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    Are scry durations too short?

    Or, y'know, cast Consult Oracle and ask "What is the chief bad guy's super secret plan?" You'll get the overview in a brief phrase, and still have a question or two left to fill in important details. Note that Consult Oracle will function, as at least one creature knows the chief bad guy's...
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    Invisibility and Flaming Sphere

    Of course, it's significantly less damage than doing the auto damage along with a Scorching Burst. Nor should it, as that initial damage is the wizard's standard action for that round. I want to check this. Wizard with 18 int is doing an average of 6.5 damage each round. Let's assume...
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    Are scry durations too short?

    Such as...? Such as...? Did you really just indicate that a level 24 ritual only being useful at epic levels is a problem?
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    Are scry durations too short?

    Can you give an example? All I've been looking for since I started this thread is one crucial piece of information that must be acquired through scrying. The only thing I know of so far that can only be acquired through scrying is the appearance of the target, and that takes only seconds...
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    Are scry durations too short?

    To what end? What is the value of watching a person live their life for 110 minutes? For movies, it's an entire story, but most people don't go through an entire five-act drama in two hours. Once you see them settling down to dinner with a melancholy expression on their face, do you really...
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    Are scry durations too short?

    I suspect the cognitive dissonance is the result of the fact that the duration has changed. Does 30 seconds feel wrong because it's inappropriate for scrying, or because earlier editions had longer scrys? Think about fantasy movies and stories wherein the hero goes to a sage for a vision. The...
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    Are scry durations too short?

    How is this related to scrying durations? If the PCs are dealing with foes who will block "find out who they are" scrys, aren't they also dealing with foes who will block "listen in on their planning session" scrys?
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    Are scry durations too short?

    A spy need not be trusted by the enemy. Stealth, Bluff, Disguise Self(wizard 6), and the Hallucinatory Item ritual all provide ways for a spy to observe planning sessions without the targets knowing that an untrusted individual is present. An informant can be acquired by kidnapping. Discern...
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    Soldier of the Faith overpowered?

    It's an at-will effect converted to per-encounter, which is pretty standard among the multiclass feats. Of course, it does have a longer duration than other at-will effects. That might be why Soldier of the Faith has the most restrictive ability score requirements.
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    Are scry durations too short?

    I have created a scenario, however unlikely, in which a short scry is uniquely capable of providing helpful information. One of my first questions in this thread, which has yet to be answered, is what an hour-long scry can uniquely provide. The only suggestion I've seen so far for that is a...
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    Are scry durations too short?

    A scenario relevant to both of these comments: A king has been messily killed, and the PCs want to avenge him. No-one other than the king and the killer observed. Stealth isn't going to help, and Streetwise and Diplomacy can indicate who might have wanted to kill the king, but don't help if...
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    Are scry durations too short?

    Okay. As I recall, scrying doesn't allow the caster to look into the past, so why something happened(or, usually, is happening) isn't really going to be available no matter how long the caster can watch. Unless, of course, the targets tend to expound at great length their reasons to their...
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    Are scry durations too short?

    Okay, now we're getting somewhere. So I take it a 20-minute cast time would not be better, as it doesn't make precisely timed scrying easier. Can you give an example? From your previously suggested scry target, the name of the village the orcs have planned to attack is almost certain to be...
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    Are scry durations too short?

    So, too much time and money. How much time and money is reasonable for 1-5 rounds of scrying? Why is the hour casting time unreasonable? Would a 20 minute cast time be better? Why or why not? What key pieces of information can we expect the caster to overhear that can't be acquired from...
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    Are scry durations too short?

    I've seen it said that they are, but I haven't seen a detailed explanation of why. Is it the amount of information gained? If so, what information can be gained from an hour-long scry that cannot be gained from a 3-round scry and an appropriate divination ritual? Is it the time-per-money...
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    Glass jaw of PC defenses

    It also costs weapon choice. Rangers and rogues are likely to go for the two-weapon family(with one AC point, not two, for Two-Weapon Defense). Clerics, fighters, paladins, and warlords can all get good value out of two-handed weapons. Warlocks and wizards may not have the str. Every class...
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    Glass jaw of PC defenses

    Remember, we're not dealing with just stat-boosting. We're dealing with stat-boosting plus initial difference. The resulting 5-8 difference can take an auto-hit into 50-60% territory. The boosted stats that were initially high are about where they should be, the unboosted stats that were...
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    Glass jaw of PC defenses

    But the only defense that monsters get an auto-hit on is the one the PC hasn't been boosting. The others are right in line with where they should be(giving the monsters about a 50% chance to hit) I don't think assuming shields is reasonable, as only 3 of the 8 classes in the PHB are proficient...
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    Glass jaw of PC defenses

    I'm having trouble getting your +50. I get +45 featless in godplate(10 base, 15 level, 14 armor, 6 enhancement) and +46 featless in hide(10 base, 15 level, 5 armor, 10 ability, 6 enhancement). Those are top-of-the line. I'm not sure it's reasonable to assume that wizards and rogues will have...
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    Glass jaw of PC defenses

    I was going for minimum hit points. He can start with an 8 con in point buy. It may not be likely, but it is possible. The result is that, on average, it will take at least 4 hits for the Tarrasque to drop somebody with that power.
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