Search results

  1. B

    Excerpt: Minions. Go forth mine minions! Bring havoc with your 1 hp [merged]

    I think salting a crowd of minions with a couple of base monsters will be pretty common.
  2. B

    AD&D 2E 4E Adventures Remind Me of 2E on Steroids

    I never really had any experience with 2e, but from the description of the adventure I can see what you're saying. Some of those encounters would have been extremely difficult to run using the 3e rules but seem like they'll be doable (though probably still not easy) with 4e.
  3. B

    Minion Fist Fights

    I like the idea, but getting specific about whether the minion dies or is just incapacitated does bring up the killing the wounded problem. Depends how gritty you want your campaign to be I guess.
  4. B

    Excerpt: Minions. Go forth mine minions! Bring havoc with your 1 hp [merged]

    Well, that depends on the encounter power. I'm sure there are some that don't provide (much) increased damage but increase your attack odds (basically an encounter version of the Ranger's Careful Attack). That would be a great power to use before the angel is bloodied. But in any case, my...
  5. B

    Excerpt: Minions. Go forth mine minions! Bring havoc with your 1 hp [merged]

    Well, that depends how common monsters that hulk out when bloodied are.
  6. B

    Excerpt: Minions. Go forth mine minions! Bring havoc with your 1 hp [merged]

    Well, there are some higher level powers that allow multiple attacks in the Stormwarden paragon path (those are both whirlwind attack type powers). My guess is there's a lower level power that lets you do two attacks when dual wielding. Wouldn't be surprised if it's encounter rather than...
  7. B

    Excerpt: Minions. Go forth mine minions! Bring havoc with your 1 hp [merged]

    As I understand it, originally minions had no hit points, they just said they died on any successful attack. People objected, saying that meant minions could never be killed by damage that wasn't an attack (falling damage, environmental effects, etc.). So they gave it a hit point . . . Damned...
  8. B

    Excerpt: Minions. Go forth mine minions! Bring havoc with your 1 hp [merged]

    Minions certainly make the at-will cleave a very good power.
  9. B

    Excerpt: Minions. Go forth mine minions! Bring havoc with your 1 hp [merged]

    You're right that it's a standard action. However, here's the charge description from the Quick Start Rules. I think the bolded portion precludes the tactic you proposed.
  10. B

    Minion Fist Fights

    Or maybe just as a demonstration of how powerful the characters have become. I could easily see an NPC who was a name villain at the heroic tier ending up as a minion at the epic tier.
  11. B

    Excerpt: Minions. Go forth mine minions! Bring havoc with your 1 hp [merged]

    Since it's listed alongside speed, my guess is teleporting may take a move action. In that case it wouldn't be possible to move, attack, and teleport on the same turn.
  12. B

    Excerpt: Minions. Go forth mine minions! Bring havoc with your 1 hp [merged]

    I'd say within a few levels of the characters is still, "a level appropriate to the encounter". They talked on the D&D podcast about how many levels you could go above character level and still have a good encounter, so I'm sure it will be in the DMG. My rule of thumb would probably be that if...
  13. B

    Excerpt: Minions. Go forth mine minions! Bring havoc with your 1 hp [merged]

    Um, they explicitly mention this in the excerpt: Edited to add: Dang, Ninja'd x2
  14. B

    Excerpt: Minions. Go forth mine minions! Bring havoc with your 1 hp [merged]

    A single target daily is probably going to be a waste against a minion whether it hits or not. One target dailies are going to be best saved for solos or elites most of the time. If the DM is describing minions in a way that players confuse them for big baddies then it seems like more of a DM...
  15. B

    Excerpt: Minions. Go forth mine minions! Bring havoc with your 1 hp [merged]

    Given how much WotC went on about having "ready to play dragons for the first time ever" and the emphasis on reducing DM prep time, I'm guessing that the MM will focus on complete stat blocks for monsters (versus tables or partial stat blocks that require customization to play).
  16. B

    Excerpt: Minions. Go forth mine minions! Bring havoc with your 1 hp [merged]

    Yes, I'm sure that poor cron job is terribly overworked.
  17. B

    Minion Fist Fights

    No, it means Hong going to sit in a wheelchair, talk with a German accent, and strangle himself with his robotic hand.
  18. B

    D&D 4E 4e Multiclassing structure and Weapons of Legacy, Dragonmarks, etc.

    I don't know about that. Wizards has to walk a fine line with DDI. They have to release enough stuff to make it worth $10/month, but they don't want to release so much of the good stuff that they cut into the sales of PHB2 and FRCS. I'm guessing we'll see some of those classes on DDI, but not...
  19. B

    D&D 4E 4E with a party of two?

    Sounds more like a utility power (usable once per encounter) than an encounter power. Encounter powers are attacks, patting your buddy's ass doesn't count. Well I suppose it might depending on how hard you were hitting him . . .
Top