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  1. Hawk Diesel

    D&D 5E (2014) On GWF and a versatile fighting style

    I think the main problem with a versatile fighting style is that from round to round or even encounter to encounter, things don't change enough that switching between one or two hands on a weapon will make any difference. If you don't already have a shield, there's no reason (except attempting a...
  2. Hawk Diesel

    D&D 5E (2014) Why the Druid Metal Restriction is Poorly Implemented

    I see that you're venting, and maybe it's the way I'm reading this, but I am having trouble understanding the part you disagree with. Is it the restriction? The lore? Or specifically how it is implemented in 5e. Personally, I don't know any DMs (though they likely exist) that would take away...
  3. Hawk Diesel

    Druid Animal Companion Circle

    I guess before I can really comment, I'm curious to know how your player imagines their animal companion would function. Do they want something that will likely stay out of combat but be more of a supporting role, like a familiar? Do they want a more aggressive and combat-capable companion, like...
  4. Hawk Diesel

    D&D 5E (2014) Improving Two-Weapon Fighting

    I suppose that's fair, but there are two classes that would benefit so greatly from TWF that there is no reason they wouldn't do it. The Paladin and the Rouge. For me, the mechanics around sneak attack and smite really make me uncomfortable redesigning general two weapon fighting rules, since...
  5. Hawk Diesel

    D&D 5E (2014) Improving Two-Weapon Fighting

    Actually, I think the normal two weapon fighting rules should remain the same. For example, it should be a meaningful choice for a rogue to pick between the extra attack, or disengaging. The benefit of making the fighting style specifically grant the benefits above is that it ALSO allows for a...
  6. Hawk Diesel

    D&D 5E (2014) Improving Two-Weapon Fighting

    Actually, I think you are on to something here. This portion right here should be the Two Weapon Fighting Style. It allows this style to scale as most of the others and it can see use when using action surge. I'm stealing this.
  7. Hawk Diesel

    D&D 5E (2014) Durable Feat is weak, Healer feat is too strong

    Edit: Read this part wrong. Less than a dedicated healer, but more than what could be achieved via magic initiate. The only time I took this feat was with a barbarian character when they had already maxed Strength and Constitution. I personally find it to be an underwhelming feat. I think...
  8. Hawk Diesel

    D&D 5E (2014) Durable Feat is weak, Healer feat is too strong

    Well, in my games as the DM, I really am the one in control of whether the group is able to get a short or long rest in. Additionally, I use an action point variant in my games that allows players to (among other things) spend a number of hit dice equal to half their level as a free action...
  9. Hawk Diesel

    D&D 5E (2014) Durable Feat is weak, Healer feat is too strong

    My way of redesigning many feats is indeed to make them scale with level to some degree, so a lot of the feats in the games I run play off proficiency bonus to some degree where there are mechanical benefits. But I do see what you are saying with perhaps it regaining too much HD back. Perhaps I...
  10. Hawk Diesel

    D&D 5E (2014) Durable Feat is weak, Healer feat is too strong

    I have revised Durable as follows: Durable Hardy and resilient, you gain the following benefits: • Increase your Constitution score by 1, to a maximum of 20. • When you roll a Hit Die to regain hit points, you add your proficiency bonus to the total of each roll. • When you complete a long...
  11. Hawk Diesel

    Circle of Spores minor buff

    Instead of both damage types, the Spore Druid can choose which damage type the spores deal when the ability is activated. Less confusing that way. I have no opinion about the bonus action for Symbiotic Entity. EDIT: Read over the ability for Symbiotic Entity. Since unlike normal wildshape, you...
  12. Hawk Diesel

    D&D 5E (2014) Berserker Barbarians: Wait what?

    Fair point, but ki does recharge on a short rest, and monks can always spam martial arts for at least one unarmed strike every round as a bonus action without ki points.
  13. Hawk Diesel

    D&D 5E (2014) Berserker Barbarians: Wait what?

    No, they don't. And I think 5e generally does a nice job with innovative and interesting mechanics all around. But 5e also has certain themes and philosophies built in to the system. There is a reason that races don't have stat penalties anymore. There's a reason for the action economy to exist...
  14. Hawk Diesel

    D&D 5E (2014) Berserker Barbarians: Wait what?

    You're missing the point. Does a spellcaster need to cast spells to mitigate the fact that they are using spells? Does a monk take on some handicap for using their martial arts? If a berserker barbarian is basically hamstrung for using the thing that makes them a berserker, then the system is...
  15. Hawk Diesel

    D&D 5E (2014) Berserker Barbarians: Wait what?

    Sorry, I edited out that last part because I realized I read your post wrong. My bad. But yes, they do. And so can a monk with martial arts or a fighter that is dual wielding. Where is their penalty? Where is their resource expenditure?
  16. Hawk Diesel

    D&D 5E (2014) Berserker Barbarians: Wait what?

    Sure. I also know that it doesn't stay that way. By 5th level a fighter and monk are doing that same or more without risk of exhaustion. Are they using a Greatsword or Maul when they do it? No. But the damage difference is neglible compared to the fact that the barbarian must use a limited...
  17. Hawk Diesel

    D&D 5E (2014) Berserker Barbarians: Wait what?

    How do you build a Barbarian around Dex? Both rage and reckless attack specify that they must be with melee attacks using strength in order to benefit from those abilities.
  18. Hawk Diesel

    D&D 5E (2014) Berserker Barbarians: Wait what?

    How are they mitigated? They get advantage on Strength saves and ability checks, but only while raging. With high enough levels of exhaustion, they could mitigate their disadvantage on attack rolls, but only at the cost of making them more vulnerable to attack. Their fast movement only slightly...
  19. Hawk Diesel

    D&D 5E (2014) Berserker Barbarians: Wait what?

    So... a berserker barbarian using frenzy is more taxing than a spell caster casting any spell above 3rd level? See, this is the thing that gets me. A berserker barbarian could literally frenzy themselves to death, yet a spell caster can cast spells non-stop round after round, and then cast...
  20. Hawk Diesel

    D&D 5E (2014) Berserker Barbarians: Wait what?

    I am really against the Frenzy ability of the Path of the Berserker. To my knowledge, it is the only ability that results in a detrimental effect in addition to resource expenditure. The only other mechanic that I'm aware of is Haste, but even that only lasts one round after the spell ends. I...
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