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  1. Voi_D_ragon

    D&D 5E (2014) Intelligent monster tactics

    4) Fake walls- I once had my party walk through a corridoer that had fake walls with armoured kobolds waiting behind them. once the whole group was in, they slid their fake walls up (think a sliding door that move vertically) and swarmed them 5) Caltrops, ball bearings & grease: any one of the...
  2. Voi_D_ragon

    D&D 5E (2014) New Ranger Class/Subclasses

    About this, although it's just conjecture since the class' spell list wasn't included in the description, several of the spoilers talked about removing the Hunter's Mark spell from it. Also, there are a few new spells mentioned that should be described but aren't... Maybe I should make an...
  3. Voi_D_ragon

    D&D 5E (2014) New Ranger Class/Subclasses

    First off, I'm not taking the credit for this; I was simply too lazy to create an account on GitPG forums, so I'm linking the post here http://www.giantitp.com/forums/showthread.php?468817-Urban-amp-Survivalist-ranger-archetypes-with-optional-Base-Ranger-Revamp So, do you guys think the class...
  4. Voi_D_ragon

    D&D 5E (2014) Your one hope for D&D?

    A comprehensive guide to running Horror campaigns (particularly of the Lovecraftian Variety)/Dark Fantasy type games, with information on how to scare players and how to add that extra touch of grimdark to your world.
  5. Voi_D_ragon

    D&D 5E (2014) Guts (BERSERK) Build 5e

    No problem, I'm glad to help :D
  6. Voi_D_ragon

    D&D 5E (2014) Guts (BERSERK) Build 5e

    Love this! :D just two things: first, I think his hand cannon should at the very least have the Loading quality, or even take a few rounds to reload. Second, the Berserker's Armor gives no bonus to AC? As magic armor, it should give at least a +1 IMO. Still, great job thinking this up :)
  7. Voi_D_ragon

    D&D 5E (2014) seeking the Logical and Scientific for help with dungeon creation

    What if the dragon is imprisoned there? If I recall correctly, there is a 9th level that encases you in a force field and buries you underground. Another option of that spell is an unbreakable magical slumber, so maybe the ultra Arch-mage of ages past was able to combine the two effects on the...
  8. Voi_D_ragon

    D&D 5E (2014) Basing Casting Stat on archetype & starting Half-Caster progression at 3rd level

    So, I was thinking up a homebrew Inquisitor (still very much WIP), and I thought it would be cool to base your casting stat on the archetype you choose, namely Int for the Investigator (sneaky spy type guy), Cha for the Zealot (fiery orator that uses the masses to support his actions) and Wis...
  9. Voi_D_ragon

    D&D 5E (2014) Wombo Combo! (Party compositions)

    I am currently reading Kaveman26's Cattle Driving Necromancer campaign down at GiTP forums, and I am feeling the growing urge to play an evil campaign. The players in this particular campaign did quite a good job of building all their characters around a concept to keep them from infighting, and...
  10. Voi_D_ragon

    D&D 5E (2014) Adding a line to Dual Wielder feat...

    It would basically be giving any dual-wielder with a fighting style +1 AC, since it would make the TWF fighting style redundant. Also, this way a champion dual wielder could have the equivalent of 3 fighting styles, so I would skip the change.
  11. Voi_D_ragon

    D&D 5E (2014) Moonblade properties: do they stack?

    Just wanted to know how a Moonblade with effects that gave it more than a +3 bonus would work; let me explain. You can get up to a +3 bonus with the runes by rolling on the table; but what if you then roll the property that makes it work as a Defender? The Defender specifically says "you gain a...
  12. Voi_D_ragon

    D&D 5E (2014) Throwing Weapons is Cool! So why is it weak?

    What I don't like is that they're too much of a "fallback option" right now, when it would be cool (not that they should be to make the game better, just rule of cool) if you could, if you so desired, build a PC that focuses exclusively on chucking stuff. (Or we could say a [short] ranged...
  13. Voi_D_ragon

    D&D 5E (2014) Throwing Weapons is Cool! So why is it weak?

    You know, the fact that you mentioned Archery and Sharpshooter got me thinking... what if we made a fighting style for thrown weapons? We would need to specify either that it only applies to thrown melee weapons or that ranged weapons that are thrown cannot be counted towards Archery and...
  14. Voi_D_ragon

    D&D 5E (2014) Throwing Weapons is Cool! So why is it weak?

    Actually, I don't count it becuase the cases where they add damage are: you have an enemy 30ft up and you can't reach him with a hatchet or whatever; you start combat 60 ft away and can't move and attack on the same turn or you move, attack an enemy 20ft away, kill him in one attack and can't...
  15. Voi_D_ragon

    D&D 5E (2014) Throwing Weapons is Cool! So why is it weak?

    Rather than increase their defensive capabilities vs thrown weapons, I think they should have their offensive abilities as weapon throwers boosted (they are not, after all, weapon catchers) so, either more damage with each throw or more throws. Also, consider what the Capn said about them...
  16. Voi_D_ragon

    D&D 5E (2014) Throwing Weapons is Cool! So why is it weak?

    So what is the final verdict on this feat? I'd like to get a definitive version before the thread dies.
  17. Voi_D_ragon

    D&D 5E (2014) Throwing Weapons is Cool! So why is it weak?

    Well, I'm not sure I would be able to make a class based solely on weapon throwing, but if you think you can accomplish that, you start yourself a new thread and I'll totally come and help :D
  18. Voi_D_ragon

    D&D 5E (2014) Throwing Weapons is Cool! So why is it weak?

    What about a subclass (fighter or whatever) that gives you advantages based on the weapon you use, only you don't have to select them, you passively gain them whenever you wield that type of weapon, and each feature gives you something extra for each type. Although we were discussing feats here.
  19. Voi_D_ragon

    D&D 5E (2014) Throwing Weapons is Cool! So why is it weak?

    Ok, so going around the youtube, I found nothing that supported the acrobatic jump-around-killing-people-with-throwing-knives idea I had in my head. So, yeah, I guess the mobility might have to go bye bye. That leaves us at an impasse: while I saw a lot of fast knife throwing, mixed with close...
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