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    Giants: How big should they be in an a Fantasy RPG?

    Here's an interesting bit of experience. At GenCon, they had a "life size" statue of a troll. As near as I can tell it was built to the same dimensions as in the MM, but standing next to it, it felt BIG. You don't realize how big a humanoid nine feet tall is until it's towering over you...
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    Irresponsible Wererat Mayhem

    No, Levitate can only be used on willing creatures, so he could just unwill himself and drop back down. You would need Telekinesis. Sure. I would have given the troll a bonus on his Reflex save rather than having him automatically catch himself. Probably no point in you second-guessing the...
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    How to deal with goblins

    Way too many setting-specific assumptions to say. Ask your DM. Knowledge: Local checks would help you understand goblin culture. Diplomacy checks would help them accept your character as the new "alpha". All in all, this is a problem you have concocted for yourself (presumably because you...
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    Making paladin feat choices is tough!

    Get Power Attack. You have plenty of ways of getting a high attack bonus, so give yourself a way to translate it into damage.
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    Making paladin feat choices is tough!

    Battle Blessing allows you to cast all paladin spells as Swift Actions. (If they originally had a casting time of one standard action or less.) You get the accelerated casting time for free, no having to use higher level spell slots or anything. Obviously it becomes much more useful once you...
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    Making paladin feat choices is tough!

    Yeah, guess I did. It was pretty nice to have at levels 1 and 2. Yeah, I could beg my DM to let me retrain or something, but I'm not sure it's worth the battle. It's not like Cleave stops being useful entirely, just less good. I somewhat agree with all of these, but add them together and...
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    Most common sorcerer/wizard spells?

    Every high level fighter type should keep a potion of Gaseous Form on his person.
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    Most common sorcerer/wizard spells?

    What Sleep has going for it is a 110 foot range, even at 1st level. It's a lousy spell for dungeons, but as a "quietly take out the sentry" it has a certain charm.
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    Most common sorcerer/wizard spells?

    Gaseous Form + Invisibility = low level infiltration combo It's not so much a combat spell as a spell that gets you into anywhere. Prepare it twice to get in, steal something, and then get out again.
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    Beguiler - gnome or changeling?

    I'd go with the gnome. A changeling is cool in theory, but you have to ask yourself if you're actually going to be able to carry off all the alternate identity stuff in play. Switching identities and leading double lives is difficult to do at the gaming table when all the other players want to...
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    Making paladin feat choices is tough!

    Well, being mounted all the time is more of a hope than something that I can say I've successfully accomplished yet. I'm hoping that we have (mostly) left behind small dungeon corridors. Perhaps I'm wrong in this hope. We shall see. Having a hippogriff mount does help some as far as...
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    Making paladin feat choices is tough!

    It's just a +3 bonus at 6th level. At 10th level it goes up to a +5 bonus, and at 15th level it goes up to a +7 bonus. Charisma doesn't affect it. Mmmm. Well, his character concept is pretty much 'tough, cynical lawman'. I am interested in exploring the mounted feats and am keeping Ride...
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    Making paladin feat choices is tough!

    Divine Vigour doesn't appeal as much because if I'm always mounted, the speed boost doesn't help.
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    Making paladin feat choices is tough!

    I don't want to swap out spellcasting for feats. I like spellcasting. I think paladin spellcasting rocks on toast and has some truly awesome stuff in it. There are paladin spells of each level that I can already see I am going to want to cast multiple times per day once the option becomes...
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    Making paladin feat choices is tough!

    (shrug) It's one of the differences between playing a character from first level and building a character at a higher level. At first level, not only did I not have the money to buy a warhorse, there were no warhorses available in the immediate area for sale. In fact, I have never been in an...
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    Response to Psionics Nerf (Move from inappropriate placement in House Rules thread)

    I think it's tough when the other players are turning to the psion and saying, "3D10? 3D10? Augment for 6d10 with that Mind Thrust why don't you? My PC is in melee with those guys, and we need to take them down." Other players don't want to be over-shadowed, but they also don't like to feel...
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    Making paladin feat choices is tough!

    My DM screwed up his face in complete disgust when I mentioned retraining rules. But why would I retrain it later, anyway? It actually does scale with level. +7 bonus at 15th level is pretty good. If I skip Ride By Attack, I never get to Spirited Charge and so never get that sweet x3 Smite...
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    Making paladin feat choices is tough!

    That's never going to happen, as I am pretty committed to straight Paladin 20. Kind of leaning that way at the moment, certainly.
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    Flavor: Rogue / Swashbuckler Horsethief

    Have you considered taking a couple of levels in Ranger in there? Rangers have a lot of skill points per level, as well as sharing a lot of rogue class skills.
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    Making paladin feat choices is tough!

    I've got a human paladin that is currently 5th level. He'll probably be making 6th level at the end of next game. I keep going back and forth on my 6th level feat choice. Right now his feats are: Power Attack (Human) Cleave (1st) Mounted Combat (3rd) I consider those to be some fairly solid...
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