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    Character Creation Now Supported: Let's Make Some Characters!

    The new Warlock materials have given me an idea for a Half-Elf Rogue/Fae Pact Warlock who accidentally stole from a powerful lady of the Wild Hunt, the lady (sans merci, naturellement) took his soul in recompense, and now has a year and a day to get it back.
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    Figuring Out Combat Superiority

    No. These manuevers are more advanced. Trip, grapple, etc. are covered under the narrative and tactical modules that anyone can use.
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    Why I'm not worried about Fighter "options"

    Ok, "choice ripples through the system in terms of HP, resources expended, XP, and loot" is clearer. However, as your example suggests, combat maneuvers aren't the "only or major choice" that's influential throughout the system - magic is already universally significant, and arguably you could...
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    Why I'm not worried about Fighter "options"

    Patryn's point aside, this is a problematic stance. What metric does one use to tell whether the maneuver system has "become the entire game?" How does one reconcile the existence of a "mechanical framework for maneuvers" and (hopefully plural) "cool stuff" for fighters with opposition to having...
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    Why I'm not worried about Fighter "options"

    I've never understood the argument that defined maneuvers are in any way a barrier either to creativity or to narrative. And to me, the best example of that is 7th Sea, where the defined maneuvers both offer enormous scope for creativity (through the use of raises, drama dice, and the free-form...
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    Rule-of-Three: 07/03/2012

    The problem comes in if and when maneuver themes are brought in as different from weapon styles themes.
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    Complex fighter pitfalls

    Well the Rule of Three has shed some light on the matter. We now know that weapon styles are themes and therefore outside the Fighter class, which means the TBD Fighter class mechanism is going to be something else. And there's not much left.
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    Complex fighter pitfalls

    Ah good, back on topic. Active different abilities are key. It's having defined and diverse things to do that makes combat exciting for me - it's one of the reasons why 7th Sea's combat system is so much fun, in that you have a suite of things besides Attack that you can always use. I agree...
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    Complex fighter pitfalls

    So, how about that complex fighter, eh?
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    Complex fighter pitfalls

    Ok, but how does that square with the uniting all editions? The Cleric of Moradin suggests they're not quite going in that direction.
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    Complex fighter pitfalls

    Why shouldn't I? It's the most recent 4e predecessor, it's the basis for Pathfinder, and it's what we're actively trying to avoid when building a game where the Fighter and Wizard are balanced, no?
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    Complex fighter pitfalls

    Erm...if the D&D game is built around a ruleset that says that the Fighter isn't going to die from falling off the cliff, how it contrary to how it's supposed to happen?
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    Complex fighter pitfalls

    Cloudkill? Dismissal? Teleport? Lesser Planar Binding? Dominate Person? Hold Monster? Magic Jar? Baleful Polymorph? Mud to Rock/Rock to Mud combo? Wizards get access to these at 9th level. And these are just PHB1 spells that can directly influence combat - I left out the utility spells. And...
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    Complex fighter pitfalls

    And those people would be making a trivial point. Casting Wish in 3X is technically [Undefined] Damage + Effect, but that doesn't make it less different from Basic Melee Attack which is X Damage + No Effect. That one game approaches but not does reach perfect balance does not invalidate the...
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    Complex fighter pitfalls

    Except that there's a huge difference between the variation in at-will powers and the similarity of full attacks.
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    Complex fighter pitfalls

    I've heard this argument advanced before, both here and on the wizards forums, but I've never seen good evidence for what seems like an argument that assumes its conclusion. There is no inherent reason why balance requires homogeneity and a lot of computer games offer proof of this. The Diablo...
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    Complex fighter pitfalls

    My point is that Jet Li and Chuck Norris simply aren't physically capable of fighting these kind of opponents. A CR 10 Fire Giant weighs 7,000 pounds - that's the equivalent of about 2 cars ramming into the Fighter every time they get hit by a Fire Giant. And yet, a Level 10 Fighter can take...
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    I Like The Simple Fighter [ducks]

    I don't particularly hope anything about this...I just don't understand the conceptual difference between these two rulesets, one of which is in core and the other which is a module.
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    Complex fighter pitfalls

    A few conceptual points I want to emphasize: Mythic != Magical (at least not that kind of magical). Many mythical heroes have superhuman abilities and powers that are unrelated to the actual casting of spells. Roland cleaves mountains with his sword, Chu Chulainn gets so mad that his body...
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    Complex fighter pitfalls

    Erm...why? A 10th Level Fighter is fighting Greater Elementals, Giants, Hydras, and younger Dragons. If the Fighter is actually a threat to beings of that size and power, he's way way beyond Jet Li or Chuck Norris and much much closer to Beowulf and Hercules. However, this brings me to an...
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