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    PrC need crunch inspiration

    LION RIDER OF THE HÜNDE Requirements: To become a lion rider, a character must fulfill all of the following criteria: Race: Hunde Base Attack Bonus: +8 Feats: Mounted Combat, Ride-by Attack, Spirited Charge, Mounted Archery, and Power Attack Skills: Handle Animal 8 ranks, and Ride 10 ranks...
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    "Prestige Caster" -Casters as Prestige Classes

    The only thing I see is the ramifications. Just keep in mind that without some other type of bonus there will very little incentive to going into the PrC's. !st level magic missile or cure light wounds will be pretty weak by seventh level. At that point characters may well feel spellcasting is...
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    PrC need crunch inspiration

    As I said it was preliminary, I just used most of the abilities of a cavalier. I was thinking to try and get something down and then work from there. I'm not a fan of the Lion's Roar as written, but it could be neat as a battlecry type thing, with a more mundane effect. The Deadly...
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    PrC need crunch inspiration

    I have written some prelim crunch. here goes--the quick version... Requirements: BAB:+8 Skills: Handle Animal 8 ranks, Ride 10 Ranks Feats: Mounted Combat, Ride-by Attack, Spirited Charge, and Mounted Archery BAB: Full Saves: Good Fort, Bad Reflex, Will 1 Lion Mount, Ride Bonus +2, Lion's...
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    PrC need crunch inspiration

    Okay, here's the Lion Mount progression I'm thinking about using. Level HD Natural AC Strength Special 1--3 2 4 1 Fast Movement +10, Evasion 4--6 4 6 2 Improved Natural Attack (Claw) 7--9 6 8 3 Fast Movement +10, Multiattack 10 8 10 4 Improved Natural Attack (Bite) I'm also thinking the...
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    PrC need crunch inspiration

    I think it should probably remain one creature type so that it is always the same creature, noting the two are bonded and all. I was thinking that these particualr lion's would be like thoroughbreds resulting in a higher con score and maybe some increased speed, just like a warhorse gets a +2 to...
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    PrC need crunch inspiration

    Okay IMC, there is a arthurian cultured kingdom known as Hundyr. The country has been at war with its aggressive neighbor Nether for many years. Though the Netherians have much larger numbers in thier army they have been forced into a stalemate by the Lion Riders of the Hundyr. These soldiers...
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    When do we REALLY need house rules? Really?

    Need? Never. I need water, food, oxygen and shelter. But want? I think some of us want the crunchy bits to better reflect our own style of campaigns and play. My house rules (not including races/prestige classes/etc.) is only a couple of pages long and reflects changes I felt added a unique...
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    Sneak attack/skirmish/etc: How often?

    What was posted earlier regarding skirmish is true, movement over ten feet prevents using a full attack but the bounding assault feat would allow two attacks. Its also important to remember that skirmish only applies to attacks on the characters turn i.e. No moving around and making cool AoO. I...
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    Help with a magic item

    I want to make a magic item that gives a character the Hustle ability (psionic ability) and +10 feet of movement. We don't use psionics but for effects we use them as a base when nothing better exists so for all intents and purposes treat it as a spell. The magic item should give the character...
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    Sceadu-Vanqyr -- a warrior PrC

    Well there SR is essentially supposed to be effective against secondary casters but not so much primary ones, so it will still do that. I put it up here so I could get some ideas for how to make it better. I'm getting some, so this working. See their primary opponents will be these paladin-esque...
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    Sceadu-Vanqyr -- a warrior PrC

    Yes, I realize it, but with all the stuff available to players I also know how easy it is to get around this... They are supposed to be weak casters. I am thinking of altering thier spell lists to have more duration type spells, things they cast before going into battle, things with duration in...
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    Druid with Sorcerer spellcasting

    I think this would automatically preclude the spontaneous casting Nature's ally stuff, just for simplicity, and becasue your drawback will be spells known now. This will lead to a less-versatile character. I am FAR from a crunch master, but my advice is this, start off weak, and through playtest...
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    Sceadu-Vanqyr -- a warrior PrC

    Actually they do apply the ASF from armor in addition to thier SR...poor odds of succesfully casting a spell... I like your suggestions particularly the stares....hmmm
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    Sceadu-Vanqyr -- a warrior PrC

    Any suggestions? I agree that they seem weak especially in later levels, but I just don't know what else to do with them and I want to shy from the "ooh this is weak, give it bonus feats," thing. Help!? Drexes
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    XP/Leveling Up Variants?

    I use the following system IMC and it works really well. I still use CR experience but this system gives a nice nod to pur roleplay sessions as well. I tried and I think succeeded to encourage role-playing with a new session experience point system. It’s a little complicated, but instead of...
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    Sceadu-Vanqyr -- a warrior PrC

    We may have to agree to disagree here. I don't think making an equal level caster roll a 4 (without feats) to overcome your spell resistance is all that powerful. Normal levels of spell resistance (which make the roll roughly 50/50) are much more powerful. The difference between a 20% failure...
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    Sceadu-Vanqyr -- a warrior PrC

    Spell Resistance 12 at 8th level is not all that special. By comparison a drow with six levels has a 17 spell resistance, so I don't think its unbalancing. Balancing a race to a class is wrong I know but here, A 13th level monk would have SR 23 while a sceadu-vanqyr with 13 levels (going in at...
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    Sceadu-Vanqyr -- a warrior PrC

    SCEADU-VANQYR The Sceadu-Vanqyrs are an organization of dark knights in service of King Lucien Drake of Tarinia. They are, on the whole, great warriors and loyal to a fault. Their tactics are merciless and brutal. For a quarter of a century they have been at constant war with the Divinates of...
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    Obsydia's Races Overview + Dweller, Fey, Fianna Updated (7/13/2006)

    The Groth Groth Racial Entry: Groth General Description: Groth are the indigenous race of the northern and central Durak Plains of what is now southern Nether. They are savage and brutal and most cultures consider them barbaric. Personality: Groth admire strength and cunning. Their society is...
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