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    True 20 for Iron Kingdoms

    One thing I noticed when letting my characters choose IK humans, was that most (all that I recall) racial ability score bonuses canceled each other out. On a point buy/exchange like True20, that means that the bonuses don't mean a thing. +2 Str -2 Int just means that players can swap 2 Str for...
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    True20 and Modern Games

    The expert being skill based has Feats that they shouldn't have. That is true. Backstabbing & snatching arrows were Rogue and Monk abilities which is why they are there. I don't believe they should be in that category in the least. They're martial feats. They involve combat. They should be...
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    True20 and Modern Games

    And why would that be? What would making another skill based Role acheive?
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    True20 and Modern Games

    What? Why? They're not Rogue or Fighter classes. They're generic roles with non specific feats to choose. They're not fantasy classes. True20 was derrived from d20, Star Wars & d20 Modern. I'm not sure what you would need to convert. Maybe you should read game and create a character before...
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    True20 and Modern Games

    Whatever the GM will allow as a breakthrough or ability in the setting, will be allowed. There simply cannot be another way. This goes for SFX via mechanics, psionics, magic, priestly powers, supernatural abilities, etc. I can explain the use of any of these abilities fairly easily in a...
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    True20 and Modern Games

    A Role determines the source of your characters abilities: Adept: Supernatural - internal - metaphysical. Encapsulates Magic, psionics, supernatural creatures, humans with special abilities, humans who can leverage a "magic" like powers (be it magic, psionics, inventions, super-science). A...
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    True20 and Modern Games

    Why would they get extra skills? They have the same benefits as an Adept to create special weapons/items/gadgets, raise undead, heal, etc. It seems like you're trying to make it a lot more complicated than it needs to me. My advice is to just play the damn game and if Adepts are comming up...
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    True20 and Modern Games

    You just described the Adept :D
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    True20 and Modern Games

    I'm on the same page as you. I think using the Adept for such a purpose is what it's intended to do.
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    True20 - Skills

    This is basically how Blue Rose handles it. I think they go into more detail with Backgrounds offering skills which become favoured and you have to take a feat to make other skills favoured But it does have Untrained, Trained & Favoured meaning: +0/+(lvl+3)/2/+lvl+3 I think what you have is...
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    True 20 Combat

    I could in my 3e game. Of course I wasn't using AoO's and some of the less cinematic feats taken out (like I ruled that you could have your weapon drawn for free 98% of the time) In retrospect I was practically playing BESM d20, but years before it came out.
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    How hard would it be to use Damage Save in a normal d20 game?

    Good point on the overall - but right now the only side effect would be that monsters would die easier. That might be a benefit in comparison to having 100 hp and taking 12 rounds at full damage to kill. I don't have True20 in front of me, but from what I recall not all monsters have...
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    How hard would it be to use Damage Save in a normal d20 game?

    Could just use Con+Armour + a bonus for hit dice. Seems the easiest way.
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    If you were to add rolling for damage to True20...

    Sounds like a nice alternative, but it's still not rolling for damage. It's altering the Hit Rolls. Actually it's pretty neat. Same effect as a damage save, but flipped around :)
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    True 20 Combat

    Honestly, it's easier to describe the system than it is to point out differences. Here it is in a nutshell: * Attack & Defense related skills. * No Str Bonus to strike. * Armour doesn't add to AC, but is DR instead. * AC is fairly low - just the maneuvarability (like dex) type bonuses. * To...
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    How hard would it be to use Damage Save in a normal d20 game?

    After working out how to use damage dice in True20 (pending testing) I thought to myself "hey, if I changed to damage save for NPCs/monsters I doubt anyone would ever know" And it got me thinking... so long as you kept the damage from getting too high (or converting it down at a scale if it was...
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    True 20 Combat

    I liked your post. I wouldn't say AoO are stupid, they just often don't make sense and some good flavour speak does just as well in other games. Sometimes I do enjoy throwing logic to the wind and just getting wargamey with D&D. Sometimes we want to get on with the game and not slow things...
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    D&D 3.5 to True 20 conversion

    There are like 4 steps... takes about 5-20 seconds a monster. 1. Seperate AC into Movement and Armour based. 2. Figure Toughness bonuse based on Hit Dice, then add in Con & Armour 3. Figure Parry & Dodge Defense 4. Convert damage to True20s. There are notes on Damage/Hit Die conversion...
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    True 20 Combat

    Sounds more like True20 to hear you describe it and very far from Attacks of Opportunity. In True20 you would just note that your character is picking up superficial scratches and is blocking blows. In D&D you would actually perform attack rolls for every opponent. And once you take damage...
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    True 20 Combat

    Thats nice. I'm glad you mentioned it. :)
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