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    Warriors Of The Coast OOC

    Yeah, I'll second the "YOU roll for me" sentiment... but because I'm lazy (and overly trustworthy!) EDIT: Jus had to add, "In soviet Russia, DICE roll YOU."
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    Warriors Of The Coast OOC

    Of all of the other characters, Garrick seems to be the one Amy'd be most likely to have contact with. I'd imagine the easiest way would be to have had the two of them meet a few times when Amy was doing odd work for the town guard. Citen could be another chum of Amy's, and the idea of a mad...
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    Warriors Of The Coast OOC

    No prob... let us expand a bit... Regional Background Where we left off... Seawell had had its share of traders, shippers, and the ocasional Lhazaar pirate over the years, so when Mr. Dyne settled in at the inn and began casting about for information on a permanent residence, people only...
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    Warriors Of The Coast OOC

    I'd like to submit one, if I may. Amycoth Dyne Male Human Fighter 1 Amycoth ("Amy" to his friends) was born to an old sailing family in the Lhazaar Principalities. His father raised him to be strong of arm and quick of wit. By his teens Amycoth had earned his way onto a ship as a hand. He...
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    We Need More Constructs!

    Hey everybody. My friends are I are about to start playing an Eberron campaign, and something caught our eye. Well, including Eberron, Constructs are a little bit more viable, what with the inclusion of the multi-purpose Humunculi... Humunculi, as we see them, take care of the lower levels...
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    Psionic Constructs [Updated June 29]

    *cough* Bump *cough* Okay, any last thoughts? Hadn't really been thinking about these myself in the last week or so, but they popped up, and I thought I might ask for another try at it. Thanks.
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    Feats to aid divine-magic-less game...

    Greybar: Yes, I did mean to reference the Willpower Healing, not Force of Will (that was the original name of the feat before I found out that it had already been taken in the XPH). The idea of spreading it out over a day is nice, but it lets the character pretty much stabalize themselves at...
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    Psionic Constructs [Updated June 29]

    NOTE: New constructs have been added to the mess of them at the top. Take a look, if you'd like. Anyways, down to business. As far as I can tell, I can't see any straightforward formula they used for construct pricing. Haven't checked the DM's guide magic items stuff... I assume it should...
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    Psionic Constructs [Updated June 29]

    Ha... hahah... hahahahaha... ahhhhh... what? Yeah, well, that was the least of my worries... and the most at the same time. Frankly, I don't even know where to start with that. Uhhh... anyone wanna help me out there? Please?
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    Feats to aid divine-magic-less game...

    Okay, I'm starting up a campaign in a custom setting that has no divine or arcane magic... just psionics. Now the problem with this (just a little bit less than if it were just arcane magic) is that healing is all but unheard of, though some characters will have full access to it, but only in...
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    Psionic Constructs [Updated June 29]

    Right, well, I guess I've finally given in on the dexterity thing. Oh well... just have to make a construct that actually makes sense as being agile now (and it won't have Magic Immunity... just... because). Dexterity for the Plate Sentinel is now 14. No swarms of Screamers though... sorry...
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    Psionic Constructs [Updated June 29]

    Updated the initial stat blocks. Realized too that people might be getting turned off to the thread by the massive first post. I'm sorry people! I'm soooo sorry!!! Please, forgive me (or... just reply, eh?)!
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    Psionic Constructs [Updated June 29]

    Well, one reason for the magic immunity crap (I'll admit, always struck me as weird too) was the fact that really, almost all of the examples of humanoid-constructs are golems... and all of them have magic immunity (or psionic immunity). The reason for levitate rather than a fly speed is simply...
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    Psionic Constructs [Updated June 29]

    Okay, if you haven't seen the first few constructs, then man, have you been missing out (joking... joking... okay, no I wasn't, you were missing out). Good news is, there's a new one (scroll down, it's a lot, but the new one is in bold), and it's quite a bit different than other constructs...
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    Quick-Shot feat

    Well, to preface this, we're using Monte Cook's basic firearms rules as a base (modifying the rules for them a little bit), and they're just a very new, and very localized technology, though those that live with them have been experimenting with styles of combat and such. The following feats...
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    4 Metacreativity Powers

    Actually, I think there are enough differences to justify the d8s of damage. For one thing, the power is a Shaper power, meaning that it is out of the hands of any character other than the shaper until at least 3rd level (and then only with a feat). Second, it's manifesting time is increased...
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    4 Metacreativity Powers

    Okay, changed the thread a little bit, so that it has three other powers too. Any comments on those?
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    4 Metacreativity Powers

    Grapple bonus of +27 for a 7th level power? I think that's about fair. Mass Ectoplasmic Cocoon is 7th level. Crisis of Life is 7th level. Grip of Iron augmented to 7th level gives a +10 bonus though... but Grip of Iron is a 1st level power at its base... For the same cost you could be making...
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    4 Metacreativity Powers

    Okay, This was just a thread about the one, first power, but since I wrote a few more today (I was in class, and very bored), I figured "Why flood the forums with useless threads all about the same thing?" Thus, I'm just changing around the focus of this thread a little bit. All comments up to...
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    New Template for my Campaign

    Not for Party Members is Right Yeah, this template is pretty much ONLY an npc template, for a major villian element of the plot. Ha! Never really thought about it that way, but yeah, that teleportation thing could really screw with them. Spell Resistance doesn't mess up magic item use...
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