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    E6: The Game Inside D&D

    Come to think of it, feats will be far more valueable in a low levelled campaign setting like this as well... a barbarian will pretty much need extra rage; the +2 from weapon spec. could actually do some significant difference when monsters don't have 500+ hp; bards gaining +4 musics per day is...
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    New feats (considered for E6)

    Interesting, any idea on something similar for petrification?
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    New feats (considered for E6)

    This is a feat I consider useful for encouraging rogue to take that last level, instead of multiclassing rogue5/whatever1 Special Ability [General, Epic] Prerequisite: Rogue6 Benefit: You can learn one rogue special ability. Special: This feat may be taken only once.
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    E6: The Game Inside D&D

    Word! :p No, but seriously, I agree actually. Saving the fighter because of his name is rather silly, and the fact of the matter is that any character that heavily depends on bonus feats (fighter, and psychic warrior to a lesser extent) will be significantly hampered in E6. For the fighter the...
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    New feats (considered for E6)

    In the interest of giving fighters something since their feats are less special in E6, may I suggest something along the lines of... Tactical Adept [General] Prerequisites: Fighter6; Improved Disarm, Improved Trip or Improved feint Benefit: The bonus on trip, feint and disarm attempt...
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    New feats (considered for E6)

    Exactly, the practiced feats are meant to help multiclassed casters/psions to keep up their damage and such... Good feats for fighter-mages though... Wouldn't really break E6 IMO, because even though the 2nd level sorcerer can cast her spells at CL 6, she's still stuck with first level spells...
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    E6: The Game Inside D&D

    If using the favoured enemy feat from UA generics, I'd suggest putting a cap on how big a favoured bonus can become, otherwise you could have silly rangers running around with +40 something :D
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    New feats (considered for E6)

    Practiced Spellcaster appears in at least two books (Complete divine and complete arcane), but perhaps a few more that I don't know of... Practiced Manifester is in complete psionic..
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    New feats (considered for E6)

    Furthermore it is not really needed, as practiced spellcaster and practiced manifester gives +4
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    E6: The Game Inside D&D

    The easiest way to fix that (and to fix fighter in general) would be to give the fighter something that is not feats at the dead levels he has (in e6, that would be levels 3 and 5)... Edit: Or, to scrap fighter and use warblade :D
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    E6: The Game Inside D&D

    This rules are great, I'm gonna try to get my people to try them, at E8 though... Would be interesting to try and create the fellowship of the ring using these rules...
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    E6: The Game Inside D&D

    A question: How do you handle Tome of Battle in this system? The reason for asking this is, while the sorcerer can take extra spell and extra slot to gain an ever-increasing number of options and can use these a lot of times, the martial adepts are stuck with their total number of manoeuvres...
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    Spirit Binders (Tome of Magic variants) - updated TWICE 12/25

    I had an idea based of this variant, combining binding with martial manoeuvres. I hope you don't mind me posting this class idea in this thread, and if you wish I shall remove it and put it in a separate thread... Anyway, here goes... Animal Rager (better name needed) Requirements Feats...
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    Spirit Binders (Tome of Magic variants) - updated TWICE 12/25

    It seems like the elemental spirits lack taboos... or am I missing something?
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