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  1. Voi_D_ragon

    D&D 5E (2014) Throwing Weapons is Cool! So why is it weak?

    Oooh. Oh. Ok, as a Bonus action at any time, I was thinking when you took the Attack action only. Ok, yeah, I dig it, but still not as good if you're dual wielding IMO. Alright, so... The enabler as a houserule would be nice, I don't think it could really be a subclass option becuase there are...
  2. Voi_D_ragon

    D&D 5E (2014) Throwing Weapons is Cool! So why is it weak?

    I think the extra movement should be limited to 1-3 times per turn, otherwise our fighter friend here could move some 130 per turn, provoking no OAs and without dashing. Also, should this be limited to your turn only? Because catching up to someone just to get a knife in the face and have them...
  3. Voi_D_ragon

    D&D 5E (2014) Throwing Weapons is Cool! So why is it weak?

    The second point has slashes and is only one point because I don't know which one of those to use :P. All of those together would be totally broken. Probably should have clarified that.
  4. Voi_D_ragon

    D&D 5E (2014) Throwing Weapons is Cool! So why is it weak?

    Ok, I'm back home, so I can start doing stuff. As for the bonus action thing: sure it would be nice, but what about people dual wielding thrown weapons? that just leaves them with a pile of dust; maybe something more along the lines of whenever you make an attack action and use on thrown...
  5. Voi_D_ragon

    D&D 5E (2014) Throwing Weapons is Cool! So why is it weak?

    Well, super accurate at throwing a dagger or a few daggers, yes, but BI is limited and that feature IMO wouldn't really help thrown weapon DPR/tactical soundness significantly, since you also want to use inspiration on your allies. Still, all input is welcome (if sometimes taken the wrong way) :)
  6. Voi_D_ragon

    D&D 5E (2014) Throwing Weapons is Cool! So why is it weak?

    As was said above, the new tactics would mostly rotate around making yourself more mobile and/or impeding your opponent's movement. Hitting small objects flying at you at high speed with another tiny object flying at high speed while trying to dodge the first tiny object would so not be...
  7. Voi_D_ragon

    D&D 5E (2014) Throwing Weapons is Cool! So why is it weak?

    I don't really see how it could be broken for Rogues since even if they dip in martial classes to get more attacks it's at most 3d4+ whatever sneak attack d6s they have, which would still only be on one attack, and they would lose 5 levels' worth of said d6s
  8. Voi_D_ragon

    D&D 5E (2014) Throwing Weapons is Cool! So why is it weak?

    Haahahahah no prob, just you know, you got me thinking. Anyone can answer my post above if they have ideas. :)
  9. Voi_D_ragon

    D&D 5E (2014) Throwing Weapons is Cool! So why is it weak?

    What I think I've gathered from earlier posts is that weapon throwers should be mobile and/or annoying- slowing you down with attacks or moving after an attack/when you close up on them or attacking you when you get close enough to strike them. About the number of attacks: would being able to...
  10. Voi_D_ragon

    D&D 5E (2014) Throwing Weapons is Cool! So why is it weak?

    Thank you for this, first thing. Second, what if instead of modifying the ranges of the weapons themselves we added a movement component to throwing weapons as an attack: either you may move 5 ft per attack/move half your speed after you use the attack action and attack only with thrown...
  11. Voi_D_ragon

    D&D 5E (2014) Throwing Weapons is Cool! So why is it weak?

    Alright, with a title like this, you may think I have the answer to this question: I do not, it is actually an honest to god question. Why is there no feat or subclass that allows a player to consistently use thrown weapons? They are even more underpowered than TWF is (although many argue with...
  12. Voi_D_ragon

    The Samurai Is Back

    Switched Stealth for Persuasion.
  13. Voi_D_ragon

    The Samurai Is Back

    Well, this was something suggested by Imaculata in the original thread, and since I liked tge idea and got a lot of inspiration for the feature, I added it. I admit, this whole thing, now that you all point in out, is probably more fitting for a "Wuxia Warrior" class, but the name isn't quite...
  14. Voi_D_ragon

    The Samurai Is Back

    Re-edited and corrected some things, which takes a really long time since it always logs me out of enworld if I try to do it all here and if I copy&paste from openoffice it messes up everything from font to size to spacing, so I have to re-correct everything again when I paste it.
  15. Voi_D_ragon

    The Samurai Is Back

    I was thinking Samurai Jack really... ;), but some movies (especially chinese, which I know are not samurai, but still asian warriors) have those elements.
  16. Voi_D_ragon

    The Samurai Is Back

    It is a fantasy samurai, it's not truly supposed to reflect historical fighting techniques or training, it's closer to the movie-ish aspect of the samurai (people jumping so high they basically fly, moving at incredible speed, cutting anything with the Katana of Death, etc) (alright, I hope this...
  17. Voi_D_ragon

    The Samurai Is Back

    It's a feature meant to replace the original Samurai training, which gave you Medium armor Master and allowed you proficiency in some weapons that were statted as longsword, glaive and shortsword but had the finesse property True, I was called out on this in the original version; I'll get to...
  18. Voi_D_ragon

    The Samurai Is Back

    Alright,so, I posted this class a couple of months ago, and received a lot of help fleshing it out. Unfortunately the thread, along with my old account, was lost in the database issue. So, I re-present you the samurai class, with one small question: I need help with the Level 1 Features. Is...
  19. Voi_D_ragon

    Help on balancing/adding features for an Inquisitor class

    So you cast it on a creature and the caster buffing them makes a Con check? It doesn't really make much sense to me :/. Con is used to resist body affecting abilities (cold, disease, poison, etc), while this is essentially testing how well their mind holds up under pressure (which may seem the...
  20. Voi_D_ragon

    Help on balancing/adding features for an Inquisitor class

    Yes, this makes a lot of sense, with the combat brands lasting 1 minute and the out of combat brands lasting longer. Also, I like the idea of the hidden brand being relegated to the "sneaky" archetype, but the other Inquisitors should still be able to brand out of combat, as this adds some great...
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