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  1. Hawk Diesel

    How do YOU handle a Fastball Special, and other team manuevers?

    Elfcrusher - Edit: Sorry, you edited your post. But the rules are vague about lifting. Also long as it is under your carrying capacity, the rules are (I suspect) purposely vague. But theoretically, a character could lift their carrying capacity without problem over their head or any penalty to...
  2. Hawk Diesel

    How do YOU handle a Fastball Special, and other team manuevers?

    Yea, but last time I checked, I couldn't turn invisible, fly, or cause people to freeze at my command. Yet relatively low level spellcasters can achieve these feats. We aren't talking what is possible in our actual reality. We are talking about feats of strength that heroic characters we play...
  3. Hawk Diesel

    How do YOU handle a Fastball Special, and other team manuevers?

    Technically, a character with 15 strength can take 225 lbs, lift it over their head, and move at a normal speed, walk up stairs, ect. At my strongest as a collegiate athlete, I could military press 275 lbs, but I couldn't hold it up for more than a few seconds, let alone casually move around...
  4. Hawk Diesel

    My "Insane" house Rule on healing

    You could allow a Life Cleric to apply their healing bonus to each HD a player spends. Additionally, you could allow them to regain additional HD equal to their proficiency bonus during a short rest. That way they have more resources to use towards healing.
  5. Hawk Diesel

    I need a water kobold!

    You could give your kobolds a swim speed, amphibious, and the Shape Water cantrip. But I agree with DM Dave1. Grung are pretty sweet.
  6. Hawk Diesel

    My "Insane" house Rule on healing

    Maybe a better way to handle it would be that at their base level, healing spells only allow a person to use HD. So for example, Cure Wounds cast at level 1 could allow a person to heal as many Hit Dice as they wanna spend. But upcasting it grants one additional hit dice for free. So a 5th level...
  7. Hawk Diesel

    My "Insane" house Rule on healing

    Ahhh, ok. I missed that part. Still not crazy though. But now I'm thinking if maybe healing spells amd magic should require HD expenditure. Healing is really easy in D&D. Combined with the sheer number of hit points players can get, maybe it's not a bad limited for a more gritty style of game...
  8. Hawk Diesel

    My "Insane" house Rule on healing

    5ekyu - That doesn't sound crazy. It actually reminds me a bit of healing surges in 4e. I kind of like the idea, to be honest. But I do have some questions. How do you handle things like the Life Cleric? Also, since a paladin no longer needs a "pool" of hit points for Lay on Hands, do you...
  9. Hawk Diesel

    How do YOU handle a Fastball Special, and other team manuevers?

    That sounds more like a problem with individual players rather than a problem with optimization. Everyone, I don't care who you are, feels good winning. But you can do that, share the spotlight, and win as a group. Just because these ideas are mutually exclusive for one player does not mean they...
  10. Hawk Diesel

    D&D 3.x Think I Have Finally Figured Out How To Fix 3.5 (it took a decade)

    I don't know. I had literally hundreds of pages that reworked classes, feats, spells, ect wholesale. It was so much work to play 3.5. It was fun tweaking it, mind you. I looked at it as a puzzle or challenge to crack, and it helped give me a really good ability to dissect the system and reverse...
  11. Hawk Diesel

    How do YOU handle a Fastball Special, and other team manuevers?

    You talk as if optimization is a bad thing? In my experience, players want to both play and interesting character AND be effective at what they do. Optimization is not a four-letter word (LITERALLY! :-P ). There is room for both story and optimization. Especially since D&D is not just about a...
  12. Hawk Diesel

    How do YOU handle a Fastball Special, and other team manuevers?

    Reasonable. Yet this is also a distance that most characters can already move at. So unless you're launching the person being thrown over an obstacle or over a chasm, this distance isn't likely to be enticing. Is it the thrower's action, or the throwee's action? Or is it the throwee's action...
  13. Hawk Diesel

    How do YOU handle a Fastball Special, and other team manuevers?

    Immortal Sun - My issue with your way of ruling it is not necessarily in the difficulty. As you mentioned, the DCs you set are reasonable. But you don't really go into the throw distance. Additionally, you don't really make mention if the thrower needs to use their action too. So there's some...
  14. Hawk Diesel

    How do YOU handle a Fastball Special, and other team manuevers?

    So I see 2 basic camps for those opposed to things like the fastball special maneuver. Camp 1 is the immersion/simulationist group. Now, I don't really agree with this camp, but I can respect it. From my perspective, D&D is not Humans & Houses. I don't think this kind of game can ever be truly...
  15. Hawk Diesel

    How do YOU handle a Fastball Special, and other team manuevers?

    I'm not gonna lie. This bothers me a bit. Now, I fully appreciate that our playstyles might be different. But if you as a DM are so opposed to something happening, then as a player I would prefer that the DM just say, "No, you can't do that." If you make the attempt so complicated or difficult...
  16. Hawk Diesel

    How do YOU handle a Fastball Special, and other team manuevers?

    You could apply an exhaustion mechanic to limit the maneuver. After throwing someone once, you need a short rest before you can attempt it again. Any more than that results in cumulative levels of exhaustion.
  17. Hawk Diesel

    How do YOU handle a Fastball Special, and other team manuevers?

    I am. For those who aren't, I'm curious. Why is it ok for wizards to summon fire and force from nothing, barbarians to wade into battle safely without armor, but you draw the line at people throwing one another? Also, for those of you that doubt the possibility of this happening, especially a...
  18. Hawk Diesel

    How do YOU handle a Fastball Special, and other team manuevers?

    A few thoughts: If there are no obstacles between you, your teammate, and the target, the throw can largely be flavor. If you are being "thrown," then just use your movement speed and describe yourself as being thrown. Now, I know the fastball special well. And in the comics, while I think...
  19. Hawk Diesel

    D&D 5E (2014) Monk, Way of Tooth and Claw

    Well, as I said before, I think it's important to be upfront with my bias towards Wildshape and granting other classes iconic class abilities via archetype. That said, I do think it is an interesting challenge to design a mechanically balanced Monk archetype around this feature, so I'll give it...
  20. Hawk Diesel

    D&D 5E (2014) Monk, Way of Tooth and Claw

    Well, I guess the clarity I'm asking for is what specifically you are hoping to achieve outside of a subclass that just gives monks Wildshape. What about wildshape is it that you want? Personally, I don't think Wildshape as a whole should be offered to classes outside of druid. It is one of the...
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