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  1. Carnivorous_Bean

    My take.

    You mean it's more "believable" and "realistic" and more "role-playing oriented," for that matter, for a fighter to have no options in a fight except to stand in front of his opponent and go, "I hit, I miss. I miss. I hit." Rather than being able to push your opponent back, concentrate your...
  2. Carnivorous_Bean

    Paladin. Disappointing

    You know, you just sold me on the shielding smite. :D I usually ignore fluff descriptions and substitute my own, anyway -- and what you said just made it make sense to me. Thank you.
  3. Carnivorous_Bean

    Paladin. Disappointing

    I have no problem with a paladin burning the unrighteous in holy fire. ;) But I will admit that I don't like the shield. Oh, well, I'll make something up else up to replace it, I guess. :uhoh:
  4. Carnivorous_Bean

    Can anyone post a larger, clearer version of the character sheets?

    If it's the same place I went, then you just have to wait several minutes and they'll un-blur. Of course, it may not be, and I don't have time to follow all the links right now, so .... ;)
  5. Carnivorous_Bean

    [Exploits] Ranger Daily: Split the Tree

    Personally, abilities like that made me wince in 3e, and they still make me wince in 4e. That said, I won't have much problem justifying it to myself as firing two shots in very fast succession. Since I'm the DM in most of our games, though, and I know my players well by now, I just know that...
  6. Carnivorous_Bean

    [Exploits] Ranger Daily: Split the Tree

    Dangit, sorry, double post!
  7. Carnivorous_Bean

    So Int does NOT add to skills

    We haven't seen the 'social conflict' rules at all, yet, though, so far as I can tell. And I can see Int being more useful for your rogue to carry out some devious scheme than Dex. Dex might help with a few details of executing the plan, but if you could say, "add your Int bonus to all social...
  8. Carnivorous_Bean

    D&D 4E Review of 4E from a Playtester

    That's an excellent description! :D
  9. Carnivorous_Bean

    Rogue: 6 skills or 10?

    I think that the description could be validly interpreted as either 6 or 10. The wording is very vague. However, the fact that that builds show 6 skills seems to me to be conclusive evidence that the correct number is indeed 6.
  10. Carnivorous_Bean

    D&D 4E 4E ability scores

    Since every power shown for character classes thus far (for paladins and rogues) have their effects based heavily on a statistic, I wouldn't worry too much.
  11. Carnivorous_Bean

    New Player's Handbook Cover Art!

    Personally, I dislike Wayne Reynold's style. He can't do faces, and he makes feet look deformed no matter what. His illustrations for the "Warrior Monks" book for Osprey publishing don't even make the people look human, for example. *shudder* Luckily, I gave up on liking the art for any D&D...
  12. Carnivorous_Bean

    WotC has a milking machine now (Draconomicon I)

    Well, I've never really like dragons that much. They're too damn powerful to fit into my world concepts very easily -- I mean, having these ancient, extremely powerful, massively destructive creatures around .... which become this way simply by growing up, not by extremely difficult magical...
  13. Carnivorous_Bean

    A Question of Character...

    In the Rogue article, it is specifically stated that the builds are optional and that it is entirely possible to build your own character without any reference to them whatsoever. They are there as a sample, a suggestion, or for when you're in a hurry. Like the feat builds in 3e's PHBII.
  14. Carnivorous_Bean

    Diagonals revisited

    Definitely an important question. And the other question is -- if diagonals do have breasts, how many threads will be started in this forum about it? ;)
  15. Carnivorous_Bean

    Classes ... Much Less Flexible than Advertised

    Then, by that logic, it's impossible to make any RPG ruleset with flexibility in it. I doubt too many people are going to be publishing 3,200 page books anytime soon. So if complete flexibility is the aim, and 320 pages is too short to put more than a smattering of flexibility in, it's...
  16. Carnivorous_Bean

    'Build' Madness.

    I have been deliberately trying to avoid this. But when it's explained two billion times, and the relevant text is pointed out billions of times, and certain posters continue to completely ignore it, it's only natural to eventually become frustrated realizing that they won't even bother to...
  17. Carnivorous_Bean

    'Build' Madness.

    Exactly. I can't see why people are overlooking that important detail -- specifically, that the builds are optional examples. I don't like to make blanket statements, but it's starting to seem like some people at least are deliberately ignoring the patently-evident contrary statements in the...
  18. Carnivorous_Bean

    Classes ... Much Less Flexible than Advertised

    Again, see my post above. The existence of certain rogue abilities in this preview does NOT, logically, prevent the existence of other rogue abilities which allow the creation of other archetypes.
  19. Carnivorous_Bean

    Classes ... Much Less Flexible than Advertised

    Again, this doesn't appear to be the case. Seeing this out of the preview is, IMO, a case of seeing what you want to see and disregarding all other evidence. They OPENLY STATE in the article that the given builds are samples, nothing else, and you can pick your options to build the character you...
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