Search results

  1. S

    Pathfinder 1E What we want in our Golarion...

    Hmmmm....maybe I started things off on the wrong foot by stating three things I didn't like about Golarion, when I should have spoke about what I like about Golarion. I love the sense of space - less in a geographical sense, but in the sense that there is terra incognita in between what is...
  2. S

    Pathfinder 1E What we want in our Golarion...

    Ladies and Gentlemen, In a previous thread regarding Carrion Hill, an interesting side-bar thread developed regarding the Darklands, and campaign design in general, to which Mr. James Jacobs contributed his own thoughts. For one, I'm keen on the design principles Mr. Jacobs mentioned - the...
  3. S

    Highly recommend Carrion Hill

    I never read any of Mr. Salvatore's novels (a friend tried to get me into one when I was 14, and I couldn't make it through it - even at 14), but I do know that through his novels he put the Underdark into a bit of a straightjacket. The cool thing about Carrion Hill is that the mention of...
  4. S

    "Masks of the Living God": Impressions?

    I took a quick look at Masks and put it down again. I didn't purchase it to DM, nor did I ask to play it. While it wish it wasn't the case, neither my gaming group nor I have the time/inclination/motivation to role-play integrating into a cult (which I believe is the central design conceit...
  5. S

    Highly recommend Carrion Hill

    Two other points on the "plus" side for Carrion Hill: 1) There were intersections into the Darklands within the module. The idea that there was all kind of adventure in the town added to the tapestry, as I like to call it, of the place. This is more important than mere fluff. I like the sense...
  6. S

    Highly recommend Carrion Hill

    Err...umm..not smart enough to figure out the "spoiler" function. Any freaky Cthulu-esque counters handy?
  7. S

    Highly recommend Carrion Hill

    Yeah - Ruemere covered it better than me, but the whole thing has great ambience - Carrion Hill is a spooky little town, with incessant rain, a cockroach problem, and tunnels that lead straight to the Darklands. So excellent atmosphere for adventuring. And we chose to capture, rather than...
  8. S

    Highly recommend Carrion Hill

    I only played it, and then only gave the module a cursory glance after play, so my comments have to be couched as such. I'm not in a position to completely review the mod. No glaring weaknesses, except that if the PCs aren't on their toes, the final encounter will TPK them - it's a 5th level...
  9. S

    Highly recommend Carrion Hill

    Two sessions - 4 hours each - and you should be able to finish it. One longer session might do, but that would serve to rush the mystery/exploration aspect to the module. And as I hinted at earlier, a little exploration early on pays big dividends later on. I left the game table thoroughly...
  10. S

    Highly recommend Carrion Hill

    Finished Carrion Hill by Richard Pett on the weekend as a player. The Pathfinder/Game Mastery stand-alone modules don't get the attention the APs do, but this is a doozy of an adventure with a cool Cthulu touch. Best part - player actions early in the module determine how difficult the final...
  11. S

    Pathfinder 1E Mass combat in Pathfinder

    Wicht, Thanks for this. I've got "Cry Havoc,", which seemed simple enough for 3.5, but I never had the parts to run something for it.
  12. S

    Pathfinder 1E Mass combat in Pathfinder

    Can you speak on how WARPATH does in handling mass combat in Pathfinder? Even better, have you playtested it yet?
  13. S

    Council of Thieves or Kingmaker?

    Steel Wind, I don't want to hijack the thread, but I was hesitant to recommend Crypt of the Everflame. I just don't think it's very good. You simply go from room to not very interesting room with a monster in each one. I like the explanatory sidebars in the text, but I think PFRPG could do...
  14. S

    Council of Thieves or Kingmaker?

    None of them are bad. Rise of the Runelords - exceptional, as I've said elsewhere. Curse of the Crimson Throne - don't own it/can't speak on it. Second Darkness - good, but requires more DM work. Has a complex meta-plot. First module is not exceptional, but the AP improves after the...
  15. S

    Council of Thieves or Kingmaker?

    Try "Rise of the Runelords" Steel Wind always speaks wisely. If I had a choice, I'd start with "Rise of the Runelords." It is perfect for new players, in that it combines player choice with clever hooks and the ability to gear back and go to Sandpoint if required. Just because I TPK'd...
  16. S

    Council of Thieves or Kingmaker?

    Steel Wind, Legitimate point, and I agree. A plot-driven AP like "Council of Thieves" may in itself pose less choice to players and therefore be easier for new players than "Kingmaker". However, I continue to believe Kingmaker is a better choice for new players, for the fol reasons: 1)...
  17. S

    Council of Thieves or Kingmaker?

    Both are great - but remember that Kingmaker is only half done. Council of Thieves is probably a little more advanced, and the "sandbox" nature of Kingmaker probably allows players to learn the game as they go a little easier than Council of Thieves. Council of Thieves thrusts the PCs into a...
  18. S

    Which "new" adventures are classics?

    My :"modern classics": 1) Whispering Cairn. Interesting dungeon set-up, cool villains, the dungeon was "believable within its own construct" 2) Burnt Offerings. My whole party died there, but it doesn't take away from how cool it is. DMed right, and the party should care what happens...
  19. S

    TSR Example from the worst TSR adventure module(s) ever published

    I never read the module, but I played it. And I have to reiterate, that as a 14-year old, I loved it. We are judging these things as adults looking backwards. It's kind of like "The Phantom Menace". Adults hated it, but there were few complaints from the 10-year olds the film was actually...
  20. S

    What are the worst classic D&D adventure modules?

    I remmbering playing "The Forest Oracle" on New Year's Day, 1990. It was a new decade - the Berlin Wall had fallen, peace was breaking out all over, and I still was no closer to having a girlfriend. But heh, I was only 14, and as much as I wince to admit it, I loved "The Forest Oracle"...
Top