Search results

  1. G

    A risky Idea for balancing guns?

    I think that the problem is that the game system doesn't model bullets very well. They should do about the same as an arrow, depending on the caliber, but penetrate much better. On the other hand, full armor was invented to stop hand cannon balls. The view of the full plate mail knight comes...
  2. G

    Working on genres to apply for multiple tech levels

    Don't get me wrong, I think that there are a lot of directions that things can go but I plan on leaving that mostly to the discretion of the GM. They would know how their gaming group would deal with religion in gaming better then I would. I don't even focus on religion in the game system...
  3. G

    Working on genres to apply for multiple tech levels

    That sounds like the makings of an interesting campaign, however that is a bit too specific for a genre. I think that you are right about some of those points. I was thinking of some of that during the cyber age but then you would end up with a split going into the Fusion age. Those that are...
  4. G

    GURPS with Armor Class and no Dodge

    What you want is the Hero System. It is an excellent point buy system. I think that it uses the dice mechanic that you are looking for. It has been a while. Go check it out. There is also the Fusion system which is a variant rules lite version of the Hero system.
  5. G

    Working on genres to apply for multiple tech levels

    I am working on a list of campaign sets for future tech levels. I have already defined the tech levels in general and worked up the basic technology of each tech level. Now I am working on different "flavors" to each tech level. For instance: Post-Apocalyptic. This would apply to any tech...
  6. G

    GURPS with Armor Class and no Dodge

    If you want an abstract combat system I would start with another game system. Figure out what you like about GURPS and find another system that also has that but is more abstract. The entire point of GURPS is the focus on details. You are picking one of the most detailed games to make abstract...
  7. G

    Steampunk Help

    The idea I had for steam power was to add the basic water to basic fire. That would generate the steam. I was also thinking about having a middle ground between basic and compressed element. I like the idea of quicksilver. The actual brass and other materials would be dependent on the...
  8. G

    Steampunk Help

    I am working on an idea for steam punk magic in my game system called Technomancy. Basically it would be a form of enchantment that allows you to create strange mechanical devices that don't really make sense under science. The idea that I had was to have several interesting components and let...
  9. G

    need help with Alchemical Juicer

    As always it is for Nexus D20. I was thinking of having a campaign set where all magical powers required a potion to kickstart thrm for a scene. Maybe set it in the Victorian era.
  10. G

    need help with Alchemical Juicer

    I am working on an idea of a person that uses alchemy to become temporarily augmented, sort of a temporary super soldier. I need name for them at lower tech. Juicer doesn't sound right. Any ideas you guys have about please tell me. Also use the idea if you want to.
  11. G

    Prima System - Core Mechanic discussion.

    I think the most important thing is that you refer to the GM in this game as the Prima Donna!
  12. G

    Prima System - Core Mechanic discussion.

    I think the most important thing is that you refer to the GM in this game as the Prima Donna!
  13. G

    Sailing Ship Scales

    I'm still working on my sailing ship rules for Nexus d20. One of the things that I want to include is an image of different ships of different scales. Kind of like the scale comparisons in the basic rules of most games but of ships instead of creatures. This way players and GMs will have a sense...
  14. G

    Alt D20 Attribute system

    Thanks bone naga! I'm glad that it is working out. On generating ability scores I tend to use a +12 system. You can make it higher or lower depending on how powerful you want your characters to be. Take the +12 and spread it out among the stats. If you lower one stat below 10 then you get more...
  15. G

    Update on Nexus D20

    Okay I have new PDFs for my Nexus D20 game system. It started out as some D20 house rules and it has evolved into a universal RPG system. I've got the core rules and the Shield Ages up right now. I am working currently on details for ships. It will eventually span from Neolithic Age to the Star...
  16. G

    Need help with ships

    I am working on the different tech levels for my system. Currently I am trying to figure out the ships of specific tech levels. My research has given me this so far but I am having a hard time finding out the right information for the last tech level (the computer I am using has sort of a net...
  17. G

    Alt D20 Attribute system

    The TN depends on the actions that you are attempting. I have a series of skill ranks that give you +4 to your skill each rank. Each skill rank represents real world levels of skill such as basic, trained, focused, and mastery. Something that is easy for someone who is focused on that skill will...
  18. G

    Concept for a personality system

    Sorry it took me so long to replay. The phone app for this site wasn't letting me see my notifications. Yes it is for a generic game but it didn't pan out. I came up with a different idea that I think will do something similar but work even better. I really like flaws in games but most of the...
  19. G

    Alt D20 Attribute system

    Actually the skill system I use has Target Numbers that go up to 40 and 50 but for skill checks that only a master should be able to make. It has critical success and failure and all the action built into a single roll per action (but that is a different system). On the other hand PCs start...
  20. G

    Concept for a personality system

    It is for a sort of D20 modern/universal type game system. It could not replace role play. The idea is in the same vein as Nature and Demeanor from World of Darkness. However I think this one has the potential to work better since it encourages the player to have their character evolve. As for...
Top