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    An Essay to Wizards of the Coast

    4e multiclasses using feats. The system might not be to your liking, but you can't really say 4e doesn't have multiclassing. And then there's the hybrid classing that came out later. Althought that resembles 2e's multiclassing rather than 3e's.
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    D&D 3.x 5E solve me this: 3Es and 4Es biggest problem

    No. It's a way of saying that everything you buy would work with everything you've already bought. It's saying that you can play a Swordmage in non-FR or an Artificer in non-Eberron even though those two classes came out in those setting books.
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    An Essay to Wizards of the Coast

    Yeah, I guess this is what it boils down to. Some people wants to be able to trade all their combat competence for non-combat advantages and 4e doesn't let them. 4e characters, unless you totally dump their attack stat, always have a relatively high level of minimum combat competence.
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    An Essay to Wizards of the Coast

    But it's entirely possible that somebody somewhere would want to play such a sidekick character. It's not my cup of tea but it may appeal to someone. Now, my beef is that if someone end up with a sidekick character, it should be because they chose to, not because some newbie blundered into it...
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    Class Balance - why?

    Honestly? It's so you can deal with whatever the DM throws at you. Sure, some DMs would look at your party and avoid throwing stuff at you that your party can't deal with, but some DMs won't. Now, you might go about solving some of those problems with "creative" solutions that doesn't rely on...
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    Class Balance - why?

    As long as you have abilities restricted by class, you're gonna need a certain combination of classes or builds of classes in order to have access to all those abilities.
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    D&D 3.x 5E solve me this: 3Es and 4Es biggest problem

    The math is quite simple. Players and DMs buy rulebooks. Only DMs buy adventures and setting material. Heck, a lot of DMs ban their players from buying adventures and setting stuff.
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    Class Balance - why?

    Wizards also have scribe scroll for rarely used utility spells. Of course, the DM can restrict access to new spells so the wizard doesn't know every spell in the book. But the wizard can still pick 2 free spells per level and he can pick spells that are useful in a variety of situations...
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    Class Balance - why?

    The problem with 3.x is that there is no situations where the wizard couldn't shine due to the huge variety and quantity of spells he have access to. Telemarketer voice: You have a problem with X, there's a spell for that.
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    Class Balance - why?

    I've highlighted the main problem here. The PC wizard have the ability to deal with the encounter but the rest of the party who have mundane classes are left behind. As a DM, what kind of enemy do you throw up against a party consisting of Superman and Jimmy Olsen? Anything Jimmy could...
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    Making Magic Magical Again?

    I think we should stop pretending that players won't buy and read through the DMG. This goes for both the magic system and magic item lists.
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    D&D 4E Discussion about a Primer on 4e terminology

    The most significant difficulty I see you run into is with the healer. As long as healing abilities are class restricted, you're going to run into class-role linkage. You can't be in a healer role if you got no healer powers.
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    Kill raise dead... dead!

    Joe the fighter gets killed. The player makes Joe the fighter 2.0. What's the difference?
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    Modularity: What Will and Should Be

    Or they can just staple all the previous editions of D&D together, call the monstrosity 5e and tell people to pick and choose what they want to play. :D
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    Lethality: I don't know what I want

    I think something missing from this lethality conversation is the ease to make a new character. Lethality should be inversely proportional to the time it takes to make a new character. If your character dies in less time than it took to create him, then there's a problem.
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    Does anybody else hate the Point Buy Sell Off?

    If you look up his published AD&D stats, the "extremely sickly" Raist has 10 con. Yeah, his constant illness was fluff and characterization.
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    I don't get the dislike of healing surges

    I wonder if the HS/HP issue would be better resolved if they did it instead as an "encounter hp pool" that you fill up from a "daily hp pool".
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    I don't get the dislike of healing surges

    For me, I just tend to look at this HP/HS situation backwards. Your total hp is not the number beneath your hp box, it's your HP+HS. So a fighter with 30 HP and 10 HS really has 105 hp, but it's just that he can only take 30 pts worth of damage in a short time before becoming overwhelmed and...
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    Missed the old D&D computer games?

    You might want to be aware that the programming of the actual game sometimes leaves a lot to be desired (bugs, crashes etc.) and there are fan-made patches available (ie. Co8 for ToEE, various other stuff for Neverwinter) that fixes things up and/or add content to the games. I played ToEE with...
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    Why is it a bad thing to optimise?

    Personally, I'm not a big fan of "chimera" characters either (but mostly due to the need to browse through a bunch of books and not necessarily due to flavour issues), but one should remember that the most powerful characters in 3.x are Druid 20, Cleric 20 and Wizard 20. You can mix in some...
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