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  1. jlhorner1974

    D&D 3.x [3.5e] Making stabilizing a Fort save

    I wonder why they did this in d20 Modern... The mechanic makes logical sense for sure -- much more than a flat 10% chance. And I don't mind at all that it benefits healthier characters more than weaker ones. A Wizard may only have a 5% chance of making it, while a high-Con fighter may have...
  2. jlhorner1974

    D&D 3.x [3.5] Sacred Fist

    Why would you automatically bypass Epic at 22 Wisdom?
  3. jlhorner1974

    D&D 3.x [3.5] Sacred Fist

    Cold Iron? Great idea, excellent... I am SO stealing this...
  4. jlhorner1974

    D&D 3.x [3.5] Sacred Fist

    I misspoke a little. The Monk reduces the flurry penalty to -1 at Level 5, and to 0 at Level 9. Then a second extra attack is given at Level 11. I suggest you use the first two, and not give the second extra attack that the monk has. So I would reduce the flurry penalty to -1 at level 5, and...
  5. jlhorner1974

    D&D 3.x OA Shaman 3.5 + customization question

    I appreciate your opinion, and I don't want to sound rude, but the kind of small change you suggested isn't what I was looking to do. The Shaman already gets Improved Unarmed Strike at 1st level, but trading Cha bonus to all saves (a pretty hefty ability) for a measly d4 or d6 damage? What's...
  6. jlhorner1974

    D&D 3.x OA Shaman 3.5 + customization question

    Here's a question for all of you game balance gurus out there. I am looking to play a shaman NPC in a new 3.5 campaign. Probably, not a lot has to be done to update this class for 3.5. But I think the animal companion at 1st level should probably work like that of a druid. I would also like...
  7. jlhorner1974

    D&D 3.x [3.5] Sacred Fist

    Sacred Fist is one of my favorite classes. Yes, I think Puissant Fists should be changed to a monk-like bypassing of DR. Without DotF in front of me, I would say DR/magic at 1st level, DR/good or evil at 5th and DR/adamantine at 9th level. As for unarmed damage, Sacred Fist had its own chart...
  8. jlhorner1974

    Variant Rules

    Another popular variant on the method Crothian uses is to leave things "open-ended". It's been discussed on the boards before. On a natural 20 [amazing success], treat it as a 20, but roll again and add the result of the die. Keep rolling and adding if the player continues to roll 20s. For...
  9. jlhorner1974

    NC GAME DAY II (Aug 23): Man, was that fun or what?!

    Thanks, NCSUCodeMonkey.. Barbarians are just not my style. I can work with anything else. I like to roleplay my characters, and I just can't get into a barbarian, for some reason.
  10. jlhorner1974

    NC GAME DAY II (Aug 23): Man, was that fun or what?!

    You can make one for me also, as long as it isn't a barbarian.
  11. jlhorner1974

    Gotta get this off my chest...

    Ooops. Missed earlier post. I actually either let all players choose one "favored class" for their character, or just ignore the XP penalty altogether. The multiclassing system already balances things out well enough, and the other 3.5 class revisions help to avoid some of the "class...
  12. jlhorner1974

    Wal-Mart Shipped 3.5 Today [Merged]

    "Trade Cloth" is a term used by the book/publishing industry. It means the same as hardcover/hardback. (I used to work at a bookstore.)
  13. jlhorner1974

    Sacred Fist for 3.5

    I too am interested in updating Sacred Fist for 3.5E. Clearly it will need quite a bit of work. Previously, the puissant fists and no shadow blows abilities were a staple of the class. Since it scaled up as you gained levels in the PrC, and because of the tiered DR system, eventually you...
  14. jlhorner1974

    NC GAME DAY II (Aug 23): Man, was that fun or what?!

    Thanks, Rel. I don't think my wife will be able to attend. By the way, I created my own Challenge of Champions-style adventure for my previous D&D campaign. For those who have never played one, it's sort of like a D&D-themed Olympics of puzzle solving and brain teasers. Since all of the...
  15. jlhorner1974

    Martial Arts Feats from Dragon 309

    In Issue 309 of Dragon magazine, they mention how to build your own Martial Arts styles and mastery abilities. In the article, they mention new feats called "Flying Dragon Kick" and "Ten Ox Stomp" that are supposed to be new. I can't find descriptions of them anywhere. Does anyone know...
  16. jlhorner1974

    NC GAME DAY II (Aug 23): Man, was that fun or what?!

    I would be interested in FR...
  17. jlhorner1974

    NC GAME DAY II (Aug 23): Man, was that fun or what?!

    I would be interested in attending NC game day... Also, for those who are browsing this thread, I am searching for players for a new D&D 3(.5) campaign. We encourage anyone who is 20+ to respond. Women and newbies are welcome (And encouraged to apply)!! If you are interested, or know someone...
  18. jlhorner1974

    ENWorld women

    Sorry, this is slightly OT from the rest of the thread. I posted in the "Gamers Seeking Gamers" forum already, but I thought I would cross-post here (even though I am a guy). I have played with about a half-dozen women over the years, and in my experience, it is much more fun to roleplay with...
  19. jlhorner1974

    new rule on making magical items(no xp loss)

    As Dreamchaser said, there has to be some balancing factor. If creating items were skill based, what will prevent some character from mass-producing 50 or 100 Vorpal Swords once he has invested the skill points to learn how? If a wizard is going to take Craft Rod/Wand/Ring/Staff/Wondrous to...
  20. jlhorner1974

    Fly spell and anitmagic field(help me beat a friggin dead horse yet again!!!!)

    I agree with Hypersmurf. Dispel Magic = ends spell early (basically reduces remaining duration to 0) -- all "when spell ends" effects happen immediately Anti-Magic Field = does not change spell duration, only suppresses all spell effects while the Anti-Magic Field lasts If the duration of...
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