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  1. L

    Legends and Lore - What Can You Do?

    In a modular 5E, what if the very definition of "1 action" was modular? In a simple KISS game, 1 action = attack or move or drink potion or etc. In a complex game, 1 action = attack + move + minor action(s) + free action(s) Maybe in a gritty game, drawing a weapon is an action in itself...
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    Legends and Lore - What Can You Do?

    And that it doesn't have to be either-or. In the same game session, you could get hash out a quick combat on the fly with no minis, and then run the next major longer combat with minis.
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    Should charismatic players have an advantage?

    I concede it's a good point, but the first thing that pops to my mind is that Cha is abstracted and arguably too simplified to use as anything but a rough guideline (a high Cha doesn't allow for a charming seductive girl who is nevertheless terrified at Public Speaking, just to take one...
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    Legends and Lore: Out of Bounds

    I'm confused.. you indicated how 4E has certain social contract and mechanics based on those assumptions. Arguably, those assumptions and expectations are more obvious or codified (for lack of a better word?) than in previous editions. So for me, 4E does have 'clear expectations' of what I'm...
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    Legends and Lore - What Can You Do?

    Once the melee types are positioned, they can dish out more damage, whereas the ranged types have to deal with line of sight etc. It's a completely believable narrative that ranged attacks gets first shot (think longbow men and infantry in Braveheart) and engaging in melee is a tactical strategy...
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    Legends and Lore - What Can You Do?

    Playing devil's advocate, is move + attack so important as to enforce that status quo for the entire battle? This makes sense to me 1) Move (or charge) into melee (1 action) 2) Attack while 5 foot step (or draw new weapon, etc.) (1 action) 3) Repeat from #2 (maybe even get rid of AoO because...
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    Roles in Roleplaying Games

    It's too bad the store was thinking small instead of thinking big when they started. Because they lost a lot of customers to The Gap. Still that would be forgivable except that the head of the marketing dept should be fired for labelling the pocketless shirt line to be "esoteric" because that...
  8. L

    Roles in Roleplaying Games

    Ya, technically, it is self-limiting player creativity based on class choice, but it's self-limiting because it feels wrong. I don't know if it's the right analogy, but it's like you're shopping for a shirt and the store only offers shirts with front pockets. You'd think it would be easy for...
  9. L

    Legends and Lore: Out of Bounds

    It would need to be introduced with caution, if at all. By nature, any roleplaying 'out of bounds' is potentially messy (like 'Should charismatic players have an advantage' thread) but this is the probably the most difficult of the lot. Mechanically and tactically, I'm sure this is the most true...
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    Rule Of Three - How did I miss this

    Mechanically, I see the distinction that feats are boolean. (Some of that distinction breaks down a bit when you have Lesser and Greater versions of the same feat though). In terms of the fiction that some feats are supposed to model, it may seem arbitrarily boolean to me. For example, and I...
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    Legends and Lore: Out of Bounds

    LostSoul, that was really, really good, thank you. I am sold that a werewolf curse is an interesting element to add to D&D (if done well). Which leaves me to agree with the majority of your post, and moreso with some interesting ideas that hadn't occured to me. I'm still not sold on this part...
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    Should charismatic players have an advantage?

    I was just trying to point out that I think it is almost futile to discuss an issue, including Hercules and the bigger picture of whether high-level PCs should get a universal flat bonus to diplomacy, if the end result is someone saying "Meh, you can spin however you like". That is, instead of...
  13. L

    Should charismatic players have an advantage?

    [significant disagreement from some] Well that discussion technique was interesting. No wonder certain threads go on and on.
  14. L

    Rule Of Three - How did I miss this

    Sure, and I do like flexibility, OTOH, if this combines 4 or 5 big lists (feats, skills, powers, class features, themes) into one ginormous list it will make my eyes gloss over. I'd be interested in these "features" if they consolidated all the skills and feats and maybe powers, removed...
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    Rule Of Three - How did I miss this

    Just musing... why are feats and skills distinct? In 3E/PF, what's the difference between choosing the Acrobatics Feat vs just putting more points into jump, etc.? Why is Armor proficiency a feat and not a skill? Could skills and feats (and maybe even powers) be consolidated? So instead of...
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    Should charismatic players have an advantage?

    Because of his level or because of his fame? Yes, let's be honest. Take 2 equally talented singers (ie., same singing level). One gets on American Idol and one stays out of the spotlight. Do they both get a diplomacy bonus because of their level? Does the former get a diplomacy bonus if I never...
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    Roles in Roleplaying Games

    I think you're confusing something. Merging the Shaolin monk with the medieval western monk and coining the fantasy concept a "monk" in the fiction is one thing. It has already been decided what a monk is in D&D fiction. That's not the relevant issue, I don't think. Deciding how to model the...
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    Roles in Roleplaying Games

    Help! I'm confused too. There are Warlords (class) who aren't warlords (military commanders). There are warlords (military commanders) who aren't Warlords (class). You could have a divine warlord (cleric commander) or a martial warlord (martial commander) but you can only have a Martial...
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    Roles in Roleplaying Games

    What's in a name like "Shakespeare"? Or is it just the name of an idiot, full of sound and fury, signifying nothing? My two cents: Terms are evocative, there's no way getting around it. For example, vampires mean garlic and no reflection and fear of sunlight. So then a new vampire series...
  20. L

    Legends and Lore: A Different Way to Slice the Pie

    Or, swinging with the out-of-bounds article, anything is possible. That is, a character can *always* try to quick-draw a weapon. In a complex game, perhaps if he's used up his move actions, then there's an AoO, lose a turn, or other penalty. That models the hero who tries to pull out his weapon...
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