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    Improving Monsters & Spell Resistance

    Honestly? Stick to creatures with the right number of HD and a listed SR you're happy with (or whose descriptions specify how their SR advances) because otherwise you're off the map and flying blind. It's going to be down to your DM, although you might find this thread useful to help establish...
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    DefiantPC Divine Damage Immunity

    Spells that (explicitly or implicitly) seem to inflict "divine power damage": SRD Flame Strike Holy Smite Searing Light (dubious) Book of Exalted Deeds Ayailla's Radiant Burst Phoenix Fire Rain of Black Tulips Rain of Embers Righteous Smite Storm of Shards Vengeance Halo Complete Divine...
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    Action Questions

    "You must spread some experience points around before you give them to irdeggman again." Geez, how many people am I currently excluded from bigging up? That makes three today! Anyway, nice summary man :)
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    Help me tweak my first character (Human Fighter level 9)

    Man, oh man, I feel your pain. I'll spare you the long version, but my first character in 3.0 - generated after a several-year sojourn away from role-playing - was in pretty much the same boat. I didn't even have the restrictions to core-only that you have, so I was able to get really creative...
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    Corpsecrafter Feats

    I suspect you're thinking of the Negative Energy Burst 3rd-level ability of the Dread Necromancer. It will heal both you (assuming Tomb-Tainted Soul) and your undead allies, and damage living creatures to boot. You might also have been remembering the Profane Vigor feat which burns a rebuke...
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    Corpsecrafter Feats

    And people think that punctuation isn't important... It's intended to be a one-off +4 to strength rather than +4 per hit die, I'm sure. Besides, you're not doing the math properly; or at least not following it through. You have to take into account the fact that every plus is not only...
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    D&D 3.x [3.5] An experiment to nerf the full casters

    We've got a much simpler house-rule to deal with this problem. There's just nothing special about 1's and 20's: a 1 doesn't always miss (or fail a save) and a 20 doesn't always hit (or make a save). No more epic warriors missing 1 in 20 of their attacks. No more gangs of 1,000 peasants...
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    ToB - preparing less maneuvers than your max.

    You do realise that if you're dipping Crusader later on, you can take higher-than-1st-level maneuvers, yes? Your initiator level determines the highest-level maneuver you can select when you first take a level in a martial adept class. When dipping ToB classes, it's always best to do so as...
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    ToB - preparing less maneuvers than your max.

    You're not the first to ask... Of course, the Sage's rulings are only worthwhile if you believe that he's right more often than not. Hands up, anyone? For recap purposes, here are the relevant rules (emphasis mine): The way I see it, you could read that either way. You could argue that...
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    Paladin/Ur-Priest/Bone Knight

    Honestly? It's hard for me to comment in an unbiased way because I think Ur-Priests are weird. Mechanical considerations aside, the flavour of the class makes no sense to me. Even handwaving the fact that they somehow wrest divine power straight out of the gods' pockets without the gods...
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    Engineering a Timed Module?

    Reposted from the legacy forum upon realising that the discussion had move here! I've DM'd in a couple of national competitions and big events, so I've run across these problems and share your pain. ;) First and foremost is the issue known in our gaming group - never mind why - as Dyer's...
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    Timed Module?

    I've DM'd in a couple of national competitions and big events, so I've run across these problems and share your pain. ;) First and foremost is the issue known in our gaming group - never mind why - as Dyer's Law (although I've seen similar statements all over the place since the advent of teh...
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    good wizard builds

    Oh yeah, for sure: although my experience is that most DM's end up calling them what their players call them... which tends to be "Wizard", particularly after a few beers ;)
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    good wizard builds

    I said "should be", not "is"! I know what the PGtF says, but the fact that WoTC designers are prepared to abuse common suffixes is neither here nor there in relation to what the male form of the class should be called! :) Interesting tips FoxWander... the only one of those I've ever actually...
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    (More) Questions about the Spellthief

    Honestly? As written? Yeah. And it is silly. On the other hand, ask your DM. It's not like Spellthief played straight has game-breaking potential. The important thing is not to ask your DM the following question: "If I reduce someone's caster level then steal a spell, do I cast it at the...
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    Paladin/Ur-Priest/Bone Knight

    Ah, I see. Well personally I'd be more inclined to finish off Bone Knight. Divine-spell-only spell resistance is nice, but situational. Siphon Spell Power is like a poor-man's Versatile Spellcaster that you can only use once a day (I'd rather dip a spontaneous class and then use the real...
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    Trolls R us

    At L30 you've got MORE than enough cash to afford a boost-all-stats item (or at least a boost-all-mental-stats item) and you REALLY NEED ONE. You're currently far too vulnerable to ability damage; as pawsplay pointed out, there are loads of effects that do Cha damage, and Wis damage isn't that...
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    Paladin/Ur-Priest/Bone Knight

    Not so, or "not quite so" at any rate. Now... strictly speaking I don't think this applies to Corwin's situation as the rules are explicitly referring to turning, rather than rebuking, undead. They also explicitly refer to "Cleric" and "Paladin" rather than "Ur-Priest" and "variant Paladin of...
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    (More) Questions about the Spellthief

    According to the wording of the feat as written and the text of the relevant class ability, this is correct. This does make the Steal Spell ability much less useful at higher levels. You can deprive someone of a spell by "stealing" it, but you can't hold enough spell levels to hang onto it...
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    So, I'm grappled by Evard's black tentacles ...

    And what's even more impressive is that freedom of movement is a 4th-level spell... one level higher than can be put in a potion ;) Never mind: I suspect the Rule of Cool was in force there :D
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