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  1. Zinovia

    Eladrin Death

    A dreamscape encounter is the perfect opportunity to go crazy with fantastic terrain elements, animal spirits, riddles, puzzles, and symbolism. You can get deadly if you like, since a character who dies in the dream will just wake up in the real (game) world. It gives you a tremendous amount...
  2. Zinovia

    Newbie to Sigil seeks DMing advice

    I haven't run Sigil before but am interested in it as part of my 4E campaign. The information here has been great. The factions sound interesting, but I'm not sure why they diminished their influence in 4E. Perhaps it was done to give the place a more coherent feel, or just for the sake of...
  3. Zinovia

    Tactical Encounter Problems

    Great suggestions Jimmifett. I'd xp you, but I have to spread some around first. Hostages or innocent bystanders are another good incentive to get your group into the room and out of the doorway. My players always rush right in to save them, but this may not work if your group is of a more...
  4. Zinovia

    Fan requests

    You could lay it out like a Choose Your Own Adventure, with the description of what's behind each door being on another page, printed upside down in small type. "Basil timorously opened the iron-banded oak door, and averted his eyes from the scene before him. To find out what he saw, turn to...
  5. Zinovia

    Minor Action to Boost other Action/Power

    My group has 6 players, so combat already runs slow. This idea is interesting, but it would make turns take even longer. It also could be a bit unfair to the classes that do have useful minor actions, such as sustaining a spell, putting warlock's curse on a target, or using a healing power...
  6. Zinovia

    One step closer to death

    How is that working out for you? A 5 6 seems pretty generous, but I suppose it depends on the circumstances. One of my players is always commenting on how unfair it is that monsters get recharge rolls for their cool powers while PCs don't. :)
  7. Zinovia

    What Do You Want In A Converted Adventure?

    You can leave magic item treasure more open, although I would prefer some general suggestions, but for the love of little green d6s, tell us how many copper pieces the ogre had in its burlap sack, how many coins and gems were in the treasure chest, and how hefty was the dragon hoard. The amount...
  8. Zinovia

    Player's Primer Preview

    I like what you have shown us, both in terms of content and layout design. It looks very Victorian, while maintaining the legibility of more modern type. The races and history are intriguing. What you did with devas is cool. The map is amazing. So far it is looking like a very interesting...
  9. Zinovia

    Fortune Cards: you likey?

    They are another fiddly bit to remember, add more time to each player's turn, and make the game more like a boardgame. My fate points let people change their luck enough. The only way I could see using fortune cards is as a reward for a player doing something awesome, not as a deck that they...
  10. Zinovia

    Eladrin Death

    Perhaps when fey creatures die outside of the Feywild their souls can become lost and unable to find their way back to await rebirth. Perhaps at the moment of death they are assimilated into the Wild Hunt, either as a rider or a hound depending on if / how well they resist its call. The wild...
  11. Zinovia

    Going nova and non-dungeon crawl adventures

    We just finished #4 The Mad King's Banquet, and the group has teleported to Ostalin on their way to the Monastery in #5. This one will have some single combat days, but I will try to minimize or eliminate those as much as possible. I may try to set up a set of linked encounters leading up to...
  12. Zinovia

    Taken Prisoner

    It's not precisely a jailbreak scenario, but my husband caught our characters with an underhanded scheme that we totally fell for. We hired on as guards for a small trade caravan as a means of getting through a highly regulated country. This would provide us with legitimate traveling papers as...
  13. Zinovia

    D&D 4E What do you think of the delve format used in 4E adventures?

    The poll attached to the article isn't closed; I just voted on it now. That would be a fairly short time to run a poll. I hadn't read the WotC forums yet to see if there was a different poll there. I like the delve format in the Dungeon Delves book, and for big set piece battles. I dislike...
  14. Zinovia

    Going nova and non-dungeon crawl adventures

    I have, but as part of a means of getting them to trust a new party character, I had him bring them warning. They managed to save the ambassador they were escorting, so that's all to the good. I will try to amush them some other time, once the bad guys track them down. They just teleported to...
  15. Zinovia

    Going nova and non-dungeon crawl adventures

    It's hard to have random attacks in a palace intrigue situation, which is where we are currently. We should wrap that up on Saturday with a tough fight where I plan for them to pull out all the stops. That will be followed by a visit to a dream where they need to fight symbolic foes and...
  16. Zinovia

    Going Nova

    That ENworld readers are loquacious, well-spoken, creative, and most of all modest. :)
  17. Zinovia

    Going Nova

    RAW Orb Wizard (To the tune of Pinball Wizard by the Who) By Zinovia Ever since I started 4E Each class I heard their call From clerics down to warlocks I must have played them all But I ain't seen nothing like him In any dungeon crawl That old robed wizard Sure wields a mean glass ball He...
  18. Zinovia

    What I'd like to see in an RPG - Scalability in combat

    Use 2-3 hit minions, with a threshold HP above which they can be killed in one it. I tend to make that number around the At-will crit or Encounter power damage value of the strikers. That way if they crit or use a solid damaging encounter power, the multi- hit minion goes down in one hit...
  19. Zinovia

    Going nova and non-dungeon crawl adventures

    I am running a War of the Burning Sky campaign, and my group enjoys the story aspects of the game. The problem I am having is that there are rarely more than one or two encounters in a day. The group is free to go nova in most fights, so naturally they do just that. My options seem to be to...
  20. Zinovia

    DDI Update 3/15

    I haven't taken a look at it yet. Do you happen to know if you can turn off options by setting, so they aren't cluttering up the already overwhelming number of choices? i.e. Disallow Eberron, Dark Sun, or Forgotten Realms
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