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    Baltron's Beacon - your experiences?

    I must be bleary eyed this morning. I openned this thread because I read "Baltron's Bacon" as the title. Then I read the first post about "Baltron's Bacon." Then I saw the image and read "Baltron's Beacon." I can't be the only one making this mistake....
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    Familiars - Hamsters?

    Hamsters as familiars give a +2 bonus to shredding up paper checks and a +2 bonus to Con for drinking copious amount, provided the liquid is being adminsitered from a giant bottle with one of those ball-stop thingies. Oh, and feral rodents, such as hamsters, tend to carry Y. pestus-- that's...
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    Scout's skirmish ability

    One thing I've found with playing a scout, though, is that you want to focus on one combat sphere. Just as rangers really need to pick between melee and ranged combat, so do scouts. It's just not worth the prereq's to get both shot on the run and spring attack. I've moved into ranged combat...
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    Scout's skirmish ability

    The reason they call the ability "skirmishing" and not "move in and do lots of damage" is to suggest shoot-and-scoot tactics for the scout. Scouts are not designed to do full round attacks. They are designed to move in, lay some quick smackdown, and move out. Try outfitting your scout with some...
  5. W

    Eh, just stash the glowing orb of celestial might in your backpack.

    The trick to making an impression on players is not to try too hard. The big bad evil guy is never as big and bad, the mighty fortress is never as mighty as it could be, and the sacred artifact is never as powerful as it could have been. Instead, infuse mundane things with interesting details...
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    So how stupid is this campaign idea?

    I'd only run this as a one-shot adventure, trimming off a lot of the fluff. Then, at the end, when the players are transported back to their own time/plane/dimension, they wake up. "Thank god!" they shout. "It was all just a dream!" .... or was it?
  7. W

    Non-combat, non-trap, non-magic encounters.

    I've always thought that the "Traveller" encounter from Fallout 2 worked pretty well in a D&D world. "You approach a lone traveller on an abandoned and derilect stretch of road flanked by thick forests." PCs: Who are you? Traveller: I'm a traveller. PCs: Where are you going? Traveller: No...
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    Where (In what) do you store your dice?

    Man... I need a Dewards Dandy Dice-Bag. Minor wondrous item. Holds up to 3 cu ft. of dice inside of a pouch no larger than a gouda cheese bag. When you reach int the bag, it magically detects how many dice you need and of what type, furnishing all required dice into the user's hand.
  9. W

    Where (In what) do you store your dice?

    I've always felt that a gamer's choice of dice bag tells you a lot about the gamer. For example, I keep my dice in one of those plastic netting bags that little red-wax-wrapped gouda cheeses come in. The bag is cinched shut with elastic string tied to one of those big black paper clips. That...
  10. W

    Deck of Many Things, changing alignments and a negative level

    I have to say that I'm of the hardnosed school when it comes to the deck of many things. If the deck has been identified (someone tells your character what it is, etc.) drawing from the deck is a conscious choice that has consequences. I've seen PCs change alignments, thus booting them from...
  11. W

    Let's talk about selling treasure...

    As for chests with round numbers of coins in them, you have to remember that in some ways, treasure chests are the attache-cases-with-neat-stacks-of-twenties-in-them of a fantasy world. A decadent potentate might just keep piles of swag littered about his palace, but most intelligent opponents...
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    101 Taverns

    Coming from a Shadowrun background, my favorite bar name is "The Murdered Mime." Somehow, I see the name porting to D&D fairly well. Mimes should have a limited life expectancy in any city of the realm...
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    Humans - Most Powerful Race in 3e?

    With regards to the notion that diversity and flexibilty are power in D&D, I'd like to suggest that it depends on the group you're in and the style of play that you prefer. Humans are grand for players who want to do it all-- to be a tough combatant, and a skillful utility type with many skills...
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    Dry Erase Dilemma

    When in doubt, gin is my prefered white-board cleaning solution. Cheap gin is abundant, an excellent solvent, and leaves the white-board smelling pine-fresh.
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    Ideas for crafting magical items

    So my character is going to shortly be crawling out of a dungeon as a 4th level wizard. At 3rd level, I picked up the craft wonderous item feat, and I'm thinking it's about time he went about crafting some magical items. Background: He has good ranks and bonuses to craft(blacksmithing) and...
  16. W

    Need advice on a desert adventure...

    Four words to lengthen any desert adventure: Oh those zany genies.
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    Lighthearted character names?

    My first Starwars (D6-- the one true Starwars system) game featured a smuggling ship called the Silver Dingus. It takes a really tough-as-nails smuggler to stare down a ruffian and ask, "You mean you've never heard of the Silver Dingus"? Taking a page for LotR, there's nothing wrong with having...
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    how does a culture recover from an apocalyptic event?

    If "A Canticle For Lebowitz" is any indication, a classic recovery modality is: descent into anarchy (clashes between 'warrior bands' and sedentary farmer types, a few desperate stragglers clinging to or idealizing old ways, signs of decay and devestation all around, theft, pillaging, disorder...
  19. W

    1st level Adventures...I hate 'em, and I need 'em!

    1st level characters never get tired of fighting vermin. Nope, never. If there's rats that need to be offed-- find a first level character. Smallish badger looking to end it all? First level characters are the solution.
  20. W

    Tumbling with a 2-handed weapon

    Cheers. Thanks for the input.
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