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    Pathfinder 1E WotC desperately needs to learn from Paizo and Privateer Press

    The Poll is here: http://www.enworld.org/forum/general-rpg-discussion/269813-what-precentage-they-make-up-your-campaign-2.html It seems most DM don't use module hardly at all. While a large percentage use modules almost exclusively.
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    Was AD&D1 designed for game balance?

    No NFL football was an out growth of an earlier sport. The whole concept of an regulated contest we call sports evolved out of activities that did not have rules then very vague rules. I am not belittling Gayax and crew. It took a lot of work and imagination to create RPG's. For another...
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    Was AD&D1 designed for game balance?

    No, we were miss communicating. You and I where also talking past each other about the role of a DM. I was speaking of the role about game control, providing hooks, story line, setting up the campaign world so the players could run in dungeon or what ever. The DMs responsibility to keep the...
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    Was AD&D1 designed for game balance?

    No, it evolved into a role playing game. There is a vast difference. Gygax had to create and/or adapt things as he went along. He could not just sit down one day and say I am going to design a RPG. No one even knew what and RPG was. To say that his orginal creation is the end all of what is...
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    Was AD&D1 designed for game balance?

    What? A DM created the world. He could easily run a killer campaign and or he could run a milk run campaign. The DM determined the pace of advancement by placement of treasure, how the world reacted to the party and the amount of magic in the campaign. He could control the players gaming...
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    Was AD&D1 designed for game balance?

    Yes, but he is not talking about balance of that type. He is complaining about the complete inability of one character to become stronger than another. He, it seems to me saying because 4e does not allow him to be better than other players, is not D&D at all. For him it seems being more...
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    Build, Then Describe?

    Neither. I describe as I draw or place monsters. It is faster and more accurate. The player know exactly what I am talking about and there is no dead time. They are doing (listening) as I setup.:cool:
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    Was AD&D1 designed for game balance?

    When was gaming become about being more powerful then the other players? When did it change from a cooperative game to a competitive one? I first thought you meant the world out side of the party. Instead you are wanting to make it a competition between players. The way I learned to play D&D...
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    Was AD&D1 designed for game balance?

    This is a false statement. Your ability to affect the game world is directly controlled by the DM. As far as having one character for an entire campaign, that to is not unwavering. I allow an encourage a character stable. How you create your character and how you use your resources during...
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    Was AD&D1 designed for game balance?

    Ok, we are miss communicating. (Common for me when talking to a person in a younger generation like Diablo or RC). Let me see if I have figured this out. You are saying that every character starts out even and there is no chance for the player that plays smart to gain or improve past the...
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    Was AD&D1 designed for game balance?

    Can I just say huh? How is having unequal chance to affect things good for the game? Are you saying that one player should have the right to more of the spotlight then all of the rest of the player? Please clarify what you are saying.:confused:
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    What makes us House Rule?

    Define House Rule: Are we talking about changing the rules are just the fluff? Changing Races a bit or what? Things that change the way the game is played I call house rules. Changes to a item, class, race to match the world is campaign setting rules. Reasons we house rule. To match our...
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    Was AD&D1 designed for game balance?

    I think Gygax aimed for balance in 1e but did not know what made a balanced RPG. The only information he had was how wargames where balanced and his on games. There was not enough feed back, or customer base to do the very costly market research on. As a result he went what looked like a good...
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    What have been the big innovations in RPGs?

    Fantasy Trip gave you points to buy stats. IQ determined how many spells and skills you had. (Fantasy Trip was very simple and the predecessor to GURPS as I remember things.) Tolkein Middle Earth was licensed to I.C.E. In the early 80 before Star Trek was. From Wikipedia: "A Campaign and...
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    Falling off the 4ed bandwagon

    This I agree. Actually I think there are 4 distinct D&D games. Old/Basic D&D, 1/2e. 3.x and 4e. I can't say any thing about the first. Never saw or played it. 1/2e was the commercial version of Gygax campaign. It was the first and the balance was designed after wargames. As a game...
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    Falling off the 4ed bandwagon

    Yes, but from my point of view in 4e it could easily be the fighter that has the ritual not the Wizard. 4e has moved the tool box from being the spell casters monopoly to belonging to any PC that wants it. Now instead of the Wizard having a huge box of power tools. The entire party has an...
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    Gaming Experience Does Not Equal Gaming Skill

    Then there is the problem of defining what is skilled and what is not. In one thread some said that unless you are using player knowledge in game you are playing badly. I think this is very poorly played. I don't care if it is hack and slash or pure story telling. You are not your character...
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    What are your problems with Healing/Dying mechanics in 4E

    Now this I don't understand. I know that people have problems with the healing system but just from this thread it is easy to tell that it is a minority. How small I don't know. But here you are telling the majority that they are wrong and it should be changed. I see healing surges as simple...
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    Are you playing the War of the Burning Sky?

    I will have to say no. I don't use any campaign setting. Are you asking everyone, or just those who use campaign setting?
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    Making the game exciting for new players

    I just finished a group of players who have not played D&D more the a few times and that was over 10 years ago. I did nothing special but gave some general advice and some power specific powers advice on a couple of times. I did run them a into two easy 500 xp v.s. 6 pc encounters and they...
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