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    Opinions on the Ninja?

    My problem with the Ghost Step ability I think also has to do with playing the ninja at lower level. Yeah, its a cool ability and almost gauranteed Sudden Strike, but its how often you get to use it that makes it pretty limited. Maybe its a fault of our sessions that we tend to have several...
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    New Prestige Class - The Combat Sniper

    I like it. Just a couple comments. Your bonus feat selection. I always like having options available like this. But Improved Critical probably doesn't need to be on there. It doesnt stack with keen effects, and you get that at first level anyway(unless you intend it to, in which case specify...
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    What DO you DO for... Fighters?

    Like Paraxis, I have no problem granting additional class skills and points in place of armor for a character who has a specific type of fighter in mind. For example, the player who wants a Desert Nomad type can trade off his heavier armor for maybe Survival, Spot, and whatever else he can...
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    Replacing the Ranger's Favoured Enemy

    Complete Warrior has a No Spells ranger variation. Perhaps those abilities could replace the favored enemy instead of giving up spells.
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    Opinions on the Ninja?

    I played one for a couple sessions around level 4 or 5, but ended up dissapointed. In combat, he was fairly useless because flanking doesn't help you with Sudden Strike, and because of that and lack of the rogue's uncanny dodge, melee probably isnt your best option. I was planning for Shuriken...
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    A simple, brilliant fix for the Monk

    Great topic here. Monk is definately one of my favorite classes. Lots of intriguing ideas being tossed around. But I'm not sure it needs quite as big a power boost as is being suggested. What about something a little smaller, like simply granting the monk Weapon Finesse for his unarmed strikes...
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    "Metadesign Principles of D&D"

    The Anti-anti-anti-etc bits remind me of something I try to keep in mind, and speaks to such a meta-principle. There is no overall "best" but things often function kinda like Rock-Paper-Scisors. Take class power levels for example. Mage beats Fighter, Fighter beats Monk, Monk beats Mage. Sure...
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    Best way to cope with less than 4 players?

    Personally, I hate running more than one PC at a time. I have enough trouble really getting into character with 1, much less trying to bounce between 2. As a DM, I dont like running party NPCs either. Its just more work for me, and we all know DMs do enough. Plus players tend to look to the NPC...
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    Player's Handbook 2 in play

    The only book I felt confident enough to pre-order. Thankfully, I wasn't dissapointed. There's lots of excellent stuff in there. Pretty much all of the mechanic stuff in the book was great, even if I don't plan to use it personally. My only major compaint is that the first half of the book was...
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    Stats for Polearms?

    I prefer to go with existing weapons unless its something completely new with no compairison. Call it what you want, but we'll use existing weapon stats. For the weapon you linked to, I'd just use Halberd stats(because the wiki definition you linked doesnt appear to have significant reach) and...
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    Do you use miniatures/tokens in your D&D game?

    We have some prepainted minis but we'll just as often use spare dice, sticky notes, etc. to represent stuff. We very very rarely do without tokens of some kind, even if its just a pad of graph paper with marks on it.
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    Powerful build and feats...

    The text for Large feats in Races of Stone(such as Fling Ally) states: "size Large or larger(Goliaths qualify by virtue of their powerful build racial trait)" Is that merely a special circumstance with feats listed? The way it's in parenthesis, and not a seperate alternate prerequisite...
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    Starting Gold

    I don't have my DMG at the moment, but the PHB2 has reproduced both the NPC and PC wealth tables in an easy to find place. Right in the back with the Quick character creation appendix on page 215. Handily, thats the same place they provide suggestions for quick equipment purchasing.
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    Duskblade Arcane Channeling

    Thanks for the input. Another question. Assuming the Arcane Channeling attack misses, does the touch spell remain charged as normal? The full round Arcane channel specifically states the spell is used after the action. The standard action version does not say either way, but I'm inclined to...
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    Duskblade Arcane Channeling

    For the sake of metamagic feats such as maximize or empower. Normally spontanious metamagic use boosts the casting time to a full-round action. Arcane Channeling combines a spell cast with a melee attack as a standard action. The ability also states that the spell must have a casting time of 1...
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    All kinds of maps

    For our world/regional maps, I'm normally the cartographer, so I usually take an interresting landmass from a real map and use that as the basic shape. From there, I toss up landforms, water bodies, and cities where I feel. For our current campaign, I traced out Europe as best I could from...
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    Where do YOU steal your names from?

    I've got oodles of old Star Trek:Customizeable Card Game cards. Many of the characters are just random extra's that got a name attatched to them for the sake of the game, or characters that were in a single episode only. So I steal most of my names from those. Its kinda handy too because...
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    Episodic play / beginning sessions In Media Res

    If I ever run a campaign again, that's basically what I was planning to do. Ahead of time I'd tell them where they are and why they're there, then let them work their character into it. Nothing overly detailed, but enough to give them a hint of the type of campaign(or at least starting session)...
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    Coup de Gras question.

    SRD(under "helpless defenders" in combat modifiers by the way): Nothing in there says anything about making an attack. Sure it's implied, tho it definately says nothing about an attack roll. By the letter of the rules, I wouldn't allow power attack with it simply because there is no attack...
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    D&D - historical or fantastic?

    I like D&D to be fantasy, but with enough similarities to historical examples that its easy to understand and relate to. Even if there are way to many guilds, nobles, coins, freedoms, etc. to be realistical from a more historical stand point, the way they operate and interact is familiar enough...
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