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    D&D 4E Obligatory dump stats in 4e: the irrelevance of Intelligence

    Not gonna give you the skill arguement, as putting those same charisma points into intelligence would actually improve your intimidate skill more. Leadership is a general purpose feat, not a fighter feat, and is about as valuable as Linguist or Jack-of-all-trades, for which intelligence is...
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    D&D 4E What is your favorite part of 4e?

    Everybody has cool powers all the time.
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    Problem with high level wizards....

    Daily and encounter powers are perfectly usable. You can use the encounter power once per encounter, and the daily power once per day. And they don't have huge lists of possible penalties and bonuses that you have to check every time you use them. And the dailies usually do something when you...
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    Problem with high level wizards....

    I've bolded a part of this statement for emphasis. Remind me, how many daily and encounter powers did a level 1 ranger from 3rd edition have? Also: I'd like to see the build you've got for a 1st level 3rd edition ranger that could Bull Rush and Disarm and Grapple and Sunder and Trip with a...
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    The Power of 5

    Can't argue with that! :D
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    Problem with high level wizards....

    So...a big fight is 11 rounds. And this is with level 1 characters, I assume. The low-level characters don't have a full collection of encounter powers yet. By the time you get your third encounter power, have the monster's hit points tripled? Thanks to the aquisition of new powers, the PC's...
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    The Power of 5

    Does it help if we consider the world to have two economies: an adventurer economy and an "everybody else" economy? The money that adventurers aquire comes from vast treasure hoards out in the wilderness, generally the remnants of the various empires that have risen and fallen. This is vastly...
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    D&D 4E Obligatory dump stats in 4e: the irrelevance of Intelligence

    Spatula was responding to your claim that every stat in 3.5 was somehow useful, and the suggestion that this was no longer the case for intelligence in 4th edition. In 4th edition, intelligence provides skill bonus and access to a couple of feats, just as charisma did in 3.5. Both intelligence...
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    Problem with high level wizards....

    Remember that you're not doing all the group's damage. Let's assume that a fight lasts for about 8 rounds. If you open with an at-will for positioning purposes(magic missile while closing the distance, ray of frost to keep the big dude from pounding you in the first round, etc.), fire off your...
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    D&D 4E Obligatory dump stats in 4e: the irrelevance of Intelligence

    So I don't know about History, but Arcana and Religion checks can give you information about monsters, including common tactics and vulnerabilities. Knowing when you first bump into a monster that it likes to use area-affecting powers can save the party's bacon. Nature checks can provide such...
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    D&D 4E Obligatory dump stats in 4e: the irrelevance of Intelligence

    Are there enough rogue powers that rely on dex to fill all the power slots? If so, a rogue could take high dex and int, be quick and clever, and not reduce his ability to kill things. Sure, his fort and will defenses won't be as high as they could, but seeing as how AC is the defense most...
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    The guy who leaked the Core Books was a:

    You know how it is when you're planning an elaborate surprise for somebody? You've got something you know they'll just love, and you've got a bunch of buddies helping you make it be exactly perfect? You've maybe dropped a few hints at the person you're going to surprise, to get them excited...
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    Artifacts

    This kind of struck me. I was always of the impression that artifacts were little bits of godly(or, in rare cases, godlike) power given physical form. You don't get much more deus ex machina than that. Or am I misunderstanding one of the relevant terms here?
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    Excerpt: Humans as Monsters

    So snag an appropriate ability or two from a different solo monster. The beholder's "shoot everybody with a laser" aura would probably be a good fit for a solo mage, possibly scaled a bit for level.
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    Burning hands decays even more?

    I have some memories about burning hands of my own. I seem to recall the description mentioning an "arc of fire" coming from your hands. So we had one player saying he should be able to arc it over the minotaur and strike the dwarf on the other side. We fanned out our fingers and showed him...
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    Okay people, a little wake up call.

    Thank you, bjorn2bwild. So, peeling away the cantrips(so I don't have to count 3e wizard's knowledge of every cantrip in the game), but leaving in rituals(because some of the spells 3e wizard takes may well be things that have become rituals), we get the 20th level 4e basic wizard with 35...
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    Okay people, a little wake up call.

    I don't have the books yet, and I'd like a little check on the numbers. It's my understanding that a starting wizard in 4e has (after character creation is complete) 5 spells to choose from, plus cantrips.(2 at-wills, 1 encounter, 2 dailies). According to the 3.5 PHB, a wizard has (after...
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    First rule I don't like

    Sweet! I'm in! Now I don't have to worry about losing fights because I rolled a string of ones, and my hero can pick which of his enemies he kills and which he spares, rather than having the dice do it for him!
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    Craft/Profession

    I think you've just solved it! :melee: Reaping Strike Farmer craft 1 By toiling in the fields, you manage to coax them to productivity even in the worst conditions. At-Will * Martial, Tool Standard Action Melee tool Target: One field Attack: Con vs. Weather Hit: 2d6 + con bushels. Miss...
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    First rule I don't like

    If you do see the mechanical benefits of subduing someone, why are you so emphatic about making it harder on yourself?
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