Search results

  1. B

    D&D 4E Why I hate the Hydra: —and other dumbed down 4E monsters—

    Sounds good, but since this is 4e, the only reason to adjust a monster's strength is going to be for strength checks and carrying capacity. Just knock two points off it's attacks and damage. Werewolves are a fairly big part of the homebrew setting I'm working on, but I don't know if I'd bother...
  2. B

    The Power of 5

    I think it's easier to just give the PCs bonuses to hit, defenses, and crit damage that makes up for the magic item bonuses rather than reducing monster stats. This is pretty much what I'm going to be doing in my campaign (actually, I'm going to probably keep part of the bonus as mundane item...
  3. B

    Equipping characters above 1st level

    OK, I found the right article this time. You can find details of creating a higher level character here. Equipment is #7 on the list.
  4. B

    So why can ANYONE use rituals?

    Seems like 4e actually provides a lot more mechanical diversity based on type of weapon. 3e you had what, weapon focus and weapon specialization? In 4e they've got access to fairly different sets of powers keying off different ability scores. As far as a chance to shine goes, there's a fine...
  5. B

    The Power of 5

    Actually, it's pretty simple: As you've noted, weapons get a new +1 at every level - 1 that's divisible by 5 (so 1st, 6th, 11th, etc.). However, the magic items at these levels are pretty generic, without special abilities. At the next four levels after that, weapons get special abilities...
  6. B

    Initial multi-class feat imbalances.

    Dwarven Weapon training adds to damage, not attack rolls. IIRC weapon focus does as well. Pluses to hit are really rare in 4e. Given that every class has two at wills, the basic attack probably won't see all that much use.
  7. B

    So why can ANYONE use rituals?

    Scribe Scroll. Great compared to what? The designers have tried to reduce the differences between the best classes and the worst ones, but characters aren't competing against other characters (unless the player gets joy from out-minmaxing everyone else at the table) they're competing agains...
  8. B

    Keep on the Shadowfells Questions!

    Keep in mind that a lot of the fights in KotS are above the party's level (some well above). They're intentionally fairly tough. This was errataed. The free strike only applies to a target that you've marked. If something is listed on the "Effect:" line, it takes place whether you hit the...
  9. B

    Potential Wizard Combo

    It's hard to overstate my satisfaction.
  10. B

    Warlord - I don't get it

    I think you're a little too fixated on the healing part. Look at this more broadly. A leader's role is to enhance the effectiveness of the other members of the party (which is why I feel the leader is the most disposable of the four roles, particularly in a small party). Warlords enhance the...
  11. B

    D&D 4E Why I hate the Hydra: —and other dumbed down 4E monsters—

    I can't believe nobody's posted a link to the definitive hyra fight yet.
  12. B

    Warlord - I don't get it

    Honestly, I'm having a little trouble understanding this. Far from requiring a cleric, I think the game is perfectly runnable without any healer in the party.
  13. B

    Low level teleportation

    Of course, the DM could rule that, just like Wile E. Coyote, the Eladrin will always end up under the boulder when it hits the ground.
  14. B

    Rituals take too long and creative casting is dead

    Superior skill lists? A Wizards' skill list is going to be as good as anyone else's (especially since they are no longer obligated to blow their skill resources on concentration).
  15. B

    Only 2 PC's - DM run character class should be ___?

    Definitely a meat shield of some description or another.
  16. B

    speedy thing goes in, speedy thing comes out

    Probably not, unless you're using a flat world. Remember, a person on the surface of the earth is moving about 1000 miles per hour in the direction of rotation (at the equator). If you teleport to the opposite side of the earth and momentum is conserved, then you will be moving at 2000 miles...
  17. B

    Ranger > Warlock

    Fighting each other isn't a very good metric. How do they stack up against level appropriate monsters?
  18. B

    D&D 4E Are easy checks....easy? (4e spoliers)

    Skill training is good, but not superb. You want someone who's really good at it, throw in Skill Focus, which is another +3 IIRC. That gives a 10% chance of failure on an easy roll. Skill focus versus a difficult roll would give a 35% chance of failure, so you're succeeding about 2/3 of the...
  19. B

    Ability Modifiers and "Monster" Races

    How about Redcloak in The Order of The Stick? Or Big Ears, Complains of Names and Thaco in Goblins? Big Ears: What is wrong with you!? How can you let your sone die!? Thaco: We are not jumping off this roof to our deaths! <points at adjacent roof> Thaco: We're jumping off that roof to our...
Top