Search results

  1. R

    Should the Greatsword be d12?

    This looks like an interesting thread and all, but I have been rather wondering why you haven't been basing the analysis on average damage per round. That is, instead of dealing with raw average weapon damage per hit, just take that number and multiply it by the hit chance per round against a...
  2. R

    1/2 Orc - A new page for an old race

    All: Nice info. Will be checking out the other half-orcs. erik: This half-orc is not mine, at core it is arcady’s. I just liked the approach so much I wanted to see it finished, and have given it a nudge. Nivenus: I did add the racial trait Cunning Leader, and will discuss it now...
  3. R

    New Race for Review - Minotaur (civilized)

    A few quick notes: Dragonlance: The novels I am looking for (all by Richard Knaak)-- Kaz the Minotaur (sequel to the Huma novel, and #4 in its series, as I recall) Blood Night Blood Tides Blood Empire The last three comprise the Minotaur War trilogy. (I’ve given up searching my...
  4. R

    1/2 Orc - A new page for an old race

    The following is based on concepts and material by Arcady. This post sets up a structure like the PH descriptions and converts existing racial powers from the MM into PC (Player Character) format. Aside from the powers, crunchy additions to the original discussion are underlined. The...
  5. R

    New Race for Review - Minotaur (civilized)

    Stances: Thanks so much! I guess I was so focused on feats, I stopped looking under powers. (*Double D’oh*) (*kicks self*) :o Anyhow, what I thought about stances was wrong, so the word “stance” in my feat ideas should be replaced. Seems to affect Sundering Strike, Giant’s Throw, and...
  6. R

    New Race for Review - Minotaur (civilized)

    On ‘old” Horn Slash: Good points on system break. Sometimes it takes me awhile to inch up the learning curve, but things are getting sorted. The new feat is getting closer to 4e. Monster weapon proficiency: Hmm…Thought I saw a loose +1 bonus in the MM minotaur write-up a couple days ago...
  7. R

    New Race for Review - Minotaur (civilized)

    Updates to 7/15/late night: On Ferocity: Oh. Yes, of course. Losing Ferocity is definitely in line with civilized minotaurs. (*D’oh*). :o (At this point I will repeat the request for the “Minotaur, Civilized” heading. I need it to keep the types straight. Others might find it useful as...
  8. R

    Whats the best race?

    Thanee: Opinion here favors two Dragonborn paladins and four elven strikers as a dream strike team.
  9. R

    New Race for Review - Minotaur (civilized)

    “New” Old Business Giant’s Throw, Risi: Haven’t been there yet. As long as the critter is a monstrous humanoid, tops 7 feet or so, and has a torso on steroids and arms to match, it’s probably a decent fit. If the critter is giant-related, it’s an even better fit. While you are free to adapt...
  10. R

    New Race for Review - Minotaur (civilized)

    On Ferocity: I guess we differ on this one then. I would have left it as a racial trait for consistency with the MM write-up, in full knowledge that it would rarely impact the game. Balance-wise it’s insignificant. In play, it’s notable and exciting on the rare occasions it has some effect, so...
  11. R

    New Race for Review - Minotaur (civilized)

    Giant's Throw and Tipping Short break in the action. Had some thoughts about what I'd like to do if I played a minotaur, and finished with a couple feat ideas: Giant’s Throw (Paragon) Prerequisites: Minotaur, Str 17, Dex 15. Effect: You are a specialized hurler. If you use a movement...
  12. R

    Mounted Paragon Paths & Mounted Feats

    Looks like some good starting points here. Mounted combat is a challenge because it needs more rule support than feats alone can provide. 4e seems generally OK with mounted melee, but may come up short on mounted skirmishers. Rather than comment directly on your material at this...
  13. R

    Power Specific Feats, critique, ideas

    I’ll try to get up to speed in one post, then ease off a bit. First, I like the mix of ideas in general. Energy Admixture/Energy Substitution/Energy Gestalt/ Energy Specialization: This group whispers Paragon Path to me, too. Perhaps it gives away too much to put all of these powers out on...
  14. R

    New Race for Review - Minotaur (civilized)

    Initial reactions on New Text: Looks really good! Like the Ecology and Cultural stuff a lot. Gore Proficiency #2: Should be Gore Focus. ((Minor editing, examples from Physiology text: *“and bestial to” sounds like it describes a behavior—maybe “and appear bestial to” * you might...
  15. R

    New Race for Review - Minotaur (civilized)

    All: Great exchanges. Self: I promise to keep things shorter in future. Verision: You are doing great on the gore discussion. You have points, you put them well, and Khaalis said everything I would have vis your comments to me. Above and beyond the call, dude. Notes to Khaalis...
  16. R

    How could earlier edition druid spells be converted?

    Exciting post! I took a look at the class history, to see how the druid has changed over time. While 4e is a new animal, just trying to convert 3.5 spells will IMO not fully exploit either the traditional treatments of the class or all the new tools and approaches we have to play with...
  17. R

    New Race for Review - Minotaur (civilized)

    Read and enjoyed the write-up. Just a few notes about the updates (I was a little slow getting off the bulk piece, so please bear with...) Mighty Blow: In my experience, assuming that an attribute limit is any sort of balancer is nothing but trouble. A power that is broken at Str 10 will...
  18. R

    Collected Core Handbook Errata

    More on Equipment p222. Equipment Table Here is a list of unanswered equipment questions from the table on p222. 1. Backpack (empty): How much does it hold (in volume and weight)? 2. Flint & Steel: What type of action is used to light a fire or a torch in combat? Is there a...
  19. R

    What to you do for attributes

    An Interesting House Rule Attributes are determined by their modifier total, as follows: The DM picks the number of modifier bonuses each player has (for example, +5). This is the sum of the attribute modifier bonuses for the six basic attributes (the PH suggests a range of +4 to +8 -- the...
  20. R

    Collected Core Handbook Errata

    DMG Action Example p42, col 2, para 2, DC 20 Seems to be a math error here--the DC should be 19, not 20. base 15 + 4 (for half level) = 19 If the printed text was intentional, it both rounds off against the players and displays sloppy math. Both of these are unfortunate precedents to...
Top