turn using patient defense would take off 13 or so damage per round from the dragon (after resistance). Or just include hands of healing from way of mercy when you flurry to...
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    D&D 5E (2024) Playtest 8 Monk Discussion

    Agreed. They gave it a lot more levers to pull and made it a lot easier to pull them. I'll miss the prior potence of stunning strike, but I'm happy to give it up for all that the monk is getting. Mainly just looking to keep in mind what the UA is giving up when we're looking at what it is...
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    D&D 5E (2024) Playtest 8 Monk Discussion

    It's also worth noting that the 5e PHB monk, with multiple chances to land a stun, had more potential to drop a monster's total DPR to zero for a round and set them up for some biiig incoming damage from all attacks coming in at advantage and a bunch of auto-failed dex saves..and all that with a...
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    D&D 5E (2024) Playtest 8 Monk Discussion

    Potentially. There's no requirement for a monk to have been in initiative to cast it, it lasts for 10 rounds, and invisibility is useful enough in exploration to be worth considering even if you aren't looking to pick a fight. Whether you would have lost a combat round worth of actions depends...
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    D&D 5E (2024) Playtest 8 Monk Discussion

    I think it's going to be hard to properly evaluate that ballgame at the moment since a large part of the damage gap the monk has always experienced in play is a result of a dearth of magic item (or feat) support for unarmed combat. Until we have a better idea of what that might look like, I...
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    D&D 5E (2024) Playtest 8 Monk Discussion

    I think what mostly happened is that the optimizer forums correctly identified that there is barely any progression in the PHB monk combat abilities between levels 10 and 17 and, also correctly, identified that the cool abilities at levels 17+ are unlikely to see much play at the table. And this...
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    D&D 5E (2024) Playtest 8 Monk Discussion

    They were already able to go invisible without concentration. No action required after the first. For this particular fight, dragon abilities would negate that, but it's more a peculiarity of the opponent than a reflection on the monks' relative tanking abilities between versions. I'd...
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    D&D 5E (2024) Playtest 8 Monk Discussion

    Right. My point was that the current phb monk also has damage resistance by level 20 (and concentration-free invisibility)..and evasion..and global save proficiency with save rerolls. The only additional tankiness that differs at level 20 is the attribute increase and the deflect. The deflect...
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    D&D 5E (2024) Playtest 8 Monk Discussion

    If we're looking at differences vs. the PHB monk, it seems to me that most of the load here is carried by the AC, saves, and tohit boost included in the capstone. Most everything else outside of the deflection is already baked into the PHB monk albeit in differing forms, and the deflection can...
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