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  1. Zinovia

    Why don't clerics get Shield proficiency?

    Err... wow. Nice numbers there. Just a 4d6 drop the lowest for that? Or more of the roll a set by the rules, look with puppy dog eyes at the DM, asking for a reroll pleeeeeeeeeese - over and over until you break the probability curve with an ungodly set of stats. Even with the two racial...
  2. Zinovia

    D&D 4E Obligatory dump stats in 4e: the irrelevance of Intelligence

    o.O Wow. He counted them. I'd have thought the question was a bit rhetorical myself. Apparently we have our answer. As to Int being a dump stat, it does seem to be for certain classes. I want to play with the RAW a bit before house-ruling in changes, even though adding +1 to a number of...
  3. Zinovia

    D&D 4E hex rules for 4E?

    I haven't closely examined the blast effects to the point of counting how many squares are affected, but my take on converting those to a hex grid was to make them what they should have been in the first place – cones. Cones work great on a hex grid. They are horrible on a square grid. So...
  4. Zinovia

    Dwarf boobs

    You win the thread.
  5. Zinovia

    First rule I don't like

    To preserve some degree of "Oops, I killed him by accident" you could just make the assumption that NPC's are sort of like the players in that they have a negative HP threshold in which they are dying, but not yet dead. If they take damage that reduces them below that threshold they are dead...
  6. Zinovia

    My First Take

    I knew that wizards chose which dailies they'd take each day, but they have to prepare utility spells? Meh. The whole point of utility spells is that they are situational, and you won't know in advance which ones you might need. That's the reason many of them were underutilized in previous...
  7. Zinovia

    Significance of Monsters Levels vs XP Value

    When considering the number of creatures you're throwing at the party, minions count differently. So replace one normal monster of that level with 2-3 minions (I don't know the actual number) . I think the encounters from some of the modules do this, so while they may have more than one...
  8. Zinovia

    Where did the animals go?

    They were going to include animals, but then the lawyers told them they couldn't use the required "No animals were harmed in the production of this game system" statement if they did. After all, if it's in the Monster Manual, it's gonna get beat up.
  9. Zinovia

    We're back to AD&D1

    Meh. WoW has zero, zip, zilch roleplaying. There's a reason many people in my WoW guild play D&D. We enjoy both games because they are *different*, yes, even 4E. Yeah, I know better than to respond to the 4E= WoW, Anime, Video Game stuff, but sometimes the temptation is overwhelming.
  10. Zinovia

    We're back to AD&D1

    And mine has Fletching and Play instrument: drum (to accompany our bard when we perform - I even have a membership in TAG - the Tavern Actor's Guild :D ) I like non-combat skills but don't necessarily feel that the actual numeric values will matter much in the course of roleplaying. My rogue...
  11. Zinovia

    We're back to AD&D1

    I can see where eliminating 3E's "A rule for everything, and everything by the rules" philosophy will help, rather than hinder, roleplaying. The best roleplaying is done without rules anyway, as it amounts to acting and storytelling. Those are usually the most memorable parts of the game...
  12. Zinovia

    Torrent as a PC - Did you do it and how?

    I'm thinking of doing a conversion over to 4E and running WotBS as our next major campaign. My feeling from reading some of the modules is that there are too many NPC's tagging along with the party, making more work for me in fights. I'd rather eliminate at least some of them, including...
  13. Zinovia

    Considering Hexes instead of squares

    Although I may use the provided maps (squares and all) for the adventure, we always have used a hex grid for 3.5, and I see no reason to change that for 4E. I find them more intuitive with regards to movement and flanking. It also eliminates the dreaded firecubes and square cones. I may...
  14. Zinovia

    D&D 4E 4e, Gleemax, and DDI info from GAMA Trade Show

    I like the 3 book model for campaign settings. As someone who has used a homebrew setting for our 3.5 game, I don't own any settings books for D&D. If I wanted to start a 3.5 game in Eberron it would be difficult to do. Facing the wall of Eberron books in the FLGS is rather intimidating...
  15. Zinovia

    Keep on the Shadowfell

    No chance of that. At D&D Experience a couple of WotC people said in interviews that KotSF was coming out "a month" before the 4E core books. Now we know that you have to multiply all numeric values by the square root of 2 to convert between real world numbers and WotC simplified numbers...
  16. Zinovia

    House Rules: Using circular templates weaken classes?

    Yes, it does. Ongoing fire damage?
  17. Zinovia

    House Rules: Using circular templates weaken classes?

    The reason to house rule this right off the bat is that we have a large hex mat, and no square grid mats. Hence I want to convert to hexes because it saves me money on a new mat, our group is used to them, it eliminates the diagonal movement issue, and firehexes are better than firecubes...
  18. Zinovia

    IF a PDFs of the 3 core books were leaked, would you:

    I have downloaded a couple of D&D books in the past. I have never used any of the rules from them for our current game. Our campaign started probably 6 years ago, since it was just barely before 3.5 came out (and we all bought new books). Since we're playing the same campaign, there hasn't...
  19. Zinovia

    Huge Cover Images from CNET article

    Art for all of the covers has a kind of murkiness to it that makes it seem dark to me. The color palette is very cool (yes, even the reds), and seems to lack saturation. Perhaps it was done to convey a feeling of being underground in a cavern. I feel the proportions are off on the...
  20. Zinovia

    Help me out. PoL. Why don't small towns get overrun?

    Just get 25 villagers together for a raid on the big monster. Sure, they'll probably wipe a few times working out the strategy, but eventually they'll kill it, spend their DKP on the phat lewtz it dropped, and post a screenshot on their guild website. ;) I don't see a problem with points of...
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