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  1. CreamCloud0

    D&D 5E (2014) Is Intimidate the worse skill in the game?

    i'd probably have it be PB+INT skill powers distributed between your proficient skills, and skills with expertise get 1/2 PB extra powers for that skill specifically. edit: i'm not sure i like it being feat buy-in as the other poster suggested, skills are pretty clearly basegame it's just...
  2. CreamCloud0

    D&D General How Often Should a PC Die in D&D 5e?

    i don't see why not, why can't the cult from party's plot be an offshoot from the cleric's church, why can't the rogue's deeds against said cult be approved of by the nobles, or the cult being researching and having information on the relics the artificer is collecting, and okay so maybe...
  3. CreamCloud0

    D&D 5E (2014) Is Intimidate the worse skill in the game?

    would you mind elaborating for someone who's only properly been exposed to 5e mechanics how 5e's skill system resemble 4e's more than 3e's and why '5e culture of play and running 5e skills like they're 3e skills' is so detrimental to using them?
  4. CreamCloud0

    D&D 5E (2014) Is Intimidate the worse skill in the game?

    I think the rulebooks would benefit from some compare and contrast in the skills chapters on how some similar seeming skills are better applied to different tasks and have different results when used (both when successful and when not), athletics and acrobatics, perception and investigation, and...
  5. CreamCloud0

    Worlds of Design: How Subtle is Your Sorcery?

    all standard casting is inherently conspicuous (so barring stuff like subtle spell and innate componentless casting), you can't whisper or make some dinky little finger wiggles and expect your spells to work, you've got to proclaim this rewriting of reality and gesticulate with force and intention.
  6. CreamCloud0

    D&D General How Often Should a PC Die in D&D 5e?

    i didn't think micah was even discussing party story focus vs character story focus (unless it was part of a different conversation thread that i was paying less attention to), but rather what qualifies something to be defined as a story in the first place. but why can't both story focuses be...
  7. CreamCloud0

    D&D General How Often Should a PC Die in D&D 5e?

    i've mentioned nothing about your playstyle, i've only questioned your stance that a session of a TTRPG is not and cannot be 'a story' until after the fact and someone takes the time to re-recite the events that took place. and when i say 'telling my character's story' i don't mean 'i expect...
  8. CreamCloud0

    D&D General How Often Should a PC Die in D&D 5e?

    by being the main influential forces that we follow in the events of the story isn't that basically what all stories boil down to being? why though? what's really the difference between sessions of a TTRPG and any other ongoing media besides the fact that some narrative fat might be trimmed...
  9. CreamCloud0

    D&D General How Often Should a PC Die in D&D 5e?

    personally i like it, my only changes would to also be able to awaken them with an apropriate medicine check/healers kit use(CON mod times per long rest maybe?) and having the sudden awakening automatically happen after a long rest rather than needing to roll for it. but yes, your characters...
  10. CreamCloud0

    D&D 5E (2014) Reducing Power Gaming

    [in tones of mock distress] but you can't do that, that would mean the fighter wouldn't have a 'simple' option!
  11. CreamCloud0

    D&D General How Often Should a PC Die in D&D 5e?

    as i understand it, no, however as i also understand it monster/player HP/damage ratio is balanced asymetrically.
  12. CreamCloud0

    D&D General How Often Should a PC Die in D&D 5e?

    it would be nice if the game provided alternate default levels for certain spells designed to emphasise certain playfeels.
  13. CreamCloud0

    D&D General How Often Should a PC Die in D&D 5e?

    i feel like that's a bit of the point? in a well meaning 'take a step back, unwind for a moment and just remember this is only a game we're playing' way
  14. CreamCloud0

    D&D General The History of Alignment: Why D&D Has the Nine-Point Alignment System 4 UR Memes

    okay but why not both? people will say 'oh BITF is better than alignment' but they describe different things, a cleric with the following (out the air) traits: will be very different as a lawful neutral character than as a chaotic good or neutral evil one.
  15. CreamCloud0

    D&D General How Often Should a PC Die in D&D 5e?

    Hmmm, I've got to disagree with you on that one, the impact that being the ringbearer has on frodo's psyche and if he can retain his presence of mind and not turn into gollum 2.0 is as much as if not greater narrative stakes than him dying in the first half hour and being one amongst a...
  16. CreamCloud0

    D&D General How Often Should a PC Die in D&D 5e?

    blocking someone, or being blocked by someone, prevents you from seeing all of that person's posts, even in quote form.
  17. CreamCloud0

    D&D General How Often Should a PC Die in D&D 5e?

    let us imagine for a moment, in any other media where a character looses a fight, how interesting it would realistically be if at that first loss, the character died, the end, that's all she wrote. imagine a LotR where frodo is just straight up murdered at weathertop rather than receiving the...
  18. CreamCloud0

    D&D General Muscular Neutrality (thought experiment)

    i brought this up earlier but i'm kind of surprised that it gained no traction as an idea in this discussion: that 'unchecked Good' can become something to be considered a negative by the fact it could become detrimentally self-sacrificial, that it may willingly impose hardship upon itself in...
  19. CreamCloud0

    D&D General Muscular Neutrality (thought experiment)

    No, but evil aligned people would probably be pretty happy to be given a chance to step on and over others to gain massive amounts of power in the legions of the various hells, and to bring suffering and misfortune to mortals.
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