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    Gate Pass Gazette Artificer improvements: a revised homebrew approach

    As I was looking at this more, another thing that seems really odd is that the class has a whole bunch of features related to alchemy... but they are not (unless you choose it) proficient with the alchemist's kit. I was going to say that tactical chemistry should further specify that you have to...
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    Gate Pass Gazette Artificer improvements: a revised homebrew approach

    With the weight, the only thing I'd have to say about that is that if it doesn't hurt anyone, what does it add? And if it doesn't add anything... Why bother? It's just another pointless thing to keep track of for no reason. If they're all just 1 lb, it's much less to think about and, if you are...
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    Gate Pass Gazette Artificer improvements: a revised homebrew approach

    My goal was to keep what people like and make something that everyone else also likes. I admit that none of the archetypes really speak to me, so I haven't spent as much time looking at them. Might have to change that eventually. This isn't to say they aren't cool, they just aren't ones I see...
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    Gate Pass Gazette Artificer improvements: a revised homebrew approach

    The basics of the artificer class are actually pretty great and I think I have given off the wrong impression when I say I was disappointed in it, so I wanted to put my money where my mouth is and offer a handful of improvements to the class for your consideration. These address a few key areas...
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    Gate Pass Gazette What content do y'all want from Gate Pass Gazette?

    I think it's really a compliment to LU as a whole that the debate is about the capstone. It stands out because so many of the others are so good whereas in O5e they are often quite awful (IMO). It's the relative balance between classes that is what people (or at least myself) are concerned...
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    Gate Pass Gazette What content do y'all want from Gate Pass Gazette?

    It is possible, of course, and clearly there are people that like it. But I've been playing (and complaining about) an O5e artificer for a year or so now and while there are some things that LU gets better, it's not nearly as amazing (and thematically appropriate) as what PF2e accomplished...
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    Gate Pass Gazette What content do y'all want from Gate Pass Gazette?

    I like the core concept, don't get me wrong. And the archetypes are fine, even if none of them really scream artificer to me (part of the reason I don't want to play one is there aren't any archetypes I like). But the capstone feature is just so bad by comparison to the other classes. The...
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    Gate Pass Gazette What content do y'all want from Gate Pass Gazette?

    In future issues, I'd like to see an improved artificer I actually want to play. I gotta say that it was a real downer (compared to all the clear wins in the base rules) and does not inspire confidence in future issues. It felt like the test period was rushed and could have been much improved...
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    Gate Pass Gazette Playtest the ARTIFICER (Kickstarter backers only)

    I think really the issue is that the fixed up (some of) the issues with the class as it was, but the class as it was wasn't great. Not sure what the point of a playtest was if they're just going to stick with it anyway.
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    Gate Pass Gazette Playtest the ARTIFICER (Kickstarter backers only)

    Now that the finalized version is out, it looks like there are only minor changes, so it is, unfortunately, still a dud for me. From a formatting perspective, seems odd to have the laboratory feature lumped in at the end of the spell list. The construct capstone feature is okay, but it's...
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    Gate Pass Gazette Playtest the ARTIFICER (Kickstarter backers only)

    Overall, I really like the core artificer class in LU, but I find the archetypes to all be pretty lackluster and, unfortunately, that means there's not much reason for me to want to play an artificer. I'll get to that in a minute, but for the core class I do think there's a bit of a problem in...
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    Level Up (A5E) Why does a noble have a +1 STR

    Yeah but D&D isn't the real world and we don't have to follow the same logic :)
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    Level Up (A5E) Why does a noble have a +1 STR

    I think the written explanation is really what makes sense. If you're a noble, you live a cushy life where nothing can really threaten or hurt you. Why would you take up adventuring, where your life is constantly in danger? As a friend of mine says, no normal, sane person would take up...
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    Level Up (A5E) Multiclass Extra Attack

    I think the idea is that you need 11 total levels (combined levels) between two classes that would both give you the 11th-level extra attack. So it could be 11 levels of fighter, 11 levels of marshal, or some combination of the two that total 11 levels. With that, a fighter 5/marshal 5 wouldn't...
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    Level Up (A5E) Dedicated Healer

    For better or worse, O5e basically removed any need for a dedicated healer. That's not to say it isn't nice to have one, but almost every class has at least one subclass that grants some sort of healing capability. In one of my current games, we have a divine soul sorcerer and a paladin and that...
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    Level Up (A5E) Question/suggestion for character builder and VTT integration

    That's good enough for me, I know you're busy. Thanks!
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    Level Up (A5E) Question/suggestion for character builder and VTT integration

    I'm guessing work hasn't even really started on these yet, so this is probably more of a suggestion than a question, but given that one of the selling points of LU is that it works with other 5e content, will there be some way of entering in homebrew for the official character builder and/or VTT...
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    Level Up (A5E) Combat Maneuvers Feeling a bit Underpowered?

    I'm just excited to have other things to do than just attack (for non-battlemaster martials).
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    Level Up (A5E) What are "Subtle Changes" in LU?

    It's a fantasy world, so why not just assume (as the rules say you should) that everyone just learns the sign version of a language at the same time they learn the language? The implication is that that's just what everyone does. This then applies to NPCs, too, so it's not like the players are...
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    Level Up (A5E) What A5E rules do you intend to import into an existing 5E campaign?

    We're kinda taking the opposite approach and moving the whole game to LU but with the option to more or less keep your existing race/class if you want (while still adding in some of the skill specialties and things so you don't feel too left out). Aside from the fact that everyone is pretty...
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