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  1. JWO

    D&D 5E (2014) Spell slots, wizards and sorcerers

    I think I was confused because I was looking at this from a Pathfinder/3.5 background. I think I get it now though! Thanks for the help everyone! (and sorry for being dense ¬_¬)
  2. JWO

    D&D 5E (2014) Spell slots, wizards and sorcerers

    Originally I was thinking that wizards memorise their spells in their spell slots but I think that might not be the case. I'm not sure. So originally I was thinking that if a wizard planned on using a more powerful magic missile, they'd have to memorise it in a higher spell slot but am I now...
  3. JWO

    D&D 5E (2014) Spell slots, wizards and sorcerers

    Maybe I'm being a big dummy but I'm still not totally understanding the new spell slot system. Could someone explain it for me in easier terms please? I think I understand how spontaneous casters work but not prepared casters. So sorcerers, bards etc., have their spell slots and they can use...
  4. JWO

    D&D 5E (2014) DMs - How often to wild surge?

    If you have a wild magic sorcerer in your game, how often do you get them to roll on the wild magic table? Also, do you get them to roll or do you roll for them? I was thinking of rolling for them and then just describing the effect after it happens...
  5. JWO

    D&D 5E (2014) PC Alignment, who needs it?

    I got some good, thoughtful responses in this thread: http://www.enworld.org/forum/showthread.php?392213-Removing-alignments
  6. JWO

    D&D 5E (2014) 101 Mercenary missions

    Does anyone know of any good published urban adventure paths/adventures that could fit this? I.e. working for a guild/organisation who gives out missions. Preferably Pathfinder, 3.5 or 4e? I only say that because I'm more familiar with their formats, and I'd prefer something for which I might...
  7. JWO

    D&D 5E (2014) Why I'm grateful for our current magic item system.

    I was really disappointed at first when I realised how rare they'd made magic items in 5th, but now I love it! I think it puts a lot more focus on the characters rather than what toys they have and makes magic items a lot more special when they do turn up. Could it not just be a case of simpler...
  8. JWO

    D&D 5E (2014) I Failed My Kobayashi Maru Scenario

    You could try introducing a new sentient humanoid to haunt them from the shadows for a bit, stealing mundane personal belongings and just generally being a pest, eventually somehow joining them once its annoyed them enough! It could offer its services in exchange for its life or something!
  9. JWO

    D&D 5E (2014) Class Ability Cards?

    I'm running a game tomorrow, mostly for new players, so I've made cheat sheets for all of their characters (all pregens), that have all of their class abilities on them. Luckily I have a PDF on my work computer so I was able to do it all on my down time. It would be really nice if they released...
  10. JWO

    D&D 5E (2014) I Failed My Kobayashi Maru Scenario

    Definitely a shame, even the dice were trying to stop you! :) Just learn for next time I guess and enjoy the fact that your kids are sophisticated roleplayers who don't just want to go around hacking and slashing!
  11. JWO

    D&D 5E (2014) DMs option: Intelligence for Initiative

    I can't believe I never figured this out! Dex for initiative checks makes so much sense now! :D
  12. JWO

    D&D 5E (2014) 101 Mercenary missions

    Well you've made a pretty big contribution towards getting there! :D
  13. JWO

    Wooden DM Screen & Dice Tower

    I'm not really a fan of dice towers myself (I just prefer rolling dice normally), but I like that they've put two sets of openings in theirs; one for the DM and one for the players!
  14. JWO

    D&D 5E (2014) 101 Mercenary missions

    It's not necessarily for my own game that I started this thread (any ideas I can poach are just an added bonus) so any and all ideas that fit in with the feel of a mercenary guild are valid :) So those are 14 to 18. Anyone got a number 19?
  15. JWO

    D&D 5E (2014) 101 Mercenary missions

    That's up to you! I was just hoping for anyone with ideas for any mercenary missions to make suggestions. The guild in my game has around 100 members who come and go but they're not really organised enough to go on any large scale campaigns so they tend to just hire out for smaller missions...
  16. JWO

    D&D 5E (2014) 101 Mercenary missions

    ***EDIT - I don't necessarily just want ideas for my own game in here. The plan was to produce a resource of ideas for any game so any ideas for missions a mercenary guild might take on will work!*** So I'm going to be DMing an adventure next week where the premise is that the players are all...
  17. JWO

    D&D 5E (2014) What does a Kraken look like?

    Here's a silly picture I drew of a kraken a couple of years ago (happy to say that my skills have come on a long way since then): http://westoram.wordpress.com/2012/12/10/the-mighty-kraken/
  18. JWO

    D&D 5E (2014) I Am One of the Few Who Plays D&D in Japan

    I went to the Stag and Hounds once (admittedly a while ago), but all the games were either totally full or just random one-shots and I'd rather get involved with something long-term. I keep an eye on the FB group to see what's going on but there hasn't really been anything that's grabbed me. I...
  19. JWO

    D&D 5E (2014) I Am One of the Few Who Plays D&D in Japan

    I think a lot of it is about right place, right time as well! I've been in Bristol in the UK for almost 4 years since leaving Japan and I've only found one RPG campaign (Pathfinder) in that time that really stuck, and even then it wasn't a perfect fit. I've played a few games here and there with...
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